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Relics: Difference between revisions

From Super Fantasy Kingdom Official Wiki
m Stone node to Rock
Update first few relics, grammar, consistency
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| [[File:Burning Book.png|64px|Link = Burning Book]] || [[Burning Book]] || Burn deals 1 more damage per tick. || {{ItemLink|Jester}} ||
| [[File:Burning Book.png|64px|Link = Burning Book]] || [[Burning Book]] || Burn deals 1 more damage per tick. || {{ItemLink|Jester}} ||
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| [[File:Charge.png|64px|link=Charge]] || [[Charge]] || Increases speed bu 30% for cavalry units. || {{ItemLink|Headless}} ||  
| [[File:Charge.png|64px|link=Charge]] || [[Charge]] || Increases {{stat|sp|Speed}} by 30% for {{movementDisplay|Cavalry}} [[Units]]. || {{ItemLink|Headless}} ||  
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| [[File:Conductor.png|64px|link=Conductor]] || [[Conductor]] || Hitting {{effect|wet}} targets with {{ItemLink|Electric}} attack applies {{effect|shock}} to surrounding targets || {{ItemLink|Runescribe}} ||  
| [[File:Conductor.png|64px|link=Conductor]] || [[Conductor]] || Hitting {{effect|wet}} targets with {{ItemLink|Electric}} attack applies {{effect|shock}} to surrounding targets || {{ItemLink|Runescribe}} ||  
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| [[File:Cover Fire.png|64px|link=Cover Fire]] || [[Cover Fire]] || Reduce cooldown by 20% for tank units || {{ItemLink|Gremlin}} ||  
| [[File:Cover Fire.png|64px|link=Cover Fire]] || [[Cover Fire]] || Reduce {{stat|cd|Cooldown}} by 20% for {{roleDisplay|Tank}} [[Units]] || {{ItemLink|Gremlin}} ||  
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| [[File:Crimson Heart.png|64px|link=Crimson Heart]] || [[Crimson Heart]] || Units can still attack when their mana is not full. || {{ItemLink|Devil}} || Player
| [[File:Crimson Heart.png|64px|link=Crimson Heart]] || [[Crimson Heart]] || [[Units]] can still attack when their {{stat|ma|Mana}} is not full. || {{ItemLink|Devil}} || Player
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| [[File:Dice.png|64px|link=Dice]] || [[Dice]] || First reroll per day is free || {{ItemLink|Djinn}} || Player
| [[File:Dice.png|64px|link=Dice]] || [[Dice]] || First reroll per day is free || {{ItemLink|Djinn}} || Player
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| [[File:Disease.png|64px|link=Disease]] || [[Disease]] || On first death: Boost the unit with the highest XP || {{ItemLink|Ghoul}} ||  
| [[File:Disease.png|64px|link=Disease]] || [[Disease]] || On first death: Boost the [[Unit]] with the highest [[XP]] || {{ItemLink|Ghoul}} ||  
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| [[File:Duck.png|64px|link=Duck]] || [[Duck]] || Increases speed by 30% for airborne unis. || {{ItemLink|Griffin}} ||  
| [[File:Duck.png|64px|link=Duck]] || [[Duck]] || Increases {{stat|sp|Speed}} by 30% for {{movementDisplay|Airborne}} [[Units]]. || {{ItemLink|Griffin}} ||  
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| [[File:Eagle_Eye.png|64px|link=Eagle Eye]] || [[Eagle Eye]] || +30% {{stat|dm|Damage}} against {{effect|Stunned}} || {{ItemLink|Cyclops}} ||
| [[File:Eagle_Eye.png|64px|link=Eagle Eye]] || [[Eagle Eye]] || +30% {{stat|pw|Power}} against {{effect|Stunned}} targets || {{ItemLink|Cyclops}} ||
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| [[File:Eclipse.png|64px|link=Eclipse]] || [[Eclipse]] || Increase effect of Fatigue by 20% || {{ItemLink|Clown}} ||
| [[File:Eclipse.png|64px|link=Eclipse]] || [[Eclipse]] || Increase effect of {{Effect|Fatigue}} by 20% || {{ItemLink|Clown}} ||
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| [[File:Enlightenment.png|64px|link=Enlightenment]] || [[Enlightenment]] || Increase Radiance effect by 10% each time it stacks. || {{ItemLink|Druid}} ||  
| [[File:Enlightenment.png|64px|link=Enlightenment]] || [[Enlightenment]] || Increase {{Effect|Radiance}} effect by 10% each time it stacks. || {{ItemLink|Druid}} ||  
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| [[File:Fangs.png|64px|link=Fangs]] || [[Fangs]] || +30% Power for Minions. || {{ItemLink|Vampire}} ||
| [[File:Fangs.png|64px|link=Fangs]] || [[Fangs]] || +30% {{stat|pw|Power}} for [[Minions]]. || {{ItemLink|Vampire}} ||
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| [[File:Feasting.png|64px|link=Feasting]] || [[Feasting]] || On kill: damage units heal by 10 health || {{ItemLink|Abomination}} ||
| [[File:Feasting.png|64px|link=Feasting]] || [[Feasting]] || On kill: {{stat|dm|Damage}} units heal by 10 {{stat|hp|Health}} || {{ItemLink|Abomination}} ||
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| [[File:Flame Shock.png|64px|link=Flame Shock]] || [[Flame Shock]] || Increase firelement by 50% against shocked tartgets. || {{ItemLink|Miner}} ||  
| [[File:Flame Shock.png|64px|link=Flame Shock]] || [[Flame Shock]] || Increase firelement by 50% against shocked tartgets. || {{ItemLink|Miner}} ||  

