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Relics: Difference between revisions

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| Hourglass || -20 % {{stat|cd}} for undead attacks || Deathpriest || Deathpriest, (Lich)
| Hourglass || -20 % {{stat|cd}} for undead attacks || Deathpriest || Deathpriest, (Lich)
|-
|-
| Hungry Shield ||+25 % {{stat|dm}} for 5 s when blocking an attack || Default, (Knight?) || every unit with shields
| Hungry Shield ||+25 % {{stat|dm}} for 5 s when blocking an attack || Default, (Knight?) || Knight, Fighter,
unit infront of the crossbowman²
|-
|-
| Knock Knock || +50 % {{stat|kb}} || Satyr || every unit
| Knock Knock || +50 % {{stat|kb}} || Satyr || every unit
|-
|-
| Metal Mage || +30 % {{stat|dm}} for mages with shield || any mage || every mage with shield
| Metal Mage || +30 % {{stat|dm}} for mages with shield || any mage || Mage infront of the crossbowman²
|-
|-
| Metal Arrows || +1 max hit for applicable range dmg ||Crossbowman || Crossbowman
| Metal Arrows || +1 max hit for applicable range dmg ||Crossbowman || Crossbowman
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| Lacerate || Bleeding also reduced movment speed by 20% || Werewolf ||  
| Lacerate || Bleeding also reduced movment speed by 20% || Werewolf ||  
|-
|-
| Gas Cloud || Burning also ignites all Poison stacks for 100% dmg || Dinosaur || ?
| Gas Cloud || Burning also ignites all Poison stacks for 100% dmg || Dinosaur || need Dinosaur 3 Star or Jester²
+ Ghost or Lizard
|-
|-
| Magic Beans || +30% area for (wilderness?) attacks || Dryad || Dryad, Treant (Lizard?)
| Magic Beans || +30% area for (wilderness?) attacks || Dryad || Dryad, Treant (Lizard?)
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¹ only one also avalible via Quest
¹ only one also avalible via Quest
² need Witch upgrade
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{{nav game mechanics}}
{{nav game mechanics}}
[[Category:game mechanics]]
[[Category:game mechanics]]

Revision as of 14:14, 6 August 2023

Relics are a game mechanic of Super Fantasy Kingdom. They can be acquired from bosses, quests or x-spots on the map.

From Boss/Quests

Name Effect Requirements Who benefits
Holy Light +100% holy dmg against Taunted Fighter Monk
Holy Water¹ holy damage also apply wet Monk Monk
Hourglass -20 % for undead attacks Deathpriest Deathpriest, (Lich)
Hungry Shield +25 % for 5 s when blocking an attack Default, (Knight?) Knight, Fighter,

unit infront of the crossbowman²

Knock Knock +50 % Satyr every unit
Metal Mage +30 % for mages with shield any mage Mage infront of the crossbowman²
Metal Arrows +1 max hit for applicable range dmg Crossbowman Crossbowman
Frost Arrows range dmg apply Freeze Halfling, Crossbowman Halfling?, Crossbowman
Eagle Eye +20 % Critical Chance against Stunned Cyclope every unit
Lacerate Bleeding also reduced movment speed by 20% Werewolf
Gas Cloud Burning also ignites all Poison stacks for 100% dmg Dinosaur need Dinosaur 3 Star or Jester²

+ Ghost or Lizard

Magic Beans +30% area for (wilderness?) attacks Dryad Dryad, Treant (Lizard?)
Staff of Life +1 to Rejuvenation Pixie Monk and Pixie
Viper's Kiss Poison also reduced movement by 20% Lizard,(Ghost?) Lizard, (Ghost?)

¹ only one also avalible via Quest

² need Witch upgrade