Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Items: Difference between revisions

From Super Fantasy Kingdom Official Wiki
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{{Clear}}
{{Clear}}
==From Boss==
====
{| class="sortable wikitable"
{| class="sortable wikitable"
! Icon !! Name !! Kingdom !! Effect  
! Icon !! Name !! Kingdom !! Effect  
|-
|-
| [[File:Amulet.png|link=Amulet|64px]] || [[Amulet]] || Swamp || Apply {{Effect|Poison}} immunity.
| [[File:Amulet.png|link=Amulet|64px]] || [[Amulet (item)]] || Swamp || Apply {{Effect|Poison}} immunity.
|-
|-
| [[File:Area.png|link=Area (item)|64px]] || [[Area (item)]] || Swamp || Increase {{stat|ar|Area}} by 15%.  
| [[File:Area.png|link=Area (item)|64px]] || [[Area (item)]] || Swamp || Increase {{stat|ar|Area}} by 15%.  
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| [[File:Armor.png|link=Armor (item)|64px]] || [[Armor (item)]] || Dwarven || Increase {{Stat|pd|Armor}} by 20.
| [[File:Armor.png|link=Armor (item)|64px]] || [[Armor (item)]] || Dwarven || Increase {{Stat|pd|Armor}} by 20.
|-
|-
| [[File:Axe.png|link=Axe|64px]] || [[Axe]] || Demon || Increase {{Stat|cr|Critical Chance}} by +5%(flat).  
| [[File:Axe.png|link=Axe|64px]] || [[Axe (item)]] || Demon || Increase {{Stat|cr|Critical Chance}} by +5%(flat).  
|-
|-
| [[File:Barrier (item).png|link=Barrier (item)|64px]] || [[Barrier (item)]] || Undead || Apply {{Effect|Barrier}} every 10s.
| [[File:Barrier (item).png|link=Barrier (item)|64px]] || [[Barrier (item)]] || Undead || Apply {{Effect|Barrier}} every 10s.
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| [[File:Fire.png|link=Burn (item)|64px]] || [[Burn (item)]] || Demon || Apply {{Effect|Burn}}.
| [[File:Fire.png|link=Burn (item)|64px]] || [[Burn (item)]] || Demon || Apply {{Effect|Burn}}.
|-
|-
| [[File:Chalice.png|link=Chalice|64px]] || [[Chalice]] || Human || 1 {{ItemLink|Faith}} every {{ItemLink|Morning}}.
| [[File:Chalice.png|link=Chalice|64px]] || [[Chalice (item)]] || Human || 1 {{ItemLink|Faith}} every {{ItemLink|Morning}}.
|-
|-
| [[File:Cloverleaf.png|link=Cloverleaf|64px]] || [[Cloverleaf]] || Nature || Enter [[Inside the Tavern]] last.
| [[File:Cloverleaf.png|link=Cloverleaf|64px]] || [[Cloverleaf (item)]] || Nature || Enter [[Inside the Tavern]] last.
|-
|-
| [[File:Coin bag.png|link=Coin bag|64px]] || [[Coin bag]] || Desert || 1 {{ItemLink|Coins|Coin}} every {{ItemLink|Morning}}.
| [[File:Coin bag.png|link=Coin bag|64px]] || [[Coin bag (item)]] || Desert || 1 {{ItemLink|Coins|Coin}} every {{ItemLink|Morning}}.
|-
|-
| [[File:Cooldown.png|link=Cooldown (item)|64px]] || [[Cooldown (item)]] || Desert || Reduce {{Stat|cd|Cooldown}} by 10%.
| [[File:Cooldown.png|link=Cooldown (item)|64px]] || [[Cooldown (item)]] || Desert || Reduce {{Stat|cd|Cooldown}} by 10%.
|-
|-
| [[File:Courage.png|link=Courage|64px]] || [[Courage]] || Swamp|| Any [[unit]] can be placed on towers.
| [[File:Courage.png|link=Courage|64px]] || [[Courage (item)]] || Swamp|| Any [[unit]] can be placed on towers.
|-
|-
| [[File:Duration.png|link=Duration (item)|64px]] || [[Duration (item)]] || Undead || Increase {{Stat|du|Duration}} by 20%.
| [[File:Duration.png|link=Duration (item)|64px]] || [[Duration (item)]] || Undead || Increase {{Stat|du|Duration}} by 20%.
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| [[File:Freeze (item).png|link=Freeze (item)|64px]] || [[Freeze (item)]]|| Elven || Apply {{Effect|Freeze}}.
| [[File:Freeze (item).png|link=Freeze (item)|64px]] || [[Freeze (item)]]|| Elven || Apply {{Effect|Freeze}}.
|-
|-
| [[File:Hammer.png|link=Hammer|64px]] || [[Hammer]] || Dwarven || Increase {{Stat|pw|Power}} by 3.
| [[File:Hammer.png|link=Hammer|64px]] || [[Hammer (item)]] || Dwarven || Increase {{Stat|pw|Power}} by 3.
|-
|-
| [[File:Health.png|link=Health (item)|64px]] || [[Health (item)]] || Barbarian|| Increase {{Stat|hp|Health}} by 30%.
| [[File:Health.png|link=Health (item)|64px]] || [[Health (item)]] || Barbarian|| Increase {{Stat|hp|Health}} by 30%.
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| [[File:Resistance.png|link=Resistance (item)|64px]] || [[Resistance  (item)]] || Nature || Increase {{Stat|md|Resistance}} by 20.
| [[File:Resistance.png|link=Resistance (item)|64px]] || [[Resistance  (item)]] || Nature || Increase {{Stat|md|Resistance}} by 20.
|-
|-
| [[File:Ring.png|link=Ring|64px]] || [[Ring]] || Human || Apply {{Effect|Burn}} Immunity.
| [[File:Ring.png|link=Ring|64px]] || [[Ring (item)]] || Human || Apply {{Effect|Burn}} Immunity.
|-
|-
| [[File:Shield.png|link=Shield (item)|64px]] || [[Shield  (item)]] || Human || Increase {{Stat|sh|Shield}} by 30%.
| [[File:Shield.png|link=Shield (item)|64px]] || [[Shield  (item)]] || Human || Increase {{Stat|sh|Shield}} by 30%.
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| [[File:Damage.png|link=Sword (item)|64px]] || [[Sword (item)]] || Human || Increase {{Stat|pw|Power}} by 30% for {{ItemLink|Melee}} units.
| [[File:Damage.png|link=Sword (item)|64px]] || [[Sword (item)]] || Human || Increase {{Stat|pw|Power}} by 30% for {{ItemLink|Melee}} units.
|-
|-
| [[File:Plant.png|link=Thorns|64px]] || [[Thorns]] || Nature || When getting hit, deal 50% damage to the attacker.
| [[File:Thorns (item).png|link=Thorns|64px]] || [[Thorns (item)]] || Nature || When getting hit, deal 50% damage to the attacker.
|-
|-
| [[File:Summoner.png|link=Tome (item)|64px]] || [[Tome (item)]] || Undead || Increase {{Stat|pw|Power}} by 30% for {{ItemLink|Summoner}} units.
| [[File:Summoner.png|link=Tome (item)|64px]] || [[Tome (item)]] || Undead || Increase {{Stat|pw|Power}} by 30% for {{ItemLink|Summoner}} units.

