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Relics: Difference between revisions

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Shield --> +5 Shield for units with Shield
Shield --> +5 Shield for units with Shield
glasses --> +10% range


{{nav game mechanics}}
{{nav game mechanics}}
[[Category:game mechanics]]
[[Category:game mechanics]]

Revision as of 10:30, 10 August 2023

Relics are a game mechanic of Super Fantasy Kingdom. They can be acquired from bosses, quests or x-spots on the map.

From Boss/Quests

Name Effect Requirements Who benefits
Holy Light +100% holy dmg against Taunted Fighter Monk
Holy Water[1] holy damage also apply wet Monk Monk
Hourglass -20 % for undead attacks Deathpriest Deathpriest, (Lich)
Hungry Shield +25 % for 5 s when blocking an attack Default, (Knight?) Knight, Fighter, unit in front of the crossbowman[2]
Knock Knock +50 % Satyr every unit
Metal Mage +30 % for mages with shield any mage Mage infront of the crossbowman[2]
Metal Arrows +1 max hit for applicable range dmg Crossbowman Crossbowman
Frost Arrows range dmg apply Freeze Halfling Halfling?, Crossbowman
Eagle Eye +20 % Critical Chance against Stunned Cyclope every unit
Lacerate Bleeding also reduced movment speed by 20% Werewolf
Gas Cloud Burning also ignites all Poison stacks for 100% dmg Dinosaur need Dinosaur 3 Star or Jester[2]
+ Ghost or Lizard
Magic Beans +30% area for (wilderness?) attacks Dryad Dryad, Treant (Lizard?)
Staff of Life +1 to Rejuvenation Pixie Monk and Pixie
Viper's Kiss Poison also reduced movement by 20% Lizard,(Ghost?) Lizard, (Ghost?)
  1. ↑ only one also avalible via a quest
  2. ↑ 2.0 2.1 2.2 needs Witch upgrade

From World Events/Humans

Cloak --> +5% magical defense

Amor --> +10 Health

Shield --> +5 Shield for units with Shield

glasses --> +10% range