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Items: Difference between revisions

From Super Fantasy Kingdom Official Wiki
→From Boss: fix typo
updated Items to current version with links, still need to add targeting items
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'''Items''' are a game mechanic of [[Super Fantasy Kingdom]]. They can be acquired from [[Shops]], Armory [[Outpost]], or provoke spots on the map.
'''Items''' are a game mechanic of [[Super Fantasy Kingdom]]. They can be acquired from [[Shops]], Armory [[Outpost]], or provoke spots on the map.


 
{{Clear}}
==From Boss==
==From Boss==
{| class="sortable wikitable"
{| class="sortable wikitable"
! Icon !! Name !! Kingdom !! Effect  
! Icon !! Name !! Kingdom !! Effect  
|-
|-
| [[File:Amulet.png|link=Amulet|64px]] || [[Amulet]] || Swamp || Apply Poison immunity
| [[File:Amulet.png|link=Amulet|64px]] || [[Amulet]] || Swamp || Apply {{Effect|Poison}} immunity.
|-
|-
| [[File:Area.png|link=Area (item)|64px]] || [[Area (item)|Area]] || Swamp || Increases area by 15%  
| [[File:Area.png|link=Area (item)|64px]] || [[Area (item)]] || Swamp || Increase {{stat|ar|Area}} by 15%.
|-
|-
| [[File:Armor.png|link=Armor (item)|64px]] || [[Armor (item)|Armor]] || Dwarven || Increase Armor by 10
| [[File:Armor.png|link=Armor (item)|64px]] || [[Armor (item)]] || Dwarven || Increase {{Stat|pd|Armor}} by 20.
|-
|-
| [[File:Axe.png|link=Axe|64px]] || [[Axe]] || Demon || Increase crit by +5%  
| [[File:Axe.png|link=Axe|64px]] || [[Axe]] || Demon || Increase {{Stat|cr|Critical Chance}} by +5%(flat).
|-
|-
| [[File:Barrier (item).png|link=Barrier (item)|64px]] || [[Barrier (item)|Barrier]] || Undead || Apply Barrier every 10s
| [[File:Barrier (item).png|link=Barrier (item)|64px]] || [[Barrier (item)]] || Undead || Apply {{Effect|Barrier}} every 10s.
|-
|-
| [[File:Ranged.png|link=Bow (item)|64px]] || [[Bow (item)|Bow]] || Elven || Increase power by 30% for ranged units
| [[File:Ranged.png|link=Bow (item)|64px]] || [[Bow (item)]] || Elven || Increase {{Stat|pw|Power}} by 30% for {{ItemLink|Ranged|}}[[:Category:Ranged_attacking|Ranged Units]].
|-
|-
| [[File:Fire.png|link=Burn (item)|64px]] || [[Burn (item)|Burn]] || Demon || Apply Burn
| [[File:Fire.png|link=Burn (item)|64px]] || [[Burn (item)]] || Demon || Apply {{Effect|Burn}}.
|-
|-
| [[File:Chalice.png|link=Chalice|64px]] || [[Chalice]] || Human || 1 faith every morning.
| [[File:Chalice.png|link=Chalice|64px]] || [[Chalice]] || Human || 1 {{ItemLink|Faith}} every {{ItemLink|Morning}}.
|-
|-
| [[File:Cloverleaf.png|link=Cloverleaf|64px]] || [[Cloverleaf]] || Human || Enter the tavern last.
| [[File:Cloverleaf.png|link=Cloverleaf|64px]] || [[Cloverleaf]] || Nature || Enter [[Inside the Tavern]] last.
|-
|-
| [[File:Coin bag.png|link=Coin bag|64px]] || [[Coin bag]] || Desert || 1 coin every morning.
| [[File:Coin bag.png|link=Coin bag|64px]] || [[Coin bag]] || Desert || 1 {{ItemLink|Coins|Coin}} every {{ItemLink|Morning}}.
|-
|-
| [[File:Cooldown.png|link=Cooldown (item)|64px]] || [[Cooldown (item)|Cooldown]] || Desert || Reduce cooldown by 10%
| [[File:Cooldown.png|link=Cooldown (item)|64px]] || [[Cooldown (item)]] || Desert || Reduce {{Stat|cd|Cooldown}} by 10%.
|-
|-
| [[File:Courage.png|link=Courage|64px]] || [[Courage]] || Swamp|| Any unit can be place on towers.
| [[File:Courage.png|link=Courage|64px]] || [[Courage]] || Swamp|| Any [[unit]] can be placed on towers.
|-
|-
| [[File:Duration.png|link=Duration (item)|64px]] || [[Duration (item)|Duration]] || Undead || Increase duration by 20%
| [[File:Duration.png|link=Duration (item)|64px]] || [[Duration (item)]] || Undead || Increase {{Stat|du|Duration}} by 20%.
|-
|-
| [[File:Fatigue (item).png|link=Fatigue (item)|64px]] || [[Fatigue (item)|Fatigue]] || Undead || Apply Fatigue
| [[File:Fatigue (item).png|link=Fatigue (item)|64px]] || [[Fatigue (item)]] || Undead || Apply {{Effect|Fatigue}}.
|-
|-
| [[File:Freeze (item).png|link=Freeze (item)|64px]] || [[Freeze (item)|Freeze]] || Elven || Apply Freeze
| [[File:Freeze (item).png|link=Freeze (item)|64px]] || [[Freeze (item)]]|| Elven || Apply {{Effect|Freeze}}.
|-
|-
| [[File:Hammer.png|link=Hammer|64px]] || [[Hammer]] || Dwarven || Increase Power by 3
| [[File:Hammer.png|link=Hammer|64px]] || [[Hammer]] || Dwarven || Increase {{Stat|pw|Power}} by 3.
|-
|-
| [[File:Health.png|link=Health (item)|64px]] || [[Health (item)|Health]] || Barbarian|| Increase Health by 30%
| [[File:Health.png|link=Health (item)|64px]] || [[Health (item)]] || Barbarian|| Increase {{Stat|hp|Health}} by 30%.
|-
|-