Revision as of 02:40, 16 November 2025

Relics are a game mechanic of Super Fantasy Kingdom. They can be acquired from bosses, Armory Outpost, or provoke spots on the map.

See Units relics for a table for all relics the units benefit from.

From Boss

Icon Name Effect Requirements Who benefits
Acid -10%  Physical Defense for each stack of Poison Ghost Ghost, Leechmother, Lizard
Blind Love Increase range of charmed monsters by 100% Succubus
Blood Poisoning Hitting a Bleeding Target with Poison applies one stack of poison Leech
Link=Bloody Knife Bloody Knife Increase effect of blood burst by 10% Archer
Link = Burning Book Burning Book Burn deals 1 more damage per tick. Jester
Charge Increases  Speed by 30% for Cavalry Units. Headless
Conductor Hitting wet targets with Electric attack applies shock to surrounding targets Runescribe
Cover Fire Reduce  Cooldown by 20% for Tank Units Gremlin
Crimson Heart Units can still attack when their  Mana is not full. Devil Player
Dice First reroll per day is free Djinn Player
Disease On first death: Boost the Unit with the highest XP Ghoul
Duck Increases  Speed by 30% for Airborne Units. Griffin
Eagle Eye +30%  Power against Stunned targets Cyclops
Eclipse Increase effect of Fatigue by 20% Clown
Enlightenment Increase Radiance effect by 10% each time it stacks. Druid
Fangs +30%  Power for Minions. Vampire
Feasting On kill:  Damage units heal by 10  Health Abomination
Flame Shock Increase firelement by 50% against shocked tartgets. Miner
Frost Arrows Ranged Damage apply Freeze Halfling All Ranged Units
Gas Cloud Burn also ignites all Poison stacks for 100% damage Shroom
Greatshield Unis with shield push monsters 30% further Swordsman
Hellfire Reduce Burn duration by 66% but doubles the damage. Jailer
Hidden Blade Increase critical damage by 50%. Rogue
Holy Water File:Holy.png Holy also applies wet Monk
Honey Dipper Increase crit by 50% for summoner units Bee
Hourglass Reduce cd by 25% for magic units Lich
Hurry Monsters with Weakness are 40% faster Observer
Hydro Power Increase effect of wet by 25% Magus
Ice Breaker When Freeze runs out, it deals 1x Power Frost Mage
Knock Knock +50% knockback force for infantry units. Satyr
Lacerate Reduce of Bleeding targets by 20% Werewolf
Lightning Rod Increase effect of Shock by 20% Stormcaller
Lute All: 100% crit against sleeping targets. Bard
Madness Monsters with Fear have their armor resistance halved. Banshee
Magic Beans Monsters do not get angry after hitting a unit. Dryad
Metal Arrows Increase Pierce by 1 for ranged units. Crossbowman
Mug of Joy First boost per day is Free Marksman
Necronomicon Barrier can now stack. Deathpriest
Polishing Overshield increases maximum shield instead. Flamewalker
Ragefire Gauntlet infantry damage with full rage apply Burn. Berserk
Scroll of Darkness Increase duration of Fatigue by 4s Dark Elemental
Scroll of Fire Increase duration of Burn by 4s Fire Elemental
Scroll of Ice Increase duration of Freeze by 4s Ice Elemental
Scroll of Thunder Increase duration of Shock by 4s Lightning Elemental
Scroll of Water Increase duration of Wet by 4s Water Elemental
Sky Shield Rejuvenate regenerates shield instead. Paladin
Link=Sleep Powder Sleep Powder Sleep all in a 50m radius whenever a unit dies Shaman
Slippery Slope Knockback resistance of wet targets reduced by 50% Colossus
Snow Globe All: +50 crit against Freeze targets. Yeti
Staff of Life Increase effect of Rejuvenation by 1. Pixie
Thick Skin Rage can reduce damage by upto 50% Troll
Thorny Whip Applying Weakness to a target with stunned target deals 25 damage Dryad
Unique Horn +50% knockback force for cavalry units. Jouster
Viper's Kiss Poison also reduces  movement by 20% Dinosaur
Weak Spot Reduce armor of bleeding targets by 50% Dancer
Link=Wrench Wrench Repair the wall for 5 wallhp every 5s. Mechanic


Kingdom Combat Relics

Kingdom Combat Relics have no unit requirements and are always in the pool in their respective kingdoms.

