Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Day: Difference between revisions

From Super Fantasy Kingdom Official Wiki
added phase time duration
No edit summary
Line 23: Line 23:


[[File:Morning.png|150px|thumb|left|[[day|Morning]]:<br> Workers wake up]]
[[File:Morning.png|150px|thumb|left|[[day|Morning]]:<br> Workers wake up]]
'''Morning''' is the start of the day, were your [[Workers]] and [[Carriers]] go to work.  
'''Morning''' is the start of the day, your [[Workers]] and [[Carriers]] will start accepting jobs. Some special jobs will go to work.


This phase is 30 seconds long.
This phase is 30 seconds long.

Revision as of 03:25, 21 November 2025

A Day is a game mechanic of Super Fantasy Kingdom. A Cycle has 29 Days.

A Day consists of 6 phases. In order Morning, Midday, Sunset, Nightfall, Moonrise and Night. The Day ends when you enter the Tavern.

The passing of a gem, turning it from red to blue, indicates the start of a new phase.

There are 3 speeds in which you can play a Day. Normal(1X) speed, 2X speed and 3X speed. You can also pause a Day.

There are 90 seconds in the first two phases.

Morning:
Workers wake up

Morning is the start of the day, your Workers and Carriers will start accepting jobs. Some special jobs will go to work.

This phase is 30 seconds long.

The last XX seconds before the Morning phase ends, there will be a ticking sound, indicating the end of the Morning phase drawing near. After the last tick you can select your Fate of what Monsters to encounter. This is the last moment of the Day where you can safely Save and Exit. Choosing your Fate will end the Morning phase.

Midday: Monsters are coming

The Midday phase begins directly after choosing your Fate. From this point on Monsters will start to spawn throughout the day.

This phase is 60 seconds long.

Sunset: Workers go home

When the Sunset phase begins your Workers and Carriers won't take on any more new jobs, but will finish their current job.

This phase is 9 seconds long.

Nightfall: Defeat remaining Monsters

When the Nightfall phase begins, Monsters will stop spawning, now you only have to defeat the remaining Monsters.

This phase is 9 seconds long.

Moonrise: Monsters become angry

When the Moonrise phase begins, Monsters will become Angry.

This phase is 9 seconds long.

This fase will not stop until all monsters are defeated.

Night: Time to sleep

The Night phase begins, when the remaining Monsters are defeated, you can now no longer build Roads, rearrange your Units or upgrade Units.

This phase doesn't end until you enter the Tavern.