Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Monsters: Difference between revisions
wgg>Emilyba Reworked table |
wgg>Emilyba added evolution info and some itemlinks |
||
| Line 5: | Line 5: | ||
| image = Observer.png | | image = Observer.png | ||
}} | }} | ||
Every afternoon '''monsters''' attack the kingdom and need to be defeated by your [[units]]. Some monsters drop {{ItemLink|Shards}} when defeated. If a monster reaches your units it's a breach and the unit looses health points which can down them. Downed units can be revived when they get food in the {{ItemLink|Tavern}} after a wave is defeated in the night. | Every afternoon '''monsters''' attack the kingdom and need to be defeated by your [[units]]. Some monsters drop {{ItemLink|Shards}} when defeated. If a monster reaches your units it's a breach and the unit looses health points which can down them. Downed units can be revived when they get food in the {{ItemLink|Tavern}} after a wave is defeated in the night. If a player builds a {{ItemLink|Bonfire}} outpost monsters have a chance to evolve. Evolved monsters have extra {{stat|hp|HP}} and deal more {{stat|dm|damage}}, they also count as 2 kills towards {{itemLink|Glory}} and drop extra {{ItemLink|Shards}}. | ||
==Usage== | ==Usage== | ||
Monsters usually attack your kingdom, but | Monsters usually attack your kingdom, but many monsters can be recruited to fight for you. Monsters can be acquired by the {{ItemLink|Hermit}} for free, bought from the {{ItemLink|Hero (NPC)|Hero}} or summoned with the {{ItemLink|Portal}}. | ||
== Monsters == | == Monsters == | ||
Revision as of 14:46, 27 October 2023
This page is a work in progress, may miss some content and will change.
Every afternoon monsters attack the kingdom and need to be defeated by your units. Some monsters drop
Shards when defeated. If a monster reaches your units it's a breach and the unit looses health points which can down them. Downed units can be revived when they get food in the
Tavern after a wave is defeated in the night. If a player builds a
Bonfire outpost monsters have a chance to evolve. Evolved monsters have extra
HP and deal more
damage, they also count as 2 kills towards
Glory and drop extra
Shards.
Usage
Monsters usually attack your kingdom, but many monsters can be recruited to fight for you. Monsters can be acquired by the
Hermit for free, bought from the File:Hero (NPC).png Hero or summoned with the
Portal.
Monsters
| Icon | Name | Appears on day |
Stats on days appearing | Notes |
|---|---|---|---|---|
| Archer | 2 | Can crit | ||
![]() |
Berserker | N/A | ||
| Colossus | 4 | Has Physical Defense | ||
| Cyclops | N/A | |||
| Deathpriest | 3 | Has Magical Defense | ||
| Devil | N/A | |||
| Dinosaur | 7 | |||
| Djinn | N/A | |||
| Dryad | 9 | Has Physical Defense | ||
| Ghost | 16 |
Phases in and Out | ||
| Gremlin | 15 |
Has Shield, Pierces Shield | ||
| Halfling | N/A | |||
| Jailer | 17 |
|||
| Jester | 11 | Applies Burn | ||
| Leech-Mother | 12 | Applies Poison Has Magical and Physical Defense | ||
| Lich | N/A | |||
![]() |
Lizard | 12 | Applies Poison Has Physical Defense | |
| Magus | 13 |
Circular Movement Applies Wet | ||
| Marksman | N/A | |||
| Miner | 6 | Has Shield | ||
| Observer | 5 | Circular Movement Has Magical Defense | ||
| Pixie | N/A | Circular Movement | ||
| Psion | N/A | |||
| Runescribe | N/A | Applies Shock | ||
| Satyr | 8 | Faster | ||
| Shaman | N/A | |||
![]() |
Skeleton | 1 | ||
| Treant | 14 |
High HP | ||
| Troll | N/A | |||
| Vampire | N/A | |||
| Werewolf | N/A |





