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Effects: Difference between revisions

From Super Fantasy Kingdom Official Wiki
wgg>Cadaei
→Rejuvenate: cargo template
wgg>Cadaei
added more effects to cargo table
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== Shock ==
== Shock ==
Shock increases chance to receive critical hits by 25 %.
{{EffectStore
| name = Shock
| effect = Shock increases chance to receive critical hits by 25 %.
}}


== Sleep ==
== Sleep ==
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== Taunt ==
== Taunt ==
[[Units]] like the [[Swordsman]] can taunt enemies, making them more vulnerable to certain attacks.
{{EffectStore
| name = Taunt
| effect = Taunt attracts targets for 5 s
}}. [[Units]] like the [[Swordsman]] can taunt enemies, making them more vulnerable to certain attacks.


== Weakness ==
== Weakness ==
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==Wet==
==Wet==
[[Rain]] or some attacks like the [[Monk]]'s blessing attack with the [[relic]] {{relic|holy water}} can make units wet.
{{EffectStore
| name = Wet
| effect = Weg gives +10 % cooldown and -10 % movement speed
}}. [[Rain]] or some attacks like the [[Monk]]'s blessing attack with the [[relic]] {{relic|holy water}} can make units wet.


{{nav game mechanics}}
{{nav game mechanics}}
[[category:game mechanics]]
[[category:game mechanics]]

Revision as of 22:03, 20 October 2023

Effects temporarily change the stats of units and can be caused by other units or the environment like the weather. Effects mostly effect combat.

Units can cause effects with abilities, some of these have to be unlocked at the Witch.

Bleed

Burning

Confusion

Fatigue

Fear

Freeze

Poison

Radiance

Rejuvenate

Rejuvenate X: Regenerate X health per second.

Shock

Shock increases chance to receive critical hits by 25 %.

Sleep

Immobilizes target until it gets attacked.

Stun

Stun immobilizes target for 1 s.

Taunt

Taunt attracts targets for 5 s. Units like the Swordsman can taunt enemies, making them more vulnerable to certain attacks.

Weakness

Wet

Weg gives +10 % cooldown and -10 % movement speed. Rain or some attacks like the Monk's blessing attack with the relic File:Holy water.png holy water can make units wet.