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Items: Difference between revisions
From Super Fantasy Kingdom Official Wiki
→From Boss: fix typo |
updated Items to current version with links, still need to add targeting items |
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'''Items''' are a game mechanic of [[Super Fantasy Kingdom]]. They can be acquired from [[Shops]], Armory [[Outpost]], or provoke spots on the map. | '''Items''' are a game mechanic of [[Super Fantasy Kingdom]]. They can be acquired from [[Shops]], Armory [[Outpost]], or provoke spots on the map. | ||
{{Clear}} | |||
==From Boss== | ==From Boss== | ||
{| class="sortable wikitable" | {| class="sortable wikitable" | ||
! Icon !! Name !! Kingdom !! Effect | ! Icon !! Name !! Kingdom !! Effect | ||
|- | |- | ||
| [[File:Amulet.png|link=Amulet|64px]] || [[Amulet]] || Swamp || Apply Poison immunity | | [[File:Amulet.png|link=Amulet|64px]] || [[Amulet]] || Swamp || Apply {{Effect|Poison}} immunity. | ||
|- | |- | ||
| [[File:Area.png|link=Area (item)|64px]] || [[Area (item) | | [[File:Area.png|link=Area (item)|64px]] || [[Area (item)]] || Swamp || Increase {{stat|ar|Area}} by 15%. | ||
|- | |- | ||
| [[File:Armor.png|link=Armor (item)|64px]] || [[Armor (item) | | [[File:Armor.png|link=Armor (item)|64px]] || [[Armor (item)]] || Dwarven || Increase {{Stat|pd|Armor}} by 20. | ||
|- | |- | ||
| [[File:Axe.png|link=Axe|64px]] || [[Axe]] || Demon || Increase | | [[File:Axe.png|link=Axe|64px]] || [[Axe]] || Demon || Increase {{Stat|cr|Critical Chance}} by +5%(flat). | ||
|- | |- | ||
| [[File:Barrier (item).png|link=Barrier (item)|64px]] || [[Barrier (item) | | [[File:Barrier (item).png|link=Barrier (item)|64px]] || [[Barrier (item)]] || Undead || Apply {{Effect|Barrier}} every 10s. | ||
|- | |- | ||
| [[File:Ranged.png|link=Bow (item)|64px]] || [[Bow (item) | | [[File:Ranged.png|link=Bow (item)|64px]] || [[Bow (item)]] || Elven || Increase {{Stat|pw|Power}} by 30% for {{ItemLink|Ranged|}}[[:Category:Ranged_attacking|Ranged Units]]. | ||
|- | |- | ||
| [[File:Fire.png|link=Burn (item)|64px]] || [[Burn (item) | | [[File:Fire.png|link=Burn (item)|64px]] || [[Burn (item)]] || Demon || Apply {{Effect|Burn}}. | ||
|- | |- | ||
| [[File:Chalice.png|link=Chalice|64px]] || [[Chalice]] || Human || 1 | | [[File:Chalice.png|link=Chalice|64px]] || [[Chalice]] || Human || 1 {{ItemLink|Faith}} every {{ItemLink|Morning}}. | ||
|- | |- | ||
| [[File:Cloverleaf.png|link=Cloverleaf|64px]] || [[Cloverleaf]] || | | [[File:Cloverleaf.png|link=Cloverleaf|64px]] || [[Cloverleaf]] || Nature || Enter [[Inside the Tavern]] last. | ||
|- | |- | ||
| [[File:Coin bag.png|link=Coin bag|64px]] || [[Coin bag]] || Desert || 1 | | [[File:Coin bag.png|link=Coin bag|64px]] || [[Coin bag]] || Desert || 1 {{ItemLink|Coins|Coin}} every {{ItemLink|Morning}}. | ||
|- | |- | ||
| [[File:Cooldown.png|link=Cooldown (item)|64px]] || [[Cooldown (item) | | [[File:Cooldown.png|link=Cooldown (item)|64px]] || [[Cooldown (item)]] || Desert || Reduce {{Stat|cd|Cooldown}} by 10%. | ||
|- | |- | ||
| [[File:Courage.png|link=Courage|64px]] || [[Courage]] || Swamp|| Any unit can be | | [[File:Courage.png|link=Courage|64px]] || [[Courage]] || Swamp|| Any [[unit]] can be placed on towers. | ||
|- | |- | ||
| [[File:Duration.png|link=Duration (item)|64px]] || [[Duration (item) | | [[File:Duration.png|link=Duration (item)|64px]] || [[Duration (item)]] || Undead || Increase {{Stat|du|Duration}} by 20%. | ||
