Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Effects: Difference between revisions
wgg>Oio m Removed Ice Elemental from effect wet |
wgg>Cadaei added synergy tables |
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| Line 11: | Line 11: | ||
| effect = Barrier makes invincible but vanishes 0.5s after being hit | | effect = Barrier makes invincible but vanishes 0.5s after being hit | ||
}}. | }}. | ||
{{EffectSynergyTable|Barrier}} | |||
== Bleeding == | == Bleeding == | ||
| Line 17: | Line 18: | ||
| effect = Bleeding applies 20% health as direct damage once over a threshold | | effect = Bleeding applies 20% health as direct damage once over a threshold | ||
}}. | }}. | ||
{{EffectSynergyTable|Bleeding}} | |||
== Burn == | == Burn == | ||
| Line 23: | Line 25: | ||
| effect = Burn X applies X damage every second | | effect = Burn X applies X damage every second | ||
}}. | }}. | ||
{{EffectSynergyTable|Burn}} | |||
== Confusion == | == Confusion == | ||
| Line 29: | Line 32: | ||
| effect = Confusion makes monster run in a random direction | | effect = Confusion makes monster run in a random direction | ||
}}. | }}. | ||
{{EffectSynergyTable|Confusion}} | |||
== Fatigue == | == Fatigue == | ||
| Line 35: | Line 39: | ||
| effect = Fatigue decreases physical defense by 20% | | effect = Fatigue decreases physical defense by 20% | ||
}}. | }}. | ||
{{EffectSynergyTable|Fatigue}} | |||
== Fear == | == Fear == | ||
| Line 41: | Line 46: | ||
| effect = Fear causes monsters to run away | | effect = Fear causes monsters to run away | ||
}}. | }}. | ||
{{EffectSynergyTable|Fear}} | |||
== Freeze == | == Freeze == | ||
| Line 47: | Line 53: | ||
| effect = Freeze: +20% cooldown and -20% movement speed | | effect = Freeze: +20% cooldown and -20% movement speed | ||
}}. | }}. | ||
{{EffectSynergyTable|Freeze}} | |||
== Overheal == | == Overheal == | ||
| Line 53: | Line 60: | ||
| effect = Overheal X heals X health not limited by maximum | | effect = Overheal X heals X health not limited by maximum | ||
}}. | }}. | ||
{{EffectSynergyTable|Overheal}} | |||
== Poison == | == Poison == | ||
| Line 59: | Line 67: | ||
| effect = Poison X applies X damage every second; stacks | | effect = Poison X applies X damage every second; stacks | ||
}}. | }}. | ||
{{EffectSynergyTable|Poison}} | |||
== Radiance == | == Radiance == | ||
| Line 65: | Line 74: | ||
| effect = Radiance decreases magical defense by 20% | | effect = Radiance decreases magical defense by 20% | ||
}}. | }}. | ||
{{EffectSynergyTable|Radiance}} | |||
==Rejuvenate== | ==Rejuvenate== | ||
| Line 71: | Line 81: | ||
| effect = Rejuvenate X heals X health per second | | effect = Rejuvenate X heals X health per second | ||
}}. | }}. | ||
{{EffectSynergyTable|Rejuvenate}} | |||
== Shock == | == Shock == | ||
| Line 77: | Line 88: | ||
| effect = Shock increases chance to receive critical hits by 25% | | effect = Shock increases chance to receive critical hits by 25% | ||
}}. | }}. | ||
{{EffectSynergyTable|Shock}} | |||
== Sleep == | == Sleep == | ||
| Line 83: | Line 95: | ||
| effect = Sleep immobilizes target until it gets attacked | | effect = Sleep immobilizes target until it gets attacked | ||
}}. | }}. | ||
{{EffectSynergyTable|Sleep}} | |||
==Stun== | ==Stun== | ||
| Line 89: | Line 102: | ||
| effect = Stun immobilizes target for 1s | | effect = Stun immobilizes target for 1s | ||
}}. | }}. | ||
{{EffectSynergyTable|Stun}} | |||
== Taunt == | == Taunt == | ||
| Line 95: | Line 109: | ||
| effect = Taunt attracts targets for 5s | | effect = Taunt attracts targets for 5s | ||
}}. [[Heroes]] like the [[Swordsman]] can taunt enemies, distracting them from other heroes and making them more vulnerable to certain attacks. | }}. [[Heroes]] like the [[Swordsman]] can taunt enemies, distracting them from other heroes and making them more vulnerable to certain attacks. | ||
{{EffectSynergyTable|Taunt}} | |||
== Weakness == | == Weakness == | ||
| Line 101: | Line 116: | ||
| effect = Weakness decreases damage by 40% for 7.5 seconds. | | effect = Weakness decreases damage by 40% for 7.5 seconds. | ||
}}. | }}. | ||
{{EffectSynergyTable|Weakness}} | |||
==Wet== | ==Wet== | ||
| Line 107: | Line 123: | ||
| effect = Wet increases status effect duration by +20% | | effect = Wet increases status effect duration by +20% | ||
}}. [[Rain]] or some attacks like the [[Monk]]'s blessing attack with the [[relic]] {{relic|Holy Water}} can make units wet. | }}. [[Rain]] or some attacks like the [[Monk]]'s blessing attack with the [[relic]] {{relic|Holy Water}} can make units wet. | ||
{{EffectSynergyTable|Wet}} | |||
== Tactics== | == Tactics== | ||
Revision as of 12:35, 3 December 2023
Effects temporarily change the stats of units and can be caused by other units or the environment like the weather. Effects mostly effect combat.
