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Effects: Difference between revisions
wgg>Cadaei poison effect |
wgg>Cadaei →Wet: relic fix |
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| name = Wet | | name = Wet | ||
| effect = Wet gives +10 % cooldown and -10 % movement speed | | effect = Wet gives +10 % cooldown and -10 % movement speed | ||
}}. [[Rain]] or some attacks like the [[Monk]]'s blessing attack with the [[relic]] {{relic| | }}. [[Rain]] or some attacks like the [[Monk]]'s blessing attack with the [[relic]] {{relic|Holy Water}} can make units wet. | ||
{{nav game mechanics}} | {{nav game mechanics}} | ||
[[category:game mechanics]] | [[category:game mechanics]] | ||
Revision as of 17:55, 21 October 2023
Effects temporarily change the stats of units and can be caused by other units or the environment like the weather. Effects mostly effect combat.
Units can cause effects with abilities, some of these have to be unlocked at the Witch.
Bleed
Burning
Confusion
Fatigue
Fear
Freeze
Poison
Poison X applies X damage every second; stacks.
Radiance
Rejuvenate
Rejuvenate X regenerate X health per second.
Shock
Shock increases chance to receive critical hits by 25 %.
Sleep
Sleep immobilizes target until it gets attacked.
Stun
Stun immobilizes target for 1 s.
Taunt
Taunt attracts targets for 5 s. Units like the Swordsman can taunt enemies, making them more vulnerable to certain attacks.
Weakness
Wet
Wet gives +10 % cooldown and -10 % movement speed. Rain or some attacks like the Monk's blessing attack with the relic
Holy Water can make units wet.


