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Items: Difference between revisions

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'''Items''' are a game mechanic of [[Super Fantasy Kingdom]]. They can be acquired from [[Shops]], Armory [[Outpost]], or provoke spots on the map.
'''Items''' are a game mechanic of [[Super Fantasy Kingdom]]. They can be acquired from Shops, {{ItemLink|Outpost|image=Archery Range (outpost).png}}s, or {{ItemLink|Events}} on the map. For 1 {{ItemLink|Super Metal}} you can craft starting '''Items''' at the armory in the throne room.


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Revision as of 11:05, 15 February 2026

Items are a game mechanic of Super Fantasy Kingdom. They can be acquired from Shops, Outposts, or Events on the map. For 1 Super Metal you can craft starting Items at the armory in the throne room.

From Boss

Icon Name Kingdom Effect
Amulet Swamp Apply Poison immunity.
Area (item) Swamp Increase  Area by 15%.
Armor (item) Dwarven Increase  Armor by 20.
Axe Demon Increase  Critical Chance by +5%(flat).
Barrier (item) Undead Apply Barrier every 10s.
Bow (item) Elven Increase  Power by 30% for RangedRanged Units.
Burn (item) Demon Apply Burn.
Chalice Human 1 Faith every Morning.
Cloverleaf Nature Enter Inside the Tavern last.
Coin bag Desert 1 Coin every Morning.
Cooldown (item) Desert Reduce  Cooldown by 10%.
Courage Swamp Any unit can be placed on towers.
Duration (item) Undead Increase  Duration by 20%.
Fatigue (item) Undead Apply Fatigue.
Freeze (item) Elven Apply Freeze.
Hammer Dwarven Increase  Power by 3.
Health (item) Barbarian Increase  Health by 30%.
Knife (item) Elven Increase  Critical Chance by 30%(multiplicative).
Magnet (item) Barbarian Unequip all Items.
Mana (item) Nature Increase  Mana by 30%.
Piercing (item) Barbarian Increase  Piercing by 1.
Overshield (item) Dwarven Overcharges  Shield by 5 every 10s.
Radiance (item) Human Apply Radiance.
Rage (item) Barbarian Increase  Rage by 30%.
Range (item) Elven Increase  Range by 30%.
Rejuvenate (item) Nature Apply Rejuvenate 3 every 10s.
Resistance (item) Nature Increase  Resistance by 20.
Ring Human Apply Burn Immunity.
Shield (item) Human Increase  Shield by 30%.
Shock (item) Elven Apply Shock.
Speed (item) Nature Increase  Speed by 20%.
Staff (item) Nature Increase  Power by 30% for Magic units.
Sword (item) Human Increase  Power by 30% for Melee units.
Thorns Nature When getting hit, deal 50% damage to the attacker.
Tome (item) Undead Increase  Power by 30% for Summoner units.
Wetness (item) Desert Apply Wetness.