Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Weather: Difference between revisions

From Super Fantasy Kingdom Official Wiki
imported>Emilyba
No edit summary
imported>Emilyba
added what elementals are possible
Line 1: Line 1:
Weather can add global status effects on all units on a day.
Weather can add global status effects on all units on a day.  


== Weather ==
== Weather ==
The weather persists for one day.
The weather persists for one day. Weather will also determine which elemental spawns when an {{ItemLink|Elemental Tower}} is built.


{| class="wikitable"
{| class="wikitable"
! Weather !! Status effect !! Chance
! Weather !! Status effect !! Chance !! Possible <br> Elemental


|-
|-
| Fog || Reduces sight ||  
| Fog || Reduces sight || || {{ItemLink|Water Elemental|Water}}, {{ItemLink|Ice Elemental|Ice}}
|-
|-
| Rain || Makes units {{effect|wet}} ||
| Rain || Makes units {{effect|wet}} || || {{ItemLink|Water Elemental|Water}}, {{ItemLink|Wind Elemental|Wind}}
|-
|-
| Snow|| Reduces movement speed of [[units]] and [[workers]] ||
| Snow|| Reduces movement speed of [[monsters]] and [[workers]] || || {{ItemLink|Ice Elemental|Ice}}
|-
|-
| Sunny || No effects || Default
| Sunny || No effects || Default || {{ItemLink|Fire Elemental|Fire}}
|-
|-
| Windy || No effects || 15%
| Windy || No effects || 15% || {{ItemLink|Wind Elemental|Wind}}
|-
|-
| Lightning ||Lightning strikes battlefield in random locations damaging monsters and applies Shock to monsters. ||
| Lightning ||Lightning strikes battlefield in random locations damaging monsters and applies Shock to monsters. || {{ItemLink|Lightning Elemental|Lightning}}
|-
|-
| Lightning Storm || Both effects of Rain and Lightning ||
| Lightning Storm || Both effects of Rain and Lightning || {{ItemLink|Lightning Elemental|Lightning}}, {{ItemLink|Wind Elemental|Wind}}, {{ItemLink|Water Elemental|Water}}
|}
 
== Weather Events ==
{| class="wikitable"
! Weather Event !! Status effect !! Chance
|-
|-
| Ashfall || -20% {{stat|ra}} || 5%
| Ashfall || -20% {{stat|ra}} || 5% || {{ItemLink|Fire Elemental|Fire}}
|-
|-
| Blood Moon || Monsters are enraged all day as if it was end of night || 1%
| Blood Moon || Monsters are enraged all day as if it was end of night || 1% || {{ItemLink|Fire Elemental|Fire}}
|}
|}


{{nav game mechanics}}
{{nav game mechanics}}
[[category:game mechanics]]
[[category:game mechanics]]

Revision as of 18:11, 19 November 2023

Weather can add global status effects on all units on a day.

Weather

The weather persists for one day. Weather will also determine which elemental spawns when an Elemental Tower is built.

Weather Status effect Chance Possible
Elemental
Fog Reduces sight Water, Ice
Rain Makes units wet Water, Wind
Snow Reduces movement speed of monsters and workers Ice
Sunny No effects Default Fire
Windy No effects 15% Wind
Lightning Lightning strikes battlefield in random locations damaging monsters and applies Shock to monsters. Lightning
Lightning Storm Both effects of Rain and Lightning Lightning, Wind, Water
Ashfall -20% 5% Fire
Blood Moon Monsters are enraged all day as if it was end of night 1% Fire