|- | |- | ||
| [[File:Fatigue (item).png|link=Fatigue (item)|64px]] || [[Fatigue (item) | | [[File:Fatigue (item).png|link=Fatigue (item)|64px]] || [[Fatigue (item)]] || Undead || Apply {{Effect|Fatigue}}. | ||
|- | |- | ||
| [[File:Freeze (item).png|link=Freeze (item)|64px]] || [[Freeze (item) | | [[File:Freeze (item).png|link=Freeze (item)|64px]] || [[Freeze (item)]]|| Elven || Apply {{Effect|Freeze}}. | ||
|- | |- | ||
| [[File:Hammer.png|link=Hammer|64px]] || [[Hammer]] || Dwarven || Increase Power by 3 | | [[File:Hammer.png|link=Hammer|64px]] || [[Hammer]] || Dwarven || Increase {{Stat|pw|Power}} by 3. | ||
|- | |- | ||
| [[File:Health.png|link=Health (item)|64px]] || [[Health (item) | | [[File:Health.png|link=Health (item)|64px]] || [[Health (item)]] || Barbarian|| Increase {{Stat|hp|Health}} by 30%. | ||
|- | |- | ||
| [[File:Knife (item).png|link=Knife (item)|64px]] || [[Knife (item) | | [[File:Knife (item).png|link=Knife (item)|64px]] || [[Knife (item)]] || Elven || Increase {{Stat|cr|Critical Chance}} by 30%(multiplicative). | ||
|- | |- | ||
| [[File:Magnet (item).png|link=Magnet (item)|64px]] || [[Magnet (item) | | [[File:Magnet (item).png|link=Magnet (item)|64px]] || [[Magnet (item)]] || Barbarian || Unequip all '''Items'''. | ||
|- | |- | ||
| [[File:Mana.png|link=Mana (item)|64px]] || [[Mana (item) | | [[File:Mana.png|link=Mana (item)|64px]] || [[Mana (item)]] || Nature || Increase {{Stat|ma|Mana}} by 30%. | ||
|- | |- | ||
| [[File:Piercing.png|link=Piercing (item)|64px]] || [[Piercing (item) | | [[File:Piercing.png|link=Piercing (item)|64px]] || [[Piercing (item)]] || Barbarian || Increase {{Stat|pi|Piercing}} by 1. | ||
|- | |- | ||
| [[File:Overshield.png|link=Overshield (item)|64px]] || [[Overshield (item) | | [[File:Overshield.png|link=Overshield (item)|64px]] || [[Overshield (item)]] || Dwarven || Overcharges {{Stat|sh|Shield}} by 5 every 10s. | ||
|- | |- | ||
| [[File:Radiance (item).png|link=Radiance (item)|64px]] || [[Radiance (item) | | [[File:Radiance (item).png|link=Radiance (item)|64px]] || [[Radiance (item)]] || Human || Apply {{Effect|Radiance}}. | ||
|- | |- | ||
| [[File:Rage.png|link=Rage (item)|64px]] || [[Rage (item) | | [[File:Rage.png|link=Rage (item)|64px]] || [[Rage (item)]] || Barbarian || Increase {{Stat|rg|Rage}} by 30%. | ||
|- | |- | ||
| [[File:Range.png|link=Range (item)|64px]] || [[Range (item) | | [[File:Range.png|link=Range (item)|64px]] || [[Range (item)]] || Elven|| Increase {{Stat|ra|Range}} by 30%. | ||
|- | |- | ||
| [[File:Rejuvenate (item).png|link=Rejuvenate (item)|64px]] || [[Rejuvenate (item) | | [[File:Rejuvenate (item).png|link=Rejuvenate (item)|64px]] || [[Rejuvenate (item)]] || Nature || Apply {{Effect|Rejuvenate}} 3 every 10s. | ||
|- | |- | ||
| [[File:Resistance.png|link=Resistance (item)|64px]] || [[Resistance (item) | | [[File:Resistance.png|link=Resistance (item)|64px]] || [[Resistance (item)]] || Nature || Increase {{Stat|md|Resistance}} by 20. | ||
|- | |- | ||
| [[File:Ring.png|link=Ring|64px]] || [[Ring]] || Human || Apply Burn Immunity. | | [[File:Ring.png|link=Ring|64px]] || [[Ring]] || Human || Apply {{Effect|Burn}} Immunity. | ||
|- | |- | ||
| [[File:Shield.png|link=Shield (item)|64px]] || [[Shield (item) | | [[File:Shield.png|link=Shield (item)|64px]] || [[Shield (item)]] || Human || Increase {{Stat|sh|Shield}} by 30%. | ||
|- | |- | ||
