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Effects: Difference between revisions

From Super Fantasy Kingdom Official Wiki
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Units can cause effects with abilities, some of these have to be unlocked at the [[Witch]].
Units can cause effects with abilities, some of these have to be unlocked at the [[Witch]].


== Bleed ==
== Barrier ==
 
{{EffectStore
 
| name = Barrier
 
| effect = Barrier makes invincible but vanishes 0.5s after being hit
== Burning ==
}}.


== Bleeding ==
{{EffectStore
| name = Bleeding
| effect = Bleeding applies 20% health as direct damage once over a threshold
}}.


== Burn ==
{{EffectStore
| name = Burn
| effect = Burn X applies X damage every second
}}.


== Confusion ==
== Confusion ==
 
{{EffectStore
 
| name = Confusion
| effect = Confusion makes monster run in a random direction
}}.


== Fatigue ==
== Fatigue ==
 
{{EffectStore
 
| name = Fatigue
| effect = Fatigue decreases physical defense by 20%
}}.


== Fear ==
== Fear ==
 
{{EffectStore
 
| name = Fear
| effect = Fear causes monsters to run away
}}.


== Freeze ==
== Freeze ==
{{EffectStore
| name = Freeze
| effect = Freeze: +20% cooldown and -20% movement speed
}}.


 
== Overheal ==
{{EffectStore
| name = Overheal
| effect = Overheal X heals X health not limited by maximum
}}.


== Poison ==
== Poison ==
Line 37: Line 61:


== Radiance ==
== Radiance ==
 
{{EffectStore
| name = Radiance
| effect = Radiance decreases magical defense by 20%
}}.


==Rejuvenate==
==Rejuvenate==
Line 58: Line 85:


==Stun==
==Stun==
{{effectStore
{{EffectStore
| name = Stun
| name = Stun
| effect = Stun immobilizes target for 1s
| effect = Stun immobilizes target for 1s
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| name = Taunt
| name = Taunt
| effect = Taunt attracts targets for 5s
| effect = Taunt attracts targets for 5s
}}. [[Units]] like the [[Swordsman]] can taunt enemies, making them more vulnerable to certain attacks.
}}. [[Units]] like the [[Swordsman]] can taunt enemies, distracting them from other units and making them more vulnerable to certain attacks.


== Weakness ==
== Weakness ==
 
{{EffectStore
| name = Weakness
| effect = Weakness decreases damage by 40%
}}.


==Wet==
==Wet==
{{EffectStore
{{EffectStore
| name = Wet
| name = Wet
| effect = Wet gives +10 % cooldown and -10 % movement speed
| effect = Wet increases status effect duration by +20%
}}. [[Rain]] or some attacks like the [[Monk]]'s blessing attack with the [[relic]] {{relic|Holy Water}} can make units wet.
}}. [[Rain]] or some attacks like the [[Monk]]'s blessing attack with the [[relic]] {{relic|Holy Water}} can make units wet.


{{nav game mechanics}}
{{nav game mechanics}}
[[category:game mechanics]]
[[category:game mechanics]]

Revision as of 18:55, 21 October 2023

Effects temporarily change the stats of units and can be caused by other units or the environment like the weather. Effects mostly effect combat.

Units can cause effects with abilities, some of these have to be unlocked at the Witch.

Barrier

Barrier makes invincible but vanishes 0.5s after being hit.

Bleeding

Bleeding applies 20% health as direct damage once over a threshold.

Burn

Burn X applies X damage every second.

Confusion

Confusion makes monster run in a random direction.

Fatigue

Fatigue decreases physical defense by 20%.

Fear

Fear causes monsters to run away.

Freeze

Freeze: +20% cooldown and -20% movement speed.

Overheal

Overheal X heals X health not limited by maximum.

Poison

Poison X applies X damage every second; stacks.

Radiance

Radiance decreases magical defense by 20%.

Rejuvenate

Rejuvenate X regenerate X health per second.

Shock

Shock increases chance to receive critical hits by 25%.

Sleep

Sleep immobilizes target until it gets attacked.

Stun

Stun immobilizes target for 1s.

Taunt

Taunt attracts targets for 5s. Units like the Swordsman can taunt enemies, distracting them from other units and making them more vulnerable to certain attacks.

Weakness

Weakness decreases damage by 40%.

Wet

Wet increases status effect duration by +20%. Rain or some attacks like the Monk's blessing attack with the relic Holy Water can make units wet.