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If you notice any errors, feel free to correct them.
Weather: Difference between revisions
From Super Fantasy Kingdom Official Wiki
imported>Emilyba fixed formatting |
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| Snow|| Reduces movement speed of [[monsters]] and [[workers]] || || {{ItemLink|Ice Elemental|Ice}} | | Snow|| Reduces movement speed of [[monsters]] and [[workers]] || || {{ItemLink|Ice Elemental|Ice}} | ||
|- | |- | ||
| Sunny || No effects || Default || | | Sunny || No effects || Default || All [[Elementals]] | ||
|- | |- | ||
| Windy || No effects || 15% || {{ItemLink|Wind Elemental|Wind}} | | Windy || No effects || 15% || {{ItemLink|Wind Elemental|Wind}} | ||
Revision as of 19:55, 19 November 2023
Weather can add global status effects on all units on a day.
Weather
The weather persists for one day. Weather will also determine which elemental spawns when an
Elemental Tower is built.
| Weather | Status effect | Chance | Possible Elemental |
|---|---|---|---|
| Fog | Reduces sight | ||
| Rain | Makes units wet | ||
| Snow | Reduces movement speed of monsters and workers | ||
| Sunny | No effects | Default | All Elementals |
| Windy | No effects | 15% | |
| Lightning | Lightning strikes battlefield in random locations damaging monsters and applies Shock to monsters. | ||
| Lightning Storm | Both effects of Rain and Lightning | ||
| Ashfall | -20% |
5% | |
| Blood Moon | Monsters are enraged all day as if it was end of night | 1% |


