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If you notice any errors, feel free to correct them.
Effects: Difference between revisions
wgg>Emilyba added gifs |
wgg>Cadaei using caption images for effect animations |
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| Line 11: | Line 11: | ||
| effect = Barrier makes invincible but vanishes 0.5s after being hit | | effect = Barrier makes invincible but vanishes 0.5s after being hit | ||
}}. | }}. | ||
{{ | {{CaptionImage|image=Barrier.gif|float=right|caption=A skeleton with a barrier on it}} | ||
{{EffectSynergyTable|Barrier}} | {{EffectSynergyTable|Barrier}} | ||
{{clear}} | |||
== Bleeding == | == Bleeding == | ||
| Line 19: | Line 20: | ||
| effect = Bleeding applies 20% health as direct damage once over a threshold | | effect = Bleeding applies 20% health as direct damage once over a threshold | ||
}}. | }}. | ||
{{ | {{CaptionImage|image=Bleeding.gif|float=right|caption=A bleeding skeleton}} | ||
{{EffectSynergyTable|Bleeding}} | {{EffectSynergyTable|Bleeding}} | ||
{{clear}} | |||
== Burn == | == Burn == | ||
| Line 27: | Line 29: | ||
| effect = Burn X applies X damage every second | | effect = Burn X applies X damage every second | ||
}}. | }}. | ||
{{ | {{CaptionImage|image=Burn.gif|float=right|caption=A burned skeleton}} | ||
{{EffectSynergyTable|Burn}} | {{EffectSynergyTable|Burn}} | ||
{{clear}} | |||
== Confusion == | == Confusion == | ||
| Line 35: | Line 38: | ||
| effect = Confusion makes monster run in a random direction | | effect = Confusion makes monster run in a random direction | ||
}}. | }}. | ||
{{ | {{CaptionImage|image=Confusion.gif|float=right|caption=A confused skeleton}} | ||
{{EffectSynergyTable|Confusion}} | {{EffectSynergyTable|Confusion}} | ||
{{clear}} | |||
== Fatigue == | == Fatigue == | ||
| Line 43: | Line 47: | ||
| effect = Fatigue decreases physical defense by 20% | | effect = Fatigue decreases physical defense by 20% | ||
}}. | }}. | ||
{{ | {{CaptionImage|image=Fatigue.gif|float=right|caption=A fatigued skeleton}} | ||
{{EffectSynergyTable|Fatigue}} | {{EffectSynergyTable|Fatigue}} | ||
{{clear}} | |||
== Fear == | == Fear == | ||
| Line 51: | Line 56: | ||
| effect = Fear causes monsters to run away | | effect = Fear causes monsters to run away | ||
}}. | }}. | ||
{{ | {{CaptionImage|image=Fear.gif|float=right|caption=A feared skeleton}} | ||
{{EffectSynergyTable|Fear}} | {{EffectSynergyTable|Fear}} | ||
{{clear}} | |||
== Freeze == | == Freeze == | ||
| Line 59: | Line 65: | ||
| effect = Freeze: +20% cooldown and -20% movement speed | | effect = Freeze: +20% cooldown and -20% movement speed | ||
}}. | }}. | ||
{{ | {{CaptionImage|image=Freeze.gif|float=right|caption=A Frozen skeleton}} | ||
{{EffectSynergyTable|Freeze}} | {{EffectSynergyTable|Freeze}} | ||
{{clear}} | |||
== Overheal == | == Overheal == | ||
| Line 68: | Line 75: | ||
}}. | }}. | ||
{{EffectSynergyTable|Overheal}} | {{EffectSynergyTable|Overheal}} | ||
{{clear}} | |||
== Poison == | == Poison == | ||
| Line 74: | Line 82: | ||
| effect = Poison X applies X damage every second; stacks | | effect = Poison X applies X damage every second; stacks | ||
}}. | }}. | ||
{{ | {{CaptionImage|image=Poison.gif|float=right|caption=A poisoned skeleton}} | ||
{{EffectSynergyTable|Poison}} | {{EffectSynergyTable|Poison}} | ||
{{clear}} | |||
== Radiance == | == Radiance == | ||
| Line 82: | Line 91: | ||
| effect = Radiance decreases magical defense by 20% | | effect = Radiance decreases magical defense by 20% | ||
}}. | }}. | ||
