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Effects: Difference between revisions

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==Wet==
==Wet==
[[Rain]] or some attacks like the [[Monk]]'s blessing attack with the [[relic]] {{relic|holy water}} can make units wet, making them more vulnerable to certain attacks, e.g. the electric attack by the [[Runescribe]].
[[Rain]] or some attacks like the [[Monk]]'s blessing attack with the [[relic]] {{relic|holy water}} can make units wet.


{{nav game mechanics}}
{{nav game mechanics}}
[[category:game mechanics]]
[[category:game mechanics]]

Revision as of 13:11, 14 October 2023

Effects temporarily change the stats of units and can be caused by other units or the environment like the weather. Effects mostly effect combat.

Units can cause effects with abilities, some of these have to be unlocked at the Witch.

Bleeding

Rejuvenate

Rejuvenate X: Regenerate X health per second.

Shock

Shock increases chance to receive critical hits by 25 %.

Sleep

Immobilizes target until it gets attacked.

Stun

Stun immobilizes target for 1 s.

Taunt

Units like the Swordsman can taunt enemies, making them more vulnerable to certain attacks.

Wet

Rain or some attacks like the Monk's blessing attack with the relic File:Holy water.png holy water can make units wet.