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Effects: Difference between revisions
added Overshield |
→Boost: updated boost |
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'''Effects''' temporarily change the [[stats]] of units and can be caused by other units or the environment like the [[weather]]. Effects mostly effect combat. | '''Effects''' temporarily change the [[stats]] of units and can be caused by other units or the environment like the [[weather]]. Effects mostly effect combat. | ||
[[Units]] can cause effects with abilities, some of these have to be unlocked at the | [[Units]] can cause effects with abilities, some of these have to be unlocked at the {{ItemLink|Mystic}}. | ||
== Angry == | |||
{{EffectStore | |||
| name = Angry | |||
| effect = Angry monsters glow red and have increased movement speed | |||
}}. | |||
{{CaptionImage|image=Angry.gif|float=right|caption=An angry skeleton}} | |||
{{EffectSynergyTable|Angry}} | |||
{{clear}} | |||
{{EffectSynergyStore | |||
|effect=Angry | |||
|unit=Monsters | |||
|remarks= when hitting a unit | |||
|causes=1 | |||
}} | |||
{{EffectSynergyStore | |||
|effect=Angry | |||
|unit=Moonrise | |||
|remarks=, once the {{ItemLink|Moonrise}} phase begins | |||
|causes=1 | |||
}} | |||
== Barrier == | == Barrier == | ||
| Line 11: | Line 32: | ||
| name = Barrier | | name = Barrier | ||
| effect = Barrier makes invincible but vanishes 0.5s after being hit | | effect = Barrier makes invincible but vanishes 0.5s after being hit | ||
}}. | }}. Barrier will be ignored by enemies dealing direct damage. | ||
{{CaptionImage|image=Barrier.gif|float=right|caption=A skeleton with a barrier on it}} | {{CaptionImage|image=Barrier.gif|float=right|caption=A skeleton with a barrier on it}} | ||
{{EffectSynergyTable|Barrier}} | {{EffectSynergyTable|Barrier}} | ||
| Line 20: | Line 41: | ||
| name = Bleeding | | name = Bleeding | ||
| effect = Bleeding applies 20% health as direct damage once over a threshold | | effect = Bleeding applies 20% health as direct damage once over a threshold | ||
}}. | }}. Has a 5s {{Stat|du|duration}}. | ||
{{CaptionImage|image=Bleeding.gif|float=right|caption=A bleeding skeleton}} | {{CaptionImage|image=Bleeding.gif|float=right|caption=A bleeding skeleton}} | ||
{{EffectSynergyTable|Bleeding}} | {{EffectSynergyTable|Bleeding}} | ||
{{clear}} | |||
== Boost == | |||
{{EffectStore | |||
| name = Boost | |||
| effect = Boosted units have 50% more power and attack 25% faster. The units with the least XP get boosted first | |||
}}. | |||
{{CaptionImage|image=Boost.gif|float=right|caption=A boosted skeleton}} | |||
{{EffectSynergyTable|Boost}} | |||
{{clear}} | {{clear}} | ||
| Line 29: | Line 59: | ||
| name = Burn | | name = Burn | ||
| effect = Burn X applies X damage every second | | effect = Burn X applies X damage every second | ||
}}. | }}. Has a 10s {{Stat|du|duration}}, but the first second does not give a tick. | ||
{{CaptionImage|image=Burn.gif|float=right|caption=A burned skeleton}} | {{CaptionImage|image=Burn.gif|float=right|caption=A burned skeleton}} | ||
{{EffectSynergyTable|Burn}} | {{EffectSynergyTable|Burn}} | ||
{{clear}} | |||
== Charm == | |||
{{EffectStore | |||
| name = Charm | |||
| effect = Charmed targets stand still and attack near monsters | |||
}}. Has a 4s {{Stat|du|duration}}. | |||
{{CaptionImage|image=Charm.gif|float=right|caption=A charmed skeleton}} | |||
{{EffectSynergyTable|Charm}} | |||
{{clear}} | {{clear}} | ||
| Line 42: | Line 81: | ||
{{EffectSynergyTable|Confusion}} | {{EffectSynergyTable|Confusion}} | ||
{{clear}} | {{clear}} | ||
== Dead == | |||
{{EffectStore | |||
| name = Dead | |||
| effect = Dead units cannot fight or be interacted with | |||
}}. If you have a {{ItemLink|Graveyard}} you can move 1 unit in it to clear up space. Can be revived at the {{ItemLink|hospital}}, the {{ItemLink|graveyard}} or by eating food in the {{ItemLink|tavern}}. | |||
{{CaptionImage|image=Dead.gif|float=right|caption=A dead skeleton}} | |||
{{EffectSynergyTable|