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Items: Difference between revisions

From Super Fantasy Kingdom Official Wiki
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Line 12: Line 12:
| [[File:Amulet.png|link=Amulet|64px]] || [[Amulet]] || Swamp || Apply Poison immunity
| [[File:Amulet.png|link=Amulet|64px]] || [[Amulet]] || Swamp || Apply Poison immunity
|-
|-
| [[File:Area (item).png|link=Area (item)|64px]] || [[Area (item)|Area]] || Swamp || Increases area by 15%  
| [[File:Area.png|link=Area (item)|64px]] || [[Area (item)|Area]] || Swamp || Increases area by 15%  
|-
|-
| [[File:Armor (item).png|link=Armor (item)|64px]] || [[Armor (item)|Armor]] || Dwarven || Increase Armor by 10
| [[File:Armor.png|link=Armor (item)|64px]] || [[Armor (item)|Armor]] || Dwarven || Increase Armor by 10
|-
|-
| [[File:Axe.png|link=Axe|64px]] || [[Axe]] || Demon || Increase crit by +5%  
| [[File:Axe.png|link=Axe|64px]] || [[Axe]] || Demon || Increase crit by +5%  
Line 20: Line 20:
| [[File:Barrier (item).png|link=Barrier (item)|64px]] || [[Barrier (item)|Barrier]] || Undead || Apply Barrier every 10s
| [[File:Barrier (item).png|link=Barrier (item)|64px]] || [[Barrier (item)|Barrier]] || Undead || Apply Barrier every 10s
|-
|-
| [[File:Bow (item).png|link=Bow (item)|64px]] || [[Bow (item)|Bow]] || Elven || Increase power by 30% for ranged units
| [[File:Ranged.png|link=Bow (item)|64px]] || [[Bow (item)|Bow]] || Elven || Increase power by 30% for ranged units
|-
|-
| [[File:Burn (item).png|link=Burn (item)|64px]] || [[Burn (item)|Burn]] || Demon || Apply Burn
| [[File:Burn (item).png|link=Burn (item)|64px]] || [[Burn (item)|Burn]] || Demon || Apply Burn
Line 30: Line 30:
| [[File:Coin bag.png|link=Coin bag|64px]] || [[Coin bag]] || Desert || 1 coin every morning.
| [[File:Coin bag.png|link=Coin bag|64px]] || [[Coin bag]] || Desert || 1 coin every morning.
|-
|-
| [[File:Cooldown (item).png|link=Cooldown (item)|64px]] || [[Cooldown (item)|Cooldown]] || Desert || Reduce cooldown by 10%
| [[File:Cooldown.png|link=Cooldown (item)|64px]] || [[Cooldown (item)|Cooldown]] || Desert || Reduce cooldown by 10%
|-
|-
| [[File:Courage.png|link=Courage|64px]] || [[Courage]] || Swamp|| Any unit can be place on towers.
| [[File:Courage.png|link=Courage|64px]] || [[Courage]] || Swamp|| Any unit can be place on towers.
|-
|-
| [[File:Duration (item).png|link=Duration (item)|64px]] || [[Duration (item)|Duration]] || Undead || Increase duration by 20%
| [[File:Duration.png|link=Duration (item)|64px]] || [[Duration (item)|Duration]] || Undead || Increase duration by 20%
|-
|-
| [[File:Fatigue (item).png|link=Fatigue (item)|64px]] || [[Fatigue (item)|Fatigue]] || Undead || Apply Fatigue
| [[File:Fatigue (item).png|link=Fatigue (item)|64px]] || [[Fatigue (item)|Fatigue]] || Undead || Apply Fatigue
Line 42: Line 42:
| [[File:Hammer.png|link=Hammer|64px]] || [[Hammer]] || Dwarven || Increase Power by 3
| [[File:Hammer.png|link=Hammer|64px]] || [[Hammer]] || Dwarven || Increase Power by 3
|-
|-
| [[File:Health (item).png|link=Health (item)|64px]] || [[Health (item)|Health]] || Barbarian|| Increase Health by 30%
| [[File:Health.png|link=Health (item)|64px]] || [[Health (item)|Health]] || Barbarian|| Increase Health by 30%
|-
|-
| [[File:Knife (item).png|link=Knife (item)|64px]] || [[Knife (item)|Knife]] || Elven || Increase crit by 30%
| [[File:Knife (item).png|link=Knife (item)|64px]] || [[Knife (item)|Knife]] || Elven || Increase crit by 30%
Line 48: Line 48:
| [[File:Magnet (item).png|link=Magnet (item)|64px]] || [[Magnet (item)|Magnet]] || Barbarian || Unequip all items.
| [[File:Magnet (item).png|link=Magnet (item)|64px]] || [[Magnet (item)|Magnet]] || Barbarian || Unequip all items.
|-
|-
| [[File:Mana (item).png|link=Mana (item)|64px]] || [[Mana (item)|Man]] || Nature || Increase mana by 30%
| [[File:Mana.png|link=Mana (item)|64px]] || [[Mana (item)|Man]] || Nature || Increase mana by 30%
