Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Effects: Difference between revisions
wgg>Cadaei →Wet: relic fix |
wgg>Cadaei m format |
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{{EffectStore | {{EffectStore | ||
| name = Shock | | name = Shock | ||
| effect = Shock increases chance to receive critical hits by 25 % | | effect = Shock increases chance to receive critical hits by 25% | ||
}}. | }}. | ||
| Line 59: | Line 59: | ||
==Stun== | ==Stun== | ||
{{effectStore | {{effectStore | ||
|name=Stun | | name = Stun | ||
|Stun immobilizes target for | | effect = Stun immobilizes target for 1s | ||
}}. | |||
== Taunt == | == Taunt == | ||
{{EffectStore | {{EffectStore | ||
| name = Taunt | | name = Taunt | ||
| effect = Taunt attracts targets for | | effect = Taunt attracts targets for 5s | ||
}}. [[Units]] like the [[Swordsman]] can taunt enemies, making them more vulnerable to certain attacks. | }}. [[Units]] like the [[Swordsman]] can taunt enemies, making them more vulnerable to certain attacks. | ||
Revision as of 18:43, 21 October 2023
Effects temporarily change the stats of units and can be caused by other units or the environment like the weather. Effects mostly effect combat.
Units can cause effects with abilities, some of these have to be unlocked at the Witch.
Bleed
Burning
Confusion
Fatigue
Fear
Freeze
Poison
Poison X applies X damage every second; stacks.
Radiance
Rejuvenate
Rejuvenate X regenerate X health per second.
Shock
Shock increases chance to receive critical hits by 25%.
Sleep
Sleep immobilizes target until it gets attacked.
Stun
Stun immobilizes target for 1s.
Taunt
Taunt attracts targets for 5s. Units like the Swordsman can taunt enemies, making them more vulnerable to certain attacks.
Weakness
Wet
Wet gives +10 % cooldown and -10 % movement speed. Rain or some attacks like the Monk's blessing attack with the relic
Holy Water can make units wet.