Heroes can cause effects with abilities, some of these have to be unlocked at the Witch.
Barrier
Barrier makes invincible but vanishes 0.5s after being hit.
| Causes Barrier | Benefits from Barrier |
|---|---|
|
Bleeding
Bleeding applies 20% health as direct damage once over a threshold.
| Causes Bleeding | Benefits from Bleeding |
|---|---|
Burn
Burn X applies X damage every second.
| Causes Burn | Benefits from Burn |
|---|---|
|
Confusion
Confusion makes monster run in a random direction.
| Causes Confusion | Benefits from Confusion |
|---|---|
Fatigue
Fatigue decreases physical defense by 20%.
| Causes Fatigue | Benefits from Fatigue |
|---|---|
|
Fear
Fear causes monsters to run away.
| Causes Fear | Benefits from Fear |
|---|---|
|
|
Freeze
Freeze: +20% cooldown and -20% movement speed.
| Causes Freeze | Benefits from Freeze |
|---|---|
|
Overheal
Overheal X heals X health not limited by maximum.
| Causes Overheal | Benefits from Overheal |
|---|---|
|
Poison
Poison X applies X damage every second; stacks.
| Causes Poison | Benefits from Poison |
|---|---|
Radiance
Radiance decreases magical defense by 20%.
| Causes Radiance | Benefits from Radiance |
|---|---|
|
Rejuvenate
Rejuvenate X heals X health per second.
| Causes Rejuvenate | Benefits from Rejuvenate |
|---|---|
|
Shock
Shock increases chance to receive critical hits by 25%.
| Causes Shock | Benefits from Shock |
|---|---|
|
|
Sleep
Sleep immobilizes target until it gets attacked.
| Causes Sleep | Benefits from Sleep |
|---|---|
Stun
Stun immobilizes target for 1s.
| Causes Stun | Benefits from Stun |
|---|---|
|
Taunt
Taunt attracts targets for 5s. Heroes like the Swordsman can taunt enemies, distracting them from other heroes and making them more vulnerable to certain attacks.
| Causes Taunt | Benefits from Taunt |
|---|---|
|
|
Weakness
Weakness decreases damage by 40% for 7.5 seconds..
| Causes Weakness | Benefits from Weakness |
|---|---|
Wet
Wet increases status effect duration by +20%. Rain or some attacks like the Monk's blessing attack with the relic
Holy Water can make units wet.
| Causes Wet | Benefits from Wet |
|---|---|
|
|
Tactics
| Effect | Caused by | Synergies |
|---|---|---|
| Barrier | Lich | |
| Bleeding | Werewolf | Miner |
| Burn | Kaiju, Fire Elemental, Jailer, Jester | |
| Confusion | ||
| Fatigue | Deathpriest, Skeleton | Skeleton |
| Fear | Lich | Jailer |
| Freeze | Snow, Snow Storm, Ice Elemental | |
| Overheal | ||
| Poison | Ghost, Leech Mother, Lizard | Lizard |
| Radiance | Monk | |
| Rejuvenate | Monk, Pixie | |
| Shock | Lightning, Lightning Storm, Lightning Elemental, Runescribe, Shaman | |
| Sleep | Pixie | |
| Stun | Cyclops, Treant, Knight with Shield of mankind B | Satyr |
| Taunt | Swordsman, Shaman | |
| Weakness | ||
| Wet | Rain, Rain Storm, Lightning Storm, Water Elemental | Runescribe |


