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Relics: Difference between revisions
From Super Fantasy Kingdom Official Wiki
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| Holy Light || +100% holy dmg against {{effect|Taunted}} || Monk || Monk | | Holy Light || +100% holy dmg against {{effect|Taunted}} || Monk || Monk | ||
|- | |- | ||
| Holy | | Holy Water¹ || holy damage also apply {{effect|wet}} || Monk || Monk | ||
|- | |- | ||
| Hourglass || -20 % {{stat|cd}} for undead attacks || Deathpriest, (Lich?) || Deathpriest, (Lich) | | Hourglass || -20 % {{stat|cd}} for undead attacks || Deathpriest, (Lich?) || Deathpriest, (Lich) | ||
|- | |- | ||
| Hungry Shield ||+25 % for 5 s when blocking an attack || Default, (Knight?) || every unit with shields | | Hungry Shield ||+25 % {{stat|dm}} for 5 s when blocking an attack || Default, (Knight?) || every unit with shields | ||
|- | |- | ||
| Knock Knock || +50 % {{stat|kb}} || Satyr || every unit | | Knock Knock || +50 % {{stat|kb}} || Satyr || every unit | ||
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| Frost Arrows || range dmg apply Freeze || Crossbowman || Crossbowman | | Frost Arrows || range dmg apply Freeze || Crossbowman || Crossbowman | ||
|- | |- | ||
| Eagle Eye || +20 % | | Eagle Eye || +20 % {{ItemLink|Critical Chance}} against Stunned || Cyclope || | ||
|- | |- | ||
| Lacerate || Bleeding also reduced movment speed by 20% || Werewolf || ??? | | Lacerate || Bleeding also reduced movment speed by 20% || Werewolf || ??? | ||
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| Viper's Kiss || Poison also reduced movement by 20% || Lizard,(Ghost?) || Lizard, (Ghost?) | | Viper's Kiss || Poison also reduced movement by 20% || Lizard,(Ghost?) || Lizard, (Ghost?) | ||
|} | |} | ||
¹ only one also avalible via Quest | |||
* | * | ||
** | ** | ||
{{nav game mechanics}} | {{nav game mechanics}} | ||
[[Category:game mechanics]] | [[Category:game mechanics]] | ||
Revision as of 13:38, 6 August 2023
Relics are a game mechanic of Super Fantasy Kingdom. They can be acquired from bosses, quests or x-spots on the map.
From Boss/Quests
| Name | Effect | Requirements | Who benefits | |
|---|---|---|---|---|
| Holy Light | +100% holy dmg against Taunted | Monk | Monk | |
| Holy Water¹ | holy damage also apply wet | Monk | Monk | |
| Hourglass | -20 % |
Deathpriest, (Lich?) | Deathpriest, (Lich) | |
| Hungry Shield | +25 % |
Default, (Knight?) | every unit with shields | |
| Knock Knock | +50 % |
Satyr | every unit | |
| Metal Mage | +30 % |
any mage | every mage with shield | |
| Metal Arrows | +1 max hit for applicable range dmg | Crossbowman | Crossbowman | |
| Frost Arrows | range dmg apply Freeze | Crossbowman | Crossbowman | |
| Eagle Eye | +20 % |
Cyclope | ||
| Lacerate | Bleeding also reduced movment speed by 20% | Werewolf | ??? | |
| Gas Cloud | Burning also ignites all Poison stacks for 100% dmg | (Dinosaur???) | ||
| Magic Beans | +30% area for (wilderness?) attacks | Dryad, Treant | Dryad, Treant (Lizard?) | |
| Staff of Life | +1 to Rejuvenation | Pixie | Monk and Pixie | |
| Viper's Kiss | Poison also reduced movement by 20% | Lizard,(Ghost?) | Lizard, (Ghost?) |
¹ only one also avalible via Quest