|-
|-
| [[File:Piercing (item).png|link=Piercing (item)|64px]] || [[Piercing  (item)|Piercing]] || Barbarian || Increase Piercing by 1
| [[File:Piercing.png|link=Piercing (item)|64px]] || [[Piercing  (item)|Piercing]] || Barbarian || Increase Piercing by 1
|-
|-
| [[File:Overshield (item).png|link=Overshield (item)|64px]] || [[Overshield (item)|Overshield]] || Dwarven || Overcharges Shield by 5 every 10s
| [[File:Overshield.png|link=Overshield (item)|64px]] || [[Overshield (item)|Overshield]] || Dwarven || Overcharges Shield by 5 every 10s
|-
|-
| [[File:Radiance (item).png|link=Radiance (item)|64px]] || [[Radiance (item)|Radiance]] || Human || Apply Radiance
| [[File:Radiance (item).png|link=Radiance (item)|64px]] || [[Radiance (item)|Radiance]] || Human || Apply Radiance
|-
|-
| [[File:Rage (item).png|link=Rage (item)|64px]] || [[Rage (item)|Ring]] || Barbarian || Increase rage by 30%
| [[File:Rage.png|link=Rage (item)|64px]] || [[Rage (item)|Ring]] || Barbarian || Increase rage by 30%
|-
|-
| [[File:Range (item).png|link=Range (item)|64px]] || [[Range (item)|Range]] || Elven|| Increase Range by 30%
| [[File:Range.png|link=Range (item)|64px]] || [[Range (item)|Range]] || Elven|| Increase Range by 30%
|-
|-
| [[File:Rejuvenate (item).png|link=Rejuvenate  (item)|64px]] || [[Rejuvenate (item)|Rejuvenate]] || Nature || Apply Rejuvenate 3 every 10s
| [[File:Rejuvenate (item).png|link=Rejuvenate  (item)|64px]] || [[Rejuvenate (item)|Rejuvenate]] || Nature || Apply Rejuvenate 3 every 10s
|-
|-
| [[File:Resistance (item).png|link=Resistance (item)|64px]] || [[Resistance  (item)|Resistance]] || Nature || Increase Resistance by 10
| [[File:Resistance.png|link=Resistance (item)|64px]] || [[Resistance  (item)|Resistance]] || Nature || Increase Resistance by 10
|-
|-
| [[File:Ring.png|link=Ring|64px]] || [[Ring]] || Human || Apply Burn Immunity.
| [[File:Ring.png|link=Ring|64px]] || [[Ring]] || Human || Apply Burn Immunity.
|-
|-
| [[File:Shield (item).png|link=Shield (item)|64px]] || [[Shield  (item)|Shield]] || Human || Increase Shield by 30%
| [[File:Shield.png|link=Shield (item)|64px]] || [[Shield  (item)|Shield]] || Human || Increase Shield by 30%
|-
|-
| [[File:Shock (item).png|link=Shock  (item)|64px]] || [[Shock (item)|Shock]] || Elven || Apply Shock
| [[File:Shock (item).png|link=Shock  (item)|64px]] || [[Shock (item)|Shock]] || Elven || Apply Shock
|-
|-
| [[File:Speed (item).png|link=Speed (item)|64px]] || [[Speed (item)|Speed]] || Nature || Increase Speed by 20%
| [[File:Speed.png|link=Speed (item)|64px]] || [[Speed (item)|Speed]] || Nature || Increase Speed by 20%
|-
|-
| [[File:Staff (item).png|link=Staff (item)|64px]] || [[Staff (item)|Staff]] || Nature || Increase power by 30% for Magical units
| [[File:Magical.png|link=Staff (item)|64px]] || [[Staff (item)|Staff]] || Nature || Increase power by 30% for Magical units
|-
|-
| [[File:Sword (item).png|link=Sword (item)|64px]] || [[Sword (item)|Sword]] || Human || Increase power by 30% for Physical units
| [[File:Physical.png|link=Sword (item)|64px]] || [[Sword (item)|Sword]] || Human || Increase power by 30% for Physical units
|-
|-
| [[File:Thorns.png|link=Thorns|64px]] || [[Thorns]] || Nature || When getting hit, deal 50% damage to the attacker.
| [[File:Thorns.png|link=Thorns|64px]] || [[Thorns]] || Nature || When getting hit, deal 50% damage to the attacker.
|-
|-
| [[File:Tome (item).png|link=Tome (item)|64px]] || [[Tome (item)|Tome]] || Undead || Increase power by 30% for Summoner units
| [[File:Summoner.png|link=Tome (item)|64px]] || [[Tome (item)|Tome]] || Undead || Increase power by 30% for Summoner units
|-
|-
| [[File:Wetness (item).png|link=Wetness (item)|64px]] || [[Wetness (item)|Wetness]] || Barbarian || Apply Wetness
| [[File:Wetness (item).png|link=Wetness (item)|64px]] || [[Wetness (item)|Wetness]] || Barbarian || Apply Wetness