Revision as of 21:49, 30 April 2026

Items are a game mechanic of Super Fantasy Kingdom. They can be acquired from Shops, Outposts, or Events on the map. For 1 Super Metal you can craft starting Items at the armory in the throne room.

==

Icon Name Kingdom Effect
Amulet (item) Swamp Apply Poison immunity.
Area (item) Swamp Increase  Area by 15%.
Armor (item) Dwarven Increase  Armor by 20.
Axe (item) Demon Increase  Critical Chance by +5%(flat).
Barrier (item) Undead Apply Barrier every 10s.
Bow (item) Elven Increase  Power by 30% for RangedRanged Units.
Burn (item) Demon Apply Burn.
Chalice (item) Human 1 Faith every Morning.
Cloverleaf (item) Nature Enter Inside the Tavern last.
Coin bag (item) Desert 1 Coin every Morning.
Cooldown (item) Desert Reduce  Cooldown by 10%.
Courage (item) Swamp Any unit can be placed on towers.
Duration (item) Undead Increase  Duration by 20%.
Fatigue (item) Undead Apply Fatigue.
Freeze (item) Elven Apply Freeze.
Hammer (item) Dwarven Increase  Power by 3.
Health (item) Barbarian Increase  Health by 30%.
Knife (item) Elven Increase  Critical Chance by 30%(multiplicative).
Magnet (item) Barbarian Unequip all Items.
Mana (item) Nature Increase  Mana by 30%.
Piercing (item) Barbarian Increase  Piercing by 1.
Overshield (item) Dwarven Overcharges  Shield by 5 every 10s.
Radiance (item) Human Apply Radiance.
Rage (item) Barbarian Increase  Rage by 30%.
Range (item) Elven Increase  Range by 30%.
Rejuvenate (item) Nature Apply Rejuvenate 3 every 10s.
Resistance (item) Nature Increase  Resistance by 20.
Ring (item) Human Apply Burn Immunity.
Shield (item) Human Increase  Shield by 30%.
Shock (item) Elven Apply Shock.
Speed (item) Nature Increase  Speed by 20%.
Staff (item) Nature Increase  Power by 30% for Magic units.
Sword (item) Human Increase  Power by 30% for Melee units.
Thorns (item) Nature When getting hit, deal 50% damage to the attacker.
Tome (item) Undead Increase  Power by 30% for Summoner units.
Wetness (item) Desert Apply Wet.