Icon Name Effect Which Kingdom
Amulet of the Dead Spawn a zombie minion when killing a fatigued target. Undead
Destiny On crit: Apply Radiance. Human
Hungry Shield +25 % for 5s when blocking an monster. Human
Metal Mage +30% for Magic with  shield Human

Amaya's Kingdom Relics

Amaya's Kingdom Relics are only available in their respective kingdoms and each "break a rule" of the game in their own way.

Icon Name Effect Which Kingdom
Archaeology Gravediggers find bonepiles instead of rocks Undead
Bait One more animal spawns each morning. Human
Berry Bread 2x berry to bread in Bakery. Human
Better Berries berry grant 2 XP. Human
Big Daddy Spawns one bloat each morning, as long as there are 13 rats Undead
Bloody Mary Blood to Potion in Brewery. Boost efficiency 100%. Undead
Bone Growth When there is no bonepile, one appears at night. Undead
Bone Mill Bone to 2 Paper in Paper Mill. Undead
Booze 2x wheat to beer in Brewery. Boost efficiency +50% Human
Bush of Life The last remaining bush replenishes overnight. Human
Cookies Increase chance for world events. Human , Undead
Deforestation Woodcutters are 0.2s faster for every tree deposit. Human
Fields of Glory At morning: Get 1 faith for every 5 fields. Human
Fish Filet Uneaten Fish gets cut into Meat. Human
Fishing Net Fish swarms stay but take longer to harvest. Human
Fishing Rod Fish swarms respawn faster. Human
Forbidden Fruit For every two bushes, a new one grows overnight! Human
Gold Digger The geologist chance increases by 2% for every ore deposit. Human
Greenhouse For every two bushes, a new one grows overnight! Human
Inheritance When destroying graves you find 4 coins. Undead
Motivation For every bonepile, gravediggers are more likely to find something. Undead
Mug of Joy First boost per day is Free Human Undead
Plague At night, one rat spawns for every 6 thickets. Undead
Prohibition water to beer in Brewery. Boost efficiency -50%. Human
Pumpking Pumpkins grow faster. Undead
Punch berry to beer in Brewery. Boost efficiency 100%. Human
Purge At night, gain 1 faith for every 3 idle worker. Undead
Rat-on-a-Stick rats bones to candy in Candy Store. Undead
Recycling The king summons workers instead of generating taxes. Undead
Sacrificaial Tablet Elemental units can equip items. Human, Undead
Scissors When removing thickets 2 coins drop. Human
Soup beer can be eaten for 2 XP Human
Bone Spawns 3 bones. Undead
Bush Spawns 4 bushes. Human
Grave Spawns 2 graves. Undead
Ore Spawns 3 ores. Human
Pumpkin Spawns 3 Pumpkins. Undead
Rock Spawns 4 rocks. Human , Undead
Tree Spawns 5 Trees. Human
Sweet Tooth candy grant 4 XP. Undead
Wilderness At night, one animal spawns for every 8 thickets. Human
File:Zombie.png Zombie Spawns one carrier. Undead

Dungeon Relics

Dungeon Relics have no unit requirements and are found as a reward from dungeons.

Icon Name Effect Which dungeon
Fire Shield Units with shield gain burn immunity
Fire in a Bottle burn targets in a 20m radius whenever a breaks
Unholy Aura Monsters are 20% slower.
Glasses  +10 % Range

History

Game history

This section is about how features of the game have changed. The listed features may not be in the game anymore.

Some relics have since been removed since they were added to the game

Removed Relics

Icon Name Effect Requirements Who benefits
Heavenly Harp +30% Area for File:Holy.png Holy attacks Selene Monk, Selene
Holy Light +100% File:Holy.png Holy against Taunted Swordsman Monk
Link = Trap Trap Increase the duration of Freeze by 2s Selene Selene Frost Mage Ice Elemental

Removed Generic Relics

Generic Relics had no unit requirements and could also be Obtained from World Events.

Icon Name Effect
Armor   +10 Health
Bow  +1 for Ranged
Cloak  +10 % Magic Defense
Helmet  +10 % Physical Defense
Knife  +20 % Critical Chance
Shield  +5 for units with Shield
Staff  +1 for Magic
Sword  +1 for Melee