{{ | {{CaptionImage|image=Radiance.gif|float=right|caption=A skeleton with radiance applied}} | ||
{{EffectSynergyTable|Radiance}} | {{EffectSynergyTable|Radiance}} | ||
{{clear}} | |||
==Rejuvenate== | ==Rejuvenate== | ||
| Line 90: | Line 100: | ||
| effect = Rejuvenate X heals X health per second | | effect = Rejuvenate X heals X health per second | ||
}}. | }}. | ||
{{ | {{CaptionImage|image=Rejuvenate.gif|float=right|caption=A rejuvenating skeleton}} | ||
{{EffectSynergyTable|Rejuvenate}} | {{EffectSynergyTable|Rejuvenate}} | ||
{{clear}} | |||
== Shock == | == Shock == | ||
| Line 98: | Line 109: | ||
| effect = Shock increases chance to receive critical hits by 25% | | effect = Shock increases chance to receive critical hits by 25% | ||
}}. | }}. | ||
{{ | {{CaptionImage|image=Shock.gif|float=right|caption=A shocked skeleton}} | ||
{{EffectSynergyTable|Shock}} | {{EffectSynergyTable|Shock}} | ||
{{clear}} | |||
== Sleep == | == Sleep == | ||
| Line 106: | Line 118: | ||
| effect = Sleep immobilizes target until it gets attacked | | effect = Sleep immobilizes target until it gets attacked | ||
}}. | }}. | ||
{{ | {{CaptionImage|image=Sleep.gif|float=right|caption=A sleeping Skeleton}} | ||
{{EffectSynergyTable|Sleep}} | {{EffectSynergyTable|Sleep}} | ||
{{clear}} | |||
==Stun== | ==Stun== | ||
| Line 114: | Line 127: | ||
| effect = Stun immobilizes target for 1s | | effect = Stun immobilizes target for 1s | ||
}}. | }}. | ||
{{ | {{CaptionImage|image=stunned.gif|float=right|caption=A stunned Skeleton}} | ||
{{EffectSynergyTable|Stun}} | {{EffectSynergyTable|Stun}} | ||
{{clear}} | |||
== Taunt == | == Taunt == | ||
| Line 122: | Line 136: | ||
| effect = Taunt attracts targets for 5s | | effect = Taunt attracts targets for 5s | ||
}}. [[Heroes]] like the [[Swordsman]] can taunt enemies, distracting them from other heroes and making them more vulnerable to certain attacks. | }}. [[Heroes]] like the [[Swordsman]] can taunt enemies, distracting them from other heroes and making them more vulnerable to certain attacks. | ||
{{ | {{CaptionImage|image=Taunt.gif|float=right|caption=A taunted skeleton}} | ||
{{EffectSynergyTable|Taunt}} | {{EffectSynergyTable|Taunt}} | ||
{{clear}} | |||
== Weakness == | == Weakness == | ||
| Line 130: | Line 145: | ||
| effect = Weakness decreases damage by 40% for 7.5 seconds. | | effect = Weakness decreases damage by 40% for 7.5 seconds. | ||
}}. | }}. | ||
{{ | {{CaptionImage|image=Weakness.gif|float=right|caption=A weakened skeleton}} | ||
{{EffectSynergyTable|Weakness}} | {{EffectSynergyTable|Weakness}} | ||
{{clear}} | |||
==Wet== | ==Wet== | ||
| Line 138: | Line 154: | ||
| effect = Wet increases status effect duration by +20% | | effect = Wet increases status effect duration by +20% | ||
}}. [[Rain]] or some attacks like the [[Monk]]'s blessing attack with the [[relic]] {{relic|Holy Water}} can make units wet. | }}. [[Rain]] or some attacks like the [[Monk]]'s blessing attack with the [[relic]] {{relic|Holy Water}} can make units wet. | ||
{{ | {{CaptionImage|image=wet.gif|float=right|caption=A wet skeleton}} | ||
{{EffectSynergyTable|Wet}} | {{EffectSynergyTable|Wet}} | ||
{{clear}} | |||
== Tactics== | == Tactics== | ||
| Line 181: | Line 198: | ||
|- | |- | ||
|} | |} | ||
{{nav game mechanics}} | {{nav game mechanics}} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
Revision as of 09:38, 28 January 2024
Effects temporarily change the stats of units and can be caused by other units or the environment like the weather. Effects mostly effect combat.
