Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Buildings: Difference between revisions
→Small Buildings: changed link Decoration to Decoration (undead) |
updated geologist tent link |
||
| (3 intermediate revisions by 2 users not shown) | |||
| Line 17: | Line 17: | ||
Each upgrade doubles the storage capacity and increases tax generation speed | Each upgrade doubles the storage capacity and increases tax generation speed | ||
|- | |- | ||
| <div style="margin: 20px"> [[File:Tavern.png|center|frameless|link=Tavern]]</div> || [[Tavern]] || <div style="text-align: left;"> Free || <div style="text-align: left;"> Gather [[Berries]] and store [[Food]] || <div style="text-align: left;"> {{ | | <div style="margin: 20px"> [[File:Tavern.png|center|frameless|link=Tavern]]</div> || [[Tavern]] || <div style="text-align: left;"> Free || <div style="text-align: left;"> Gather [[Berries]] and store [[Food]]. It also converts {{ItemLink|Meat}} to {{ItemLink|Cooked Meat}} or {{ItemLink|Cooked Meat}} to {{ItemLink|Good Meat}}|| <div style="text-align: left;"> Upgrade for {{IconLinkSequence|Board|8|16|24|32}} to increase the amount of meat upgraded each night. Increases happiness by 4 each upgrade. | ||
Increases happiness by 4 each upgrade. | |||
|- | |- | ||
| <div style="margin: 20px"> [[File:Lumberyard.png|58x58px|center|link=Lumberyard]]</div> || [[Lumberyard]] || <div style="text-align: left;"> Free || <div style="text-align: left;"> Gather {{ItemLink|Wood}} || <div style="text-align: left;"> Unlock the Ability to plant {{ItemLink|Tree}}s (2-4 Tiles away from the [[Lumberyard]], only on grassland) | | <div style="margin: 20px"> [[File:Lumberyard.png|58x58px|center|link=Lumberyard]]</div> || [[Lumberyard]] || <div style="text-align: left;"> Free || <div style="text-align: left;"> Gather {{ItemLink|Wood}} || <div style="text-align: left;"> Unlock the Ability to plant {{ItemLink|Tree}}s (2-4 Tiles away from the [[Lumberyard]], only on grassland). Upgrading costs {{ItemLink|Stone|quantity=5}} and the Forester costs {{ItemLink|Coins|quantity=1}} per tree planted. | ||
|- | |- | ||
| <div style="margin: 20px"> [[File:Sawmill.png|center|frameless|link=Sawmill]]</div> || [[Sawmill]] || <div style="text-align: left;"> {{ItemLink|Wood|quantity=5}} || <div style="text-align: left;"> Produce {{ItemLink|Board}}s using {{ItemLink|Wood}} || <div style="text-align: left;"> - | | <div style="margin: 20px"> [[File:Sawmill.png|center|frameless|link=Sawmill]]</div> || [[Sawmill]] || <div style="text-align: left;"> {{ItemLink|Wood|quantity=5}} || <div style="text-align: left;"> Produce {{ItemLink|Board}}s using {{ItemLink|Wood}} || <div style="text-align: left;"> - | ||
|- | |- | ||
| <div style="margin: 20px"> [[File:Quarry.png|center|frameless|link=Quarry]]</div> || [[Quarry]] || <div style="text-align: left;"> {{ItemLink|Wood|quantity=3}} || <div style="text-align: left;"> Gather {{ItemLink|Stone}}s from {{ItemLink|Rock}}s and the {{ItemLink|Stone Vein}} || <div style="text-align: left;"> Hire a [[ | | <div style="margin: 20px"> [[File:Quarry.png|center|frameless|link=Quarry]]</div> || [[Quarry]] || <div style="text-align: left;"> {{ItemLink|Wood|quantity=3}} || <div style="text-align: left;"> Gather {{ItemLink|Stone}}s from {{ItemLink|Rock}}s and the {{ItemLink|Stone Vein}} || <div style="text-align: left;"> Hire a [[Road Builder]] to upgrade Roads for faster in-town movement (costs {{ItemLink|Coins|quantity=1}} per road segment) | ||
|- | |- | ||
| <div style="margin: 20px"> [[File:Goldmine.png|center|frameless|link=Goldmine]]</div> || [[Goldmine]] || <div style="text-align: left;"> {{ItemLink|Board|quantity=5}} || <div style="text-align: left;"> Gather {{ItemLink|Gold}} from {{ItemLink|Ore}} and the {{ItemLink|Gold Vein}} || <div style="text-align: left;"> Use 5 [[Gold]] to unlock a [[Geologist]] | | <div style="margin: 20px"> [[File:Goldmine.png|center|frameless|link=Goldmine]]</div> || [[Goldmine]] || <div style="text-align: left;"> {{ItemLink|Board|quantity=5}} || <div style="text-align: left;"> Gather {{ItemLink|Gold}} from {{ItemLink|Ore}} and the {{ItemLink|Gold Vein}} || <div style="text-align: left;"> Use 5 [[Gold]] to unlock a [[Geologist]] | ||
|- | |- | ||
