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Items: Difference between revisions
From Super Fantasy Kingdom Official Wiki
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== Targeting == | == Targeting == | ||
{{ItemsTable|Targeting}} | {{ItemsTable|Targeting}} | ||
== All Items == | |||
{{ItemsTable}} | |||
<references/> | <references/> | ||
Latest revision as of 14:37, 1 May 2026
Items are a game mechanic of Super Fantasy Kingdom. They can be acquired from Shops,
Outposts, or
Events on the map. For 1
Super Metal you can craft starting Items at the armory in the throne room.
Stat Booster
| Icon | Name | Effect | Rarity | Kingdom | Caravan |
|---|---|---|---|---|---|
| Area (item) | Increase |
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Armor (item) | Increase |
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Axe (item) | Increase |
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Bow (item) | Increase |
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Cooldown (item) | Reduce |
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Duration (item) | Increase |
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Hammer (item) | Increase |
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Health (item) | Increase |
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Knife (item) | Increase |
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Mana (item) | Increase |
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Piercing (item) | Increase |
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Rage (item) | Increase |
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Range (item) | Increase |
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Resistance (item) | Increase |
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Shield (item) | Increase |
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| Speed (item) | Increase |
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Staff (item) | Increase |
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Sword (item) | Increase |
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Tome (item) | Increase |
Status Effect
| Icon | Name | Effect | Rarity | Kingdom | Caravan |
|---|---|---|---|---|---|
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Amulet (item) | Gain Poisoned immunity. | |||
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Barrier (item) | Apply Barrier every 10s. | |||
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Burn (item) | Apply Burn. | |||
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Fatigue (item) | Apply Fatigue. | |||
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Freeze (item) | Apply Freeze. | |||
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Overshield (item) | Overcharges |
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Radiance (item) | Apply Radiance. | |||
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Rejuvenate (item) | Apply Rejuvenate 3 every 10s. | |||
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Ring (item) | Gain Burn Immunity. | |||
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Shock (item) | Apply Shock. | |||
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Wetness (item) | Apply Wet |
Miscellaneous
| Icon | Name | Effect | Rarity | Kingdom | Caravan |
|---|---|---|---|---|---|
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Chalice (item) | 1 |
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Cloverleaf (item) | Enter Inside the Tavern last. | |||
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Coin bag (item) | 1 |
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Courage (item) | Any unit can be placed on |
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Magnet (item) | Unequip all items. | |||
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Thorns (item) | When getting hit, deal 50% damage to the attacker. |
Targeting
| Icon | Name | Effect | Rarity | Kingdom | Caravan |
|---|---|---|---|---|---|
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Furthest (item) | Change the targeting behavior of a unit. | |||
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Least HP (item) | Change the targeting behavior of a unit. | |||
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Most HP (item) | Change the targeting behavior of a unit. | |||
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Nearest (item) | Change the targeting behavior of a unit. | |||
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Random (item) | Change the targeting behavior of a unit. | |||
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Special (item) | Change the targeting behavior of a unit. | |||
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Strongest (item) | Change the targeting behavior of a unit. | |||
| Unaffected (item) | Change the targeting behavior of a unit. | ||||
| Weakest (item) | Change the targeting behavior of a unit. |
All Items











































