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Relics: Difference between revisions

From Super Fantasy Kingdom Official Wiki
wgg>Emilyba
Fixed bloody knife requirements
wgg>Emilyba
m Fixed Frost arrow effect as well as added beneficiary to conductor
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| [[File:Bloody_Knife.png|Link=Bloody Knife]] || [[Bloody Knife]] || Hitting a bleeding Target with Toxic abilities applies one stack of poison || [[Leechmother]] || [[Ghost]], [[Leechmother]]
| [[File:Bloody_Knife.png|Link=Bloody Knife]] || [[Bloody Knife]] || Hitting a bleeding Target with Toxic abilities applies one stack of poison || [[Leechmother]] || [[Ghost]], [[Leechmother]]
|-
|-
| [[File:Conductor.png|link=Conductor]] || [[Conductor]] || Hitting {{effect|wet}} targets with lightning attack applies {{effect|shock}} to surrounding targets || [[Runescribe]] || [[Runescribe]]
| [[File:Conductor.png|link=Conductor]] || [[Conductor]] || Hitting {{effect|wet}} targets with lightning attack applies {{effect|shock}} to surrounding targets || [[Runescribe]] || [[Runescribe]] Unit above [[Marksman]]
|-
|-
| [[File:Eagle_Eye.png|link=Eagle Eye]] || [[Eagle Eye]] || +20 % {{ItemLink|Critical Chance}} against {{effect|Stunned}} || [[Cyclops]] || [[Knight]]
| [[File:Eagle_Eye.png|link=Eagle Eye]] || [[Eagle Eye]] || +20 % {{ItemLink|Critical Chance}} against {{effect|Stunned}} || [[Cyclops]] || [[Knight]]
|-
|-
| [[File:Frost_Arrows.png|link=Frost Arrows]] || [[Frost Arrows]] || [[Ranged]] units apply {{effect|Freeze}} || [[Halfling]] || [[Halfling]], [[Crossbowman]], [[Skeleton]], [[Marksman]]
| [[File:Frost_Arrows.png|link=Frost Arrows]] || [[Frost Arrows]] || [[File:Ranged_Damage.png|16px]]{{stat|dm}} apply {{effect|Freeze}} || [[Halfling]] || [[Halfling]], [[Crossbowman]], [[Skeleton]], [[Marksman]]
|-
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| [[File:Gas_Cloud.png|link=Gas Cloud]] || [[Gas Cloud]] || Burning also ignites all Poison stacks for 100% damage|| [[Dinosaur]] || [[Dinosaur]] [[File:upgrade3.png]] or [[Jester]]<ref name="needsWitch"/><br/>+ [[Ghost]] or [[Lizard]]
| [[File:Gas_Cloud.png|link=Gas Cloud]] || [[Gas Cloud]] || Burning also ignites all Poison stacks for 100% damage|| [[Dinosaur]] || [[Dinosaur]] [[File:upgrade3.png]] or [[Jester]]<ref name="needsWitch"/><br/>+ [[Ghost]] or [[Lizard]]

Revision as of 19:23, 2 October 2023

Relics are a game mechanic of Super Fantasy Kingdom. They can be acquired from bosses, quests or x-spots on the map.

From Boss/Quests

Icon Name Effect Requirements Who benefits
Link=Acid Acid Unknown Ghost Ghost, Leechmother, Lizard
Link=Bloody Knife Bloody Knife Hitting a bleeding Target with Toxic abilities applies one stack of poison Leechmother Ghost, Leechmother
Conductor Hitting wet targets with lightning attack applies shock to surrounding targets Runescribe Runescribe Unit above Marksman
Eagle Eye +20 % Critical Chance against Stunned Cyclops Knight
Frost Arrows apply Freeze Halfling Halfling, Crossbowman, Skeleton, Marksman
Gas Cloud Burning also ignites all Poison stacks for 100% damage Dinosaur Dinosaur or Jester[1]
+ Ghost or Lizard
Holy Light +100% holy Damage against Taunted Fighter Monk
Holy Water [2] Holy damage also applies wet Monk Monk
Hourglass -20 % for undead attacks Lich Deathpriest Lich
Hungry Shield +25 % for 5 s when blocking an attack Knight Knight, Fighter, unit in front of crossbowman[1]
Knock Knock +50 % Satyr All Units
Lacerate Bleeding also reduces  movement speed by 20% Werewolf Werewolf
Magic Beans +30% area for wilderness attacks Dryad Dryad, Treant
Metal Arrows +1 max hit for applicable range dmg Crossbowman Crossbowman, Miner
Metal Mage +30 % for mages with shield Knight Magic Unit infront of crossbowman[1]
Mug of Joy First boost per day is Free Marksman All Units
Necronomicon  +50 % for Minions Deathpriest Deathpriest, Leechmother
Staff of Life +1 to Rejuvenation Pixie Monk and Pixie
Viper's Kiss Poison also reduced movement by 20% Lizard,Ghost Lizard, Ghost
  1. ↑ 1.0 1.1 1.2 needs Witch upgrade
  2. ↑ also available via a quest

Generic Relics

Obtained from World Events

Icon Name Effect
Armor  +10
Bow  +1 for
Cloak  +5 %
Helmet  +5 %
Knife  +2.5 %
File:RelicShield.png Shield  +5 for units with
Staff  +1 for
Sword  +1 for
Glasses  +10 %