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Stats: Difference between revisions
wgg>Cadaei Created page with "{{infobox | name = Stats | image = Frontpage-stats.png | key1 = Purpose | value1 = Properties of units }} Stats of units describe their properties which mainly affects combat. ==Health Points== {{ItemLink|Health Points}} (HP) describe the hit points of a unit. When attacked they can decrease and once they reach 0, the unit is downed. ==Shield== {{ItemLink|Shield}} describe the general resistance of a unit, it usually decreases the received damage. ==Physical Defense==..." |
wgg>Cadaei added range, cd, aoe |
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| Line 24: | Line 24: | ||
==Critical Chance== | ==Critical Chance== | ||
{{ItemLink|Critical Chance}} describes the probability an attack deals critical damage, which is much higher than the usually dealt damage. | {{ItemLink|Critical Chance}} describes the probability an attack deals critical damage, which is much higher than the usually dealt damage. | ||
==Cooldown== | |||
{{ItemLink|Cooldown}} describes the time between a repetition of an action, e.g. the time between shooting arrows. | |||
==Range== | |||
{{ItemLink|Range}} describes the distance an attack can reach. | |||
==Area of Effect== | |||
{{ItemLink|Area of Effect}} (AoE) describes the area an action has effect on. Usually it's range is circular and the dimensions are given by its radius or diameter. | |||
{{nav game mechanics}} | {{nav game mechanics}} | ||
[[Category:game mechanics]] | [[Category:game mechanics]] | ||
Revision as of 08:12, 12 July 2023
Stats of units describe their properties which mainly affects combat.
Health Points
File:Health Points.png Health Points (HP) describe the hit points of a unit. When attacked they can decrease and once they reach 0, the unit is downed.
Shield
Shield describe the general resistance of a unit, it usually decreases the received damage.
Physical Defense
Physical Defense describe the resistance versus physical damage.
Magical Defense
Magical Defense describe the resistance versus magical damage.
Damage
Damage describe the amount of damage the unit applies when it attacks enemies.
Critical Chance
Critical Chance describes the probability an attack deals critical damage, which is much higher than the usually dealt damage.
Cooldown
Cooldown describes the time between a repetition of an action, e.g. the time between shooting arrows.
Range
Range describes the distance an attack can reach.
Area of Effect
File:Area of Effect.png Area of Effect (AoE) describes the area an action has effect on. Usually it's range is circular and the dimensions are given by its radius or diameter.