| [[File:Electric.png|link=Shock (item)|64px]] || [[Shock (item) | | [[File:Electric.png|link=Shock (item)|64px]] || [[Shock (item)]] || Elven || Apply {{Effect|Shock}}. | ||
|- | |- | ||
| [[File:Speed.png|link=Speed (item)|64px]] || [[Speed (item) | | [[File:Speed.png|link=Speed (item)|64px]] || [[Speed (item)]] || Nature || Increase {{Stat|sp|Speed}} by 20%. | ||
|- | |- | ||
| [[File:Magical damage.png|link=Staff (item)|64px]] || [[Staff (item) | | [[File:Magical damage.png|link=Staff (item)|64px]] || [[Staff (item)]] || Nature || Increase {{Stat|pw|Power}} by 30% for {{ItemLink|Magic}} units. | ||
|- | |- | ||
| [[File:Damage.png|link=Sword (item)|64px]] || [[Sword (item) | | [[File:Damage.png|link=Sword (item)|64px]] || [[Sword (item)]] || Human || Increase {{Stat|pw|Power}} by 30% for {{ItemLink|Melee}} units. | ||
|- | |- | ||
| [[File:Plant.png|link=Thorns|64px]] || [[Thorns]] || Nature || When getting hit, deal 50% damage to the attacker. | | [[File:Plant.png|link=Thorns|64px]] || [[Thorns]] || Nature || When getting hit, deal 50% damage to the attacker. | ||
|- | |- | ||
| [[File:Summoner.png|link=Tome (item)|64px]] || [[Tome (item) | | [[File:Summoner.png|link=Tome (item)|64px]] || [[Tome (item)]] || Undead || Increase {{Stat|pw|Power}} by 30% for {{ItemLink|Summoner}} units. | ||
|- | |- | ||
| [[File:Water (Element).png|link=Wetness (item)|64px]] || [[Wetness (item) | | [[File:Water (Element).png|link=Wetness (item)|64px]] || [[Wetness (item)]] || Desert || Apply {{Effect|Wetness}}. | ||
|- | |- | ||
Revision as of 01:40, 15 February 2026
Items are a game mechanic of Super Fantasy Kingdom. They can be acquired from Shops, Armory Outpost, or provoke spots on the map.
From Boss
| Icon | Name | Kingdom | Effect |
|---|---|---|---|
![]() |
Amulet | Swamp | Apply Poison immunity. |
| Area (item) | Swamp | Increase | |
![]() |
Armor (item) | Dwarven | Increase |
![]() |
Axe | Demon | Increase |
![]() |
Barrier (item) | Undead | Apply Barrier every 10s. |
![]() |
Bow (item) | Elven | Increase |
![]() |
Burn (item) | Demon | Apply Burn. |
![]() |
Chalice | Human | 1 |
![]() |
Cloverleaf | Nature | Enter Inside the Tavern last. |
![]() |
Coin bag | Desert | 1 |
![]() |
Cooldown (item) | Desert | Reduce |
![]() |
Courage | Swamp | Any unit can be placed on towers. |
![]() |
Duration (item) | Undead | Increase |
![]() |
Fatigue (item) | Undead | Apply Fatigue. |
![]() |
Freeze (item) | Elven | Apply Freeze. |
![]() |
Hammer | Dwarven | Increase |
![]() |
Health (item) | Barbarian | Increase |
![]() |
Knife (item) | Elven | Increase |
![]() |
Magnet (item) | Barbarian | Unequip all Items. |
![]() |
Mana (item) | Nature | Increase |
![]() |
Piercing (item) | Barbarian | Increase |
![]() |
Overshield (item) | Dwarven | Overcharges |
![]() |
Radiance (item) | Human | Apply Radiance. |
![]() |
Rage (item) | Barbarian | Increase |
![]() |
Range (item) | Elven | Increase |
![]() |
Rejuvenate (item) | Nature | Apply Rejuvenate 3 every 10s. |
![]() |
Resistance (item) | Nature | Increase |
![]() |
Ring | Human | Apply Burn Immunity. |
![]() |
Shield (item) | Human | Increase |
![]() |
Shock (item) | Elven | Apply Shock. |
| Speed (item) | Nature | Increase | |
![]() |
Staff (item) | Nature | Increase |
![]() |
Sword (item) | Human | Increase |
![]() |
Thorns | Nature | When getting hit, deal 50% damage to the attacker. |
![]() |
Tome (item) | Undead | Increase |
![]() |
Wetness (item) | Desert | Apply Wetness. |




































