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Effects: Difference between revisions
wgg>Cadaei m format |
wgg>Cadaei added missing effects |
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Units can cause effects with abilities, some of these have to be unlocked at the [[Witch]]. | Units can cause effects with abilities, some of these have to be unlocked at the [[Witch]]. | ||
== | == Barrier == | ||
{{EffectStore | |||
| name = Barrier | |||
| effect = Barrier makes invincible but vanishes 0.5s after being hit | |||
}}. | |||
== Bleeding == | |||
{{EffectStore | |||
| name = Bleeding | |||
| effect = Bleeding applies 20% health as direct damage once over a threshold | |||
}}. | |||
== Burn == | |||
{{EffectStore | |||
| name = Burn | |||
| effect = Burn X applies X damage every second | |||
}}. | |||
== Confusion == | == Confusion == | ||
{{EffectStore | |||
| name = Confusion | |||
| effect = Confusion makes monster run in a random direction | |||
}}. | |||
== Fatigue == | == Fatigue == | ||
{{EffectStore | |||
| name = Fatigue | |||
| effect = Fatigue decreases physical defense by 20% | |||
}}. | |||
== Fear == | == Fear == | ||
{{EffectStore | |||
| name = Fear | |||
| effect = Fear causes monsters to run away | |||
}}. | |||
== Freeze == | == Freeze == | ||
{{EffectStore | |||
| name = Freeze | |||
| effect = Freeze: +20% cooldown and -20% movement speed | |||
}}. | |||
== Overheal == | |||
{{EffectStore | |||
| name = Overheal | |||
| effect = Overheal X heals X health not limited by maximum | |||
}}. | |||
== Poison == | == Poison == | ||
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== Radiance == | == Radiance == | ||
{{EffectStore | |||
| name = Radiance | |||
| effect = Radiance decreases magical defense by 20% | |||
}}. | |||
==Rejuvenate== | ==Rejuvenate== | ||
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==Stun== | ==Stun== | ||
{{ | {{EffectStore | ||
| name = Stun | | name = Stun | ||
| effect = Stun immobilizes target for 1s | | effect = Stun immobilizes target for 1s | ||
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| name = Taunt | | name = Taunt | ||
| effect = Taunt attracts targets for 5s | | effect = Taunt attracts targets for 5s | ||
}}. [[Units]] like the [[Swordsman]] can taunt enemies, making them more vulnerable to certain attacks. | }}. [[Units]] like the [[Swordsman]] can taunt enemies, distracting them from other units and making them more vulnerable to certain attacks. | ||
== Weakness == | == Weakness == | ||
{{EffectStore | |||
| name = Weakness | |||
| effect = Weakness decreases damage by 40% | |||
}}. | |||
==Wet== | ==Wet== | ||
{{EffectStore | {{EffectStore | ||
| name = Wet | | name = Wet | ||
| effect = Wet | | effect = Wet increases status effect duration by +20% | ||
}}. [[Rain]] or some attacks like the [[Monk]]'s blessing attack with the [[relic]] {{relic|Holy Water}} can make units wet. | }}. [[Rain]] or some attacks like the [[Monk]]'s blessing attack with the [[relic]] {{relic|Holy Water}} can make units wet. | ||
{{nav game mechanics}} | {{nav game mechanics}} | ||
[[category:game mechanics]] | [[category:game mechanics]] | ||
Revision as of 18:55, 21 October 2023
Effects temporarily change the stats of units and can be caused by other units or the environment like the weather. Effects mostly effect combat.
Units can cause effects with abilities, some of these have to be unlocked at the Witch.
Barrier
Barrier makes invincible but vanishes 0.5s after being hit.
Bleeding
Bleeding applies 20% health as direct damage once over a threshold.
Burn
Burn X applies X damage every second.
Confusion
Confusion makes monster run in a random direction.
Fatigue
Fatigue decreases physical defense by 20%.
Fear
Fear causes monsters to run away.
Freeze
Freeze: +20% cooldown and -20% movement speed.
Overheal
Overheal X heals X health not limited by maximum.
Poison
Poison X applies X damage every second; stacks.
Radiance
Radiance decreases magical defense by 20%.
Rejuvenate
Rejuvenate X regenerate X health per second.
Shock
Shock increases chance to receive critical hits by 25%.
Sleep
Sleep immobilizes target until it gets attacked.
Stun
Stun immobilizes target for 1s.
Taunt
Taunt attracts targets for 5s. Units like the Swordsman can taunt enemies, distracting them from other units and making them more vulnerable to certain attacks.
Weakness
Weakness decreases damage by 40%.
Wet
Wet increases status effect duration by +20%. Rain or some attacks like the Monk's blessing attack with the relic
Holy Water can make units wet.


