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Effects: Difference between revisions
wgg>Feryaz wrong |
wgg>Cadaei added missing effects, mostly without explanation yet |
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Units can cause effects with abilities, some of these have to be unlocked at the [[Witch]]. | Units can cause effects with abilities, some of these have to be unlocked at the [[Witch]]. | ||
== | == Bleed == | ||
== Burning == | |||
== Confusion == | |||
== Fatigue == | |||
== Fear == | |||
== Freeze == | |||
== Poison == | |||
== Radiance == | |||
| Line 12: | Line 40: | ||
Rejuvenate X: Regenerate X health per second. | Rejuvenate X: Regenerate X health per second. | ||
==Shock== | == Shock == | ||
Shock increases chance to receive critical hits by 25 %. | Shock increases chance to receive critical hits by 25 %. | ||
==Sleep== | == Sleep == | ||
Immobilizes target until it gets attacked. | Immobilizes target until it gets attacked. | ||
| Line 21: | Line 49: | ||
Stun immobilizes target for 1 s. | Stun immobilizes target for 1 s. | ||
==Taunt== | == Taunt == | ||
[[Units]] like the [[Swordsman]] can taunt enemies, making them more vulnerable to certain attacks. | [[Units]] like the [[Swordsman]] can taunt enemies, making them more vulnerable to certain attacks. | ||
== Weakness == | |||
==Wet== | ==Wet== | ||
Revision as of 22:05, 14 October 2023
Effects temporarily change the stats of units and can be caused by other units or the environment like the weather. Effects mostly effect combat.
Units can cause effects with abilities, some of these have to be unlocked at the Witch.
Bleed
Burning
Confusion
Fatigue
Fear
Freeze
Poison
Radiance
Rejuvenate
Rejuvenate X: Regenerate X health per second.
Shock
Shock increases chance to receive critical hits by 25 %.
Sleep
Immobilizes target until it gets attacked.
Stun
Stun immobilizes target for 1 s.
Taunt
Units like the Swordsman can taunt enemies, making them more vulnerable to certain attacks.
Weakness
Wet
Rain or some attacks like the Monk's blessing attack with the relic File:Holy water.png holy water can make units wet.