Heroes can cause effects with abilities, some of these have to be unlocked at the Witch.
Barrier
Barrier makes invincible but vanishes 0.5s after being hit.
| Causes Barrier | Benefits from Barrier |
|---|---|
|
Bleeding
Bleeding applies 20% health as direct damage once over a threshold.
| Causes Bleeding | Benefits from Bleeding |
|---|---|
Burn
Burn X applies X damage every second.
| Causes Burn | Benefits from Burn |
|---|---|
|
Confusion
Confusion makes monster run in a random direction.
| Causes Confusion | Benefits from Confusion |
|---|---|
Fatigue
Fatigue decreases physical defense by 20%.
| Causes Fatigue | Benefits from Fatigue |
|---|---|
|
Fear
Fear causes monsters to run away.
| Causes Fear | Benefits from Fear |
|---|---|
|
|
Freeze
Freeze: +20% cooldown and -20% movement speed.
| Causes Freeze | Benefits from Freeze |
|---|---|
|
Overheal
Overheal X heals X health not limited by maximum.
| Causes Overheal | Benefits from Overheal |
|---|---|
|
Poison
Poison X applies X damage every second; stacks.
| Causes Poison | Benefits from Poison |
|---|---|
Radiance
Radiance decreases magical defense by 20%.
| Causes Radiance | Benefits from Radiance |
|---|---|
|
Rejuvenate
Rejuvenate X heals X health per second.
| Causes Rejuvenate | Benefits from Rejuvenate |
|---|---|
|
Shock
Shock increases chance to receive critical hits by 25%.
| Causes Shock | Benefits from Shock |
|---|---|
|
|
Sleep
Sleep immobilizes target until it gets attacked.
| Causes Sleep | Benefits from Sleep |
|---|---|
Stun
Stun immobilizes target for 1s.
| Causes Stun | Benefits from Stun |
|---|---|
|
Taunt
Taunt attracts targets for 5s. Heroes like the Swordsman can taunt enemies, distracting them from other heroes and making them more vulnerable to certain attacks.
| Causes Taunt | Benefits from Taunt |
|---|---|
|
|
Weakness
Weakness decreases damage by 40% for 7.5 seconds..
| Causes Weakness | Benefits from Weakness |
|---|---|
Wet
Wet increases status effect duration by +20%. Rain or some attacks like the Monk's blessing attack with the relic
Holy Water can make units wet.
| Causes Wet | Benefits from Wet |
|---|---|
|
|
Tactics
| Effect | Caused by | Synergies |
|---|---|---|
| Barrier | Lich | |
| Bleeding | Werewolf | Miner |
| Burn | Kaiju, Fire Elemental, Jailer, Jester | |
| Confusion | ||
| Fatigue | Deathpriest, Skeleton | Skeleton |
| Fear | Lich | Jailer |
| Freeze | Snow, Snow Storm, Ice Elemental | |
| Overheal | ||
| Poison | Ghost, Leech Mother, Lizard | Lizard |
| Radiance | Monk | |
| Rejuvenate | Monk, Pixie | |
| Shock | Lightning, Lightning Storm, Lightning Elemental, Runescribe, Shaman | |
| Sleep | Pixie | |
| Stun | Cyclops, Treant, Knight with Shield of mankind B | Satyr |
| Taunt | Swordsman, Shaman | |
| Weakness | ||
| Wet | Rain, Rain Storm, Lightning Storm, Water Elemental | Runescribe |
















