Please note that some information on this wiki is still based on the demo version.
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Effects: Difference between revisions

From Super Fantasy Kingdom Official Wiki
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→Wet: relic fix
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{{EffectStore
{{EffectStore
| name = Shock
| name = Shock
| effect = Shock increases chance to receive critical hits by 25 %
| effect = Shock increases chance to receive critical hits by 25%
}}.
}}.


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==Stun==
==Stun==
{{effectStore
{{effectStore
|name=Stun
| name = Stun
|Stun immobilizes target for 1 s.}}
| effect = Stun immobilizes target for 1s
}}.


== Taunt ==
== Taunt ==
{{EffectStore
{{EffectStore
| name = Taunt
| name = Taunt
| effect = Taunt attracts targets for 5 s
| effect = Taunt attracts targets for 5s
}}. [[Units]] like the [[Swordsman]] can taunt enemies, making them more vulnerable to certain attacks.
}}. [[Units]] like the [[Swordsman]] can taunt enemies, making them more vulnerable to certain attacks.



Revision as of 18:43, 21 October 2023

Effects temporarily change the stats of units and can be caused by other units or the environment like the weather. Effects mostly effect combat.

Units can cause effects with abilities, some of these have to be unlocked at the Witch.

Bleed

Burning

Confusion

Fatigue

Fear

Freeze

Poison

Poison X applies X damage every second; stacks.

Radiance

Rejuvenate

Rejuvenate X regenerate X health per second.

Shock

Shock increases chance to receive critical hits by 25%.

Sleep

Sleep immobilizes target until it gets attacked.

Stun

Stun immobilizes target for 1s.

Taunt

Taunt attracts targets for 5s. Units like the Swordsman can taunt enemies, making them more vulnerable to certain attacks.

Weakness

Wet

Wet gives +10 % cooldown and -10 % movement speed. Rain or some attacks like the Monk's blessing attack with the relic Holy Water can make units wet.