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Monsters: Difference between revisions

From Super Fantasy Kingdom Official Wiki
wgg>Emilyba
added evolution info and some itemlinks
wgg>Emilyba
reworded to not use "breach"
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Every afternoon '''monsters''' attack the kingdom and need to be defeated by your [[units]]. Some monsters drop {{ItemLink|Shards}} when defeated. If a monster reaches your units it's a breach and the unit looses health points which can down them. Downed units can be revived when they get food in the {{ItemLink|Tavern}} after a wave is defeated in the night. If a player builds a {{ItemLink|Bonfire}} outpost monsters have a chance to evolve. Evolved monsters have extra {{stat|hp|HP}} and deal more {{stat|dm|damage}}, they also count as 2 kills towards {{itemLink|Glory}} and drop extra {{ItemLink|Shards}}.
Every afternoon '''monsters''' attack the kingdom and need to be defeated by your [[units]]. Some monsters drop {{ItemLink|Shards}} when defeated. If a monster reaches your units it hits them dealing damage and applying any effects the monster might apply. If a player builds a {{ItemLink|Bonfire}} outpost monsters have a chance to evolve. Evolved monsters have extra {{stat|hp|HP}} and deal more {{stat|dm|damage}}, they also count as 2 kills towards {{itemLink|Glory}} and drop extra {{ItemLink|Shards}}.


==Usage==
==Usage==

Revision as of 15:17, 27 October 2023

This page is a work in progress, may miss some content and will change.

Every afternoon monsters attack the kingdom and need to be defeated by your units. Some monsters drop Shards when defeated. If a monster reaches your units it hits them dealing damage and applying any effects the monster might apply. If a player builds a Bonfire outpost monsters have a chance to evolve. Evolved monsters have extra  HP and deal more  damage, they also count as 2 kills towards Glory and drop extra Shards.

Usage

Monsters usually attack your kingdom, but many monsters can be recruited to fight for you. Monsters can be acquired by the Hermit for free, bought from the File:Hero (NPC).png Hero or summoned with the Portal.

Monsters

Icon Name Appears
on day
Stats on days appearing Notes
Archer 2  11 •  0 •  50% •  0 •  0 •  1 Can crit
Berserker N/A
Colossus 4  20 •  0 •  0% •  20% •  0 •  3 Has Physical Defense
Cyclops N/A
Deathpriest 3  14 •  0 •  0% •  0 •  30% •  2 Has Magical Defense
Devil N/A
Dinosaur 7  42 •  0 •  0% •  0 •  0 •  7
Djinn N/A
Dryad 9  44 •  0 •  0% •  20 •  0 •  8 Has Physical Defense
Ghost 16
C4,C5
 73 •  0 •  0% •  0 •  0 •  15 Phases in and Out
Gremlin 15
C3,C4,C5
 61 •  78 •  0% •  0 •  0 •  14 Has Shield, Pierces Shield
Halfling N/A
Jailer 17
C5
 120 •  0 •  0% •  0 •  0 •  16
Jester 11  40 •  0 •  0% •  0 •  0 •  7 Applies Burn
Leech-Mother 12  53 •  0 •  0% •  30% •  30% •  10 Applies Poison
Has Magical and Physical Defense
Lich N/A
Lizard 12  58 •  0 •  0% •  20% •  0 •  12 Applies Poison
Has Physical Defense
Magus 13
C1,C2,C3,C4,C5
 63 •  0 •  0% •  0 •  0 •  12 Circular Movement
Applies Wet
Marksman N/A
Miner 6  22 •  7 •  0% •  0 •  0 •  7 Has Shield
Observer 5  30 •  0 •  0% •  0 •  30 •  4 Circular Movement
Has Magical Defense
Pixie N/A Circular Movement
Psion N/A
Runescribe N/A Applies Shock
Satyr 8  38 •  0 •  0% •  0 •  0 •  7 Faster
Shaman N/A
Skeleton 1  8 •  0 •  0% •  0 •  0 •  0
Treant 14
C1,C2,C3,C4
 107 •  0 •  0% •  0 •  0 •  15 High HP
Troll N/A
Vampire N/A
Werewolf N/A