Revision as of 16:27, 31 October 2025

Items are a game mechanic of Super Fantasy Kingdom. They can be acquired from Shops, Armory Outpost, or provoke spots on the map.


From Boss

Icon Name Kingdom Effect
Amulet Swamp Apply Poison immunity
Area Swamp Increases area by 15%
Armor Dwarven Increase Armor by 10
Axe Demon Increase crit by +5%
Barrier Undead Apply Barrier every 10s
Bow Elven Increase power by 30% for ranged units
Burn Demon Apply Burn
Chalice Human 1 faith every morning.
Cloverleaf Human Enter the tavern last.
Coin bag Desert 1 coin every morning.
Cooldown Desert Reduce cooldown by 10%
Courage Swamp Any unit can be place on towers.
Duration Undead Increase duration by 20%
Fatigue Undead Apply Fatigue
Freeze Elven Apply Freeze
Hammer Dwarven Increase Power by 3
Health Barbarian Increase Health by 30%
Knife Elven Increase crit by 30%
Magnet Barbarian Unequip all items.
Man Nature Increase mana by 30%
Piercing Barbarian Increase Piercing by 1
Overshield Dwarven Overcharges Shield by 5 every 10s
Radiance Human Apply Radiance
Ring Barbarian Increase rage by 30%
Range Elven Increase Range by 30%
Rejuvenate Nature Apply Rejuvenate 3 every 10s
Resistance Nature Increase Resistance by 10
Ring Human Apply Burn Immunity.
Shield Human Increase Shield by 30%
Shock Elven Apply Shock
Speed Nature Increase Speed by 20%
Staff Nature Increase power by 30% for Magical units
Sword Human Increase power by 30% for Physical units
Thorns Nature When getting hit, deal 50% damage to the attacker.
Tome Undead Increase power by 30% for Summoner units
Wetness Barbarian Apply Wetness