| <div style="margin: 20px"> [[File:Smelter.png|center|frameless|link=Smelter]]</div> || [[Smelter]] || <div style="text-align: left;"> {{ItemLink|Stone|quantity=9}} || <div style="text-align: left;"> Produce {{ItemLink|Ingot}}s using {{ItemLink|Gold}} || <div style="text-align: left;"> - | | <div style="margin: 20px"> [[File:Smelter.png|center|frameless|link=Smelter]]</div> || [[Smelter]] || <div style="text-align: left;"> {{ItemLink|Stone|quantity=9}} || <div style="text-align: left;"> Produce {{ItemLink|Ingot}}s using {{ItemLink|Gold}} || <div style="text-align: left;"> - | ||
|- | |||
| <div style="margin: 20px"> [[File:Shard Foundry.png|center|frameless|link=Shard Foundry]]</div> || [[Shard Foundry]] || <div style="text-align: left;"> {{ItemLink|Gold|quantity=5}} || <div style="text-align: left;"> Can only be build after having a {{ItemLink|Smelter}}.<br> Produce {{ItemLink|Shards}} using {{ItemLink|Ingot}}s || <div style="text-align: left;"> - | |||
|- | |- | ||
| <div style="margin: 20px"> [[File:Hunter.png|center|frameless|link=Hunter]]</div> || [[Hunter]] || <div style="text-align: left;"> {{ItemLink|Stone|quantity=9}} || <div style="text-align: left;"> Gather {{ItemLink|Meat}} || <div style="text-align: left;"> Unlock the Ability to remove {{ItemLink|Thicket}} | | <div style="margin: 20px"> [[File:Hunter.png|center|frameless|link=Hunter]]</div> || [[Hunter]] || <div style="text-align: left;"> {{ItemLink|Stone|quantity=9}} || <div style="text-align: left;"> Gather {{ItemLink|Meat}} || <div style="text-align: left;"> Unlock the Ability to remove {{ItemLink|Thicket}} | ||
| Line 72: | Line 73: | ||
| <div style="margin: 20px"> [[File:Forager.png|center|frameless|link=Forager]]</div> || [[Forager]] || {{IconLinkSequence|Board|quantity1=4|quantity2=8|quantity3=16|quantity4=32}} || <div style="text-align: left;"> Finds berries in {{ItemLink|Thicket|Thickets}} || <div style="text-align: left;"> Increases Yield from 2 {{ItemLink|Berry}} to 3 | | <div style="margin: 20px"> [[File:Forager.png|center|frameless|link=Forager]]</div> || [[Forager]] || {{IconLinkSequence|Board|quantity1=4|quantity2=8|quantity3=16|quantity4=32}} || <div style="text-align: left;"> Finds berries in {{ItemLink|Thicket|Thickets}} || <div style="text-align: left;"> Increases Yield from 2 {{ItemLink|Berry}} to 3 | ||
|- | |- | ||
| <div style="margin: 20px"> [[File:Geologist.png|center|frameless|link=Geologist]]</div> || [[Geologist]] || {{IconLinkSequence|Gold|quantity1=4|quantity2=8|quantity3=16|quantity4=32}} || <div style="text-align: left;"> Searches for {{ItemLink|Ore}}s, {{ItemLink|Rock}}s and {{ItemLink|Thicket|Thickets}} around the marked area ({{ItemLink|Flag}}) || <div style="text-align: left;"> Adds 1 additional [[Geologist]] | | <div style="margin: 20px"> [[File:Geologist Tent.png|center|frameless|link=Geologist Tent]]</div> || [[Geologist Tent]] || {{IconLinkSequence|Gold|quantity1=4|quantity2=8|quantity3=16|quantity4=32}} || <div style="text-align: left;"> Searches for {{ItemLink|Ore}}s, {{ItemLink|Rock}}s and {{ItemLink|Thicket|Thickets}} around the marked area ({{ItemLink|Flag}}) || <div style="text-align: left;"> Adds 1 additional [[Geologist]] | ||
|- | |- | ||
| <div style="margin: 20px"> [[File:Decoration.png|center|frameless|link=Decoration]] || [[Decoration]] || <div style="text-align: left;"> {{IconLinkSequence|Wheat|quantity1=4|quantity2=8|quantity3=16|quantity4=32}}|| Generates {{ItemLink|Coins}} as [[Taxes]] || Increases tax generation. | | <div style="margin: 20px"> [[File:Decoration.png|center|frameless|link=Decoration]] || [[Decoration]] || <div style="text-align: left;"> {{IconLinkSequence|Wheat|quantity1=4|quantity2=8|quantity3=16|quantity4=32}}|| Generates {{ItemLink|Coins}} as [[Taxes]] || Increases tax generation. | ||
Latest revision as of 18:57, 20 August 2026
Human Buildings
These are the buildings buildable in the
Human Kingdom. See also Human buildings
Big Buildings
| Icon | Name | Cost to Build | Utility | Upgrades |
|---|---|---|---|---|
| Castle | Always Built |
Upgrade max storage capacity of Resources and increases tax generation speed. Unlock fortifications for your Kingdom |
||
| Tavern | Free |
|||
| Lumberyard | Free |
Gather |
Unlock the Ability to plant | |
| Sawmill | 5 × |
-
| ||
| Quarry | 3 × |
|||
| Goldmine | 5 × |
|||
| Smelter | 9 × |
-
| ||
| Shard Foundry | 5 × |
-
| ||
| Hunter | 9 × |
Gather |
Unlock the Ability to remove | |
| Farm | 5 × |
Harvest |
||
| Windmill | 6 × |
-
| ||
| Bakery | 6 × |
-
| ||
| Brewery | 9 × |
-
| ||
| Stables | 5 × |
Unlock additional mules using |
-
| |
| Elemental Tower | 5 × |
-
| ||
| Graveyard | 5 × |
-
| ||
| Port | 3 × |
Gather Fish |
Explore..
