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Stats: Difference between revisions

From Super Fantasy Kingdom Official Wiki
wgg>Cadaei
Created page with "{{infobox | name = Stats | image = Frontpage-stats.png | key1 = Purpose | value1 = Properties of units }} Stats of units describe their properties which mainly affects combat. ==Health Points== {{ItemLink|Health Points}} (HP) describe the hit points of a unit. When attacked they can decrease and once they reach 0, the unit is downed. ==Shield== {{ItemLink|Shield}} describe the general resistance of a unit, it usually decreases the received damage. ==Physical Defense==..."
 
wgg>Cadaei
added range, cd, aoe
Line 24: Line 24:
==Critical Chance==
==Critical Chance==
{{ItemLink|Critical Chance}} describes the probability an attack deals critical damage, which is much higher than the usually dealt damage.
{{ItemLink|Critical Chance}} describes the probability an attack deals critical damage, which is much higher than the usually dealt damage.
==Cooldown==
{{ItemLink|Cooldown}} describes the time between a repetition of an action, e.g. the time between shooting arrows.
==Range==
{{ItemLink|Range}} describes the distance an attack can reach.
==Area of Effect==
{{ItemLink|Area of Effect}} (AoE) describes the area an action has effect on. Usually it's range is circular and the dimensions are given by its radius or diameter.


{{nav game mechanics}}
{{nav game mechanics}}
[[Category:game mechanics]]
[[Category:game mechanics]]

Revision as of 08:12, 12 July 2023

Stats of units describe their properties which mainly affects combat.

Health Points

File:Health Points.png Health Points (HP) describe the hit points of a unit. When attacked they can decrease and once they reach 0, the unit is downed.

Shield

Shield describe the general resistance of a unit, it usually decreases the received damage.

Physical Defense

Physical Defense describe the resistance versus physical damage.

Magical Defense

Magical Defense describe the resistance versus magical damage.

Damage

Damage describe the amount of damage the unit applies when it attacks enemies.

Critical Chance

Critical Chance describes the probability an attack deals critical damage, which is much higher than the usually dealt damage.

Cooldown

Cooldown describes the time between a repetition of an action, e.g. the time between shooting arrows.

Range

Range describes the distance an attack can reach.

Area of Effect

File:Area of Effect.png Area of Effect (AoE) describes the area an action has effect on. Usually it's range is circular and the dimensions are given by its radius or diameter.