| [[File:Knife (item).png|link=Knife (item)|64px]] || [[Knife (item)|Knife]] || Elven || Increase crit by 30%
| [[File:Knife (item).png|link=Knife (item)|64px]] || [[Knife (item)]] || Elven || Increase {{Stat|cr|Critical Chance}} by 30%(multiplicative).
|-
|-
| [[File:Magnet (item).png|link=Magnet (item)|64px]] || [[Magnet (item)|Magnet]] || Barbarian || Unequip all items.
| [[File:Magnet (item).png|link=Magnet (item)|64px]] || [[Magnet (item)]] || Barbarian || Unequip all '''Items'''.
|-
|-
| [[File:Mana.png|link=Mana (item)|64px]] || [[Mana (item)|Man]] || Nature || Increase mana by 30%
| [[File:Mana.png|link=Mana (item)|64px]] || [[Mana (item)]] || Nature || Increase {{Stat|ma|Mana}} by 30%.
|-
|-
| [[File:Piercing.png|link=Piercing (item)|64px]] || [[Piercing  (item)|Piercing]] || Barbarian || Increase Piercing by 1
| [[File:Piercing.png|link=Piercing (item)|64px]] || [[Piercing  (item)]] || Barbarian || Increase {{Stat|pi|Piercing}} by 1.
|-
|-
| [[File:Overshield.png|link=Overshield (item)|64px]] || [[Overshield (item)|Overshield]] || Dwarven || Overcharges Shield by 5 every 10s
| [[File:Overshield.png|link=Overshield (item)|64px]] || [[Overshield (item)]] || Dwarven || Overcharges {{Stat|sh|Shield}} by 5 every 10s.
|-
|-
| [[File:Radiance (item).png|link=Radiance (item)|64px]] || [[Radiance (item)|Radiance]] || Human || Apply Radiance
| [[File:Radiance (item).png|link=Radiance (item)|64px]] || [[Radiance (item)]] || Human || Apply {{Effect|Radiance}}.
|-
|-
| [[File:Rage.png|link=Rage (item)|64px]] || [[Rage (item)|Rage]] || Barbarian || Increase rage by 30%
| [[File:Rage.png|link=Rage (item)|64px]] || [[Rage (item)]] || Barbarian || Increase {{Stat|rg|Rage}} by 30%.
|-
|-
| [[File:Range.png|link=Range (item)|64px]] || [[Range (item)|Range]] || Elven|| Increase Range by 30%
| [[File:Range.png|link=Range (item)|64px]] || [[Range (item)]] || Elven|| Increase {{Stat|ra|Range}} by 30%.
|-
|-
| [[File:Rejuvenate (item).png|link=Rejuvenate  (item)|64px]] || [[Rejuvenate (item)|Rejuvenate]] || Nature || Apply Rejuvenate 3 every 10s
| [[File:Rejuvenate (item).png|link=Rejuvenate  (item)|64px]] || [[Rejuvenate (item)]] || Nature || Apply {{Effect|Rejuvenate}} 3 every 10s.
|-
|-
| [[File:Resistance.png|link=Resistance (item)|64px]] || [[Resistance  (item)|Resistance]] || Nature || Increase Resistance by 10
| [[File:Resistance.png|link=Resistance (item)|64px]] || [[Resistance  (item)]] || Nature || Increase {{Stat|md|Resistance}} by 20.
|-
|-
| [[File:Ring.png|link=Ring|64px]] || [[Ring]] || Human || Apply Burn Immunity.
| [[File:Ring.png|link=Ring|64px]] || [[Ring]] || Human || Apply {{Effect|Burn}} Immunity.
|-
|-
| [[File:Shield.png|link=Shield (item)|64px]] || [[Shield  (item)|Shield]] || Human || Increase Shield by 30%
| [[File:Shield.png|link=Shield (item)|64px]] || [[Shield  (item)]] || Human || Increase {{Stat|sh|Shield}} by 30%.
|-
|-
| [[File:Electric.png|link=Shock  (item)|64px]] || [[Shock (item)|Shock]] || Elven || Apply Shock
| [[File:Electric.png|link=Shock  (item)|64px]] || [[Shock (item)]] || Elven || Apply {{Effect|Shock}}.
|-
|-
| [[File:Speed.png|link=Speed (item)|64px]] || [[Speed (item)|Speed]] || Nature || Increase Speed by 20%
| [[File:Speed.png|link=Speed (item)|64px]] || [[Speed (item)]] || Nature || Increase {{Stat|sp|Speed}} by 20%.
|-
|-
| [[File:Magical damage.png|link=Staff (item)|64px]] || [[Staff (item)|Staff]] || Nature || Increase power by 30% for Magical units
| [[File:Magical damage.png|link=Staff (item)|64px]] || [[Staff (item)]] || Nature || Increase {{Stat|pw|Power}} by 30% for {{ItemLink|Magic}} units.
|-
|-
| [[File:Damage.png|link=Sword (item)|64px]] || [[Sword (item)|Sword]] || Human || Increase power by 30% for Physical units
| [[File:Damage.png|link=Sword (item)|64px]] || [[Sword (item)]] || Human || Increase {{Stat|pw|Power}} by 30% for {{ItemLink|Melee}} units.
|-
|-
| [[File:Plant.png|link=Thorns|64px]] || [[Thorns]] || Nature || When getting hit, deal 50% damage to the attacker.
| [[File:Plant.png|link=Thorns|64px]] || [[Thorns]] || Nature || When getting hit, deal 50% damage to the attacker.
|-
|-
| [[File:Summoner.png|link=Tome (item)|64px]] || [[Tome (item)|Tome]] || Undead || Increase power by 30% for Summoner units
| [[File:Summoner.png|link=Tome (item)|64px]] || [[Tome (item)]] || Undead || Increase {{Stat|pw|Power}} by 30% for {{ItemLink|Summoner}} units.
|-
|-
| [[File:Water (Element).png|link=Wetness (item)|64px]] || [[Wetness (item)|Wetness]] || Barbarian || Apply Wetness
| [[File:Water (Element).png|link=Wetness (item)|64px]] || [[Wetness (item)]] || Desert || Apply {{Effect|Wetness}}.
|-
|-



Revision as of 01:40, 15 February 2026

Items are a game mechanic of Super Fantasy Kingdom. They can be acquired from Shops, Armory Outpost, or provoke spots on the map.

From Boss

Icon Name Kingdom Effect
Amulet Swamp Apply Poison immunity.
Area (item) Swamp Increase  Area by 15%.
Armor (item) Dwarven Increase  Armor by 20.
Axe Demon Increase  Critical Chance by +5%(flat).
Barrier (item) Undead Apply Barrier every 10s.
Bow (item) Elven Increase  Power by 30% for RangedRanged Units.
Burn (item) Demon Apply Burn.
Chalice Human 1 Faith every Morning.
Cloverleaf Nature Enter Inside the Tavern last.
Coin bag Desert 1 Coin every Morning.
Cooldown (item) Desert Reduce  Cooldown by 10%.
Courage Swamp Any unit can be placed on towers.
Duration (item) Undead Increase  Duration by 20%.
Fatigue (item) Undead Apply Fatigue.
Freeze (item) Elven Apply Freeze.
Hammer Dwarven Increase  Power by 3.
Health (item) Barbarian Increase  Health by 30%.
Knife (item) Elven Increase  Critical Chance by 30%(multiplicative).
Magnet (item) Barbarian Unequip all Items.
Mana (item) Nature Increase  Mana by 30%.
Piercing (item) Barbarian Increase  Piercing by 1.
Overshield (item) Dwarven Overcharges  Shield by 5 every 10s.
Radiance (item) Human Apply Radiance.
Rage (item) Barbarian Increase  Rage by 30%.
Range (item) Elven Increase  Range by 30%.
Rejuvenate (item) Nature Apply Rejuvenate 3 every 10s.
Resistance (item) Nature Increase  Resistance by 20.
Ring Human Apply Burn Immunity.
Shield (item) Human Increase  Shield by 30%.
Shock (item) Elven Apply Shock.
Speed (item) Nature Increase  Speed by 20%.
Staff (item) Nature Increase  Power by 30% for Magic units.
Sword (item) Human Increase  Power by 30% for Melee units.
Thorns Nature When getting hit, deal 50% damage to the attacker.
Tome (item) Undead Increase  Power by 30% for Summoner units.
Wetness (item) Desert Apply Wetness.