| |
| Portal | 5 × |
Hire additional units to defend your Kingdom |
-
| |
| Siege Camp | 5 × |
Build Siege Engines to defend your Kingdom |
-
| |
| Church | 3 × |
Unlocks skill tree for upgrades purchasable with Faith |
7/14/21 × Each upgrade boosts the productivity of another building by 30% and generates 1 faith each tax cycle |
Small Buildings
When the mason builds stone roads on small building slots you can upgrade the buildings there with some resources.
| Icon | Name | Cost to Build | Utility | Upgrades |
|---|---|---|---|---|
| House | Adds 1 additional Worker |
Adds 1 additional Worker
| ||
| Well | 40% faster
| |||
| Fisherhut | Fishes from the shore |
Increases Yield from 1 | ||
| Forager | Finds berries in |
Increases Yield from 2 | ||
| Geologist Tent | Adds 1 additional Geologist
| |||
| Decoration | Generates |
Increases tax generation. |
Undead Buildings
These are the buildings buildable in the
Undead Kingdom. See also Undead buildings
Big Buildings
| Icon | Name | Cost to Build | Utility | Upgrades |
|---|---|---|---|---|
| Castle (undead) | Always Built |
Upgrade max storage capacity of Resources and increases tax generation speed. Unlock fortifications for your Kingdom |
||
| Tavern (undead) | Free |
|||
| Quarry (undead) | Free |
Gather Stone |
||
| Haunted Workshop | 5 × |
-
| ||
| Boneyard | 3 × |
-
| ||
| Blood bank | 7 × |
|||
| Library | 6 × |
-
| ||
| Soul Hunter | 9 × |
Gather Souls |
Unlock the Ability to remove Thicket
| |
| Pumpkin farm | 6 × |
Harvest Pumpkin |
-
| |
| Paper mill | 5 × |
-
| ||
| Candy Store | 5 × |
-
| ||
| Cauldron | 7 × |
-
| ||
| Elemental Tower | 5 × |
-
| ||
| Graveyard | 5 × |
|||
| Voyage | 20 × |
Fund the voyage to explore the islands. |
-
| |
| Portal | 5 × |
Hire additional units to defend your Kingdom |
-
| |
| Dark Tower | 5 × |
Build Siege Engines to defend your Kingdom |
-
| |
| Church (undead) | 3 × |
Generates 1 Coin per tax cycle, serves as an entrance to the catacombs |
Small Buildings
When the mason builds stone roads on small building slots you can upgrade the buildings there with some resources.
| Icon | Name | Cost to Build | Utility | Upgrades |
|---|---|---|---|---|
| Mausoleum | Generates workers |
Generates workers faster (28s->18s)
| ||
| House (undead) | Adds 1 additional Carrier |
Adds 1 additional Carrier
| ||
| Burrow | Spawns more rats |
Spawns additional rats
| ||
| Decoration (undead) | Generates |
Increses tax generation. | ||
| Thief | Generates |
- |
Removed
Game history
This section is about how features of the game have changed. The listed features may not be in the game anymore.
| Icon | Name | Cost to Build | Utility | Upgrades |
|---|---|---|---|---|
| Speed Shrine | Enhances the Movement Speed of nearby Workers |
-
| ||
| Productivity Shrine | Enhances the Productivity of nearby Buildings |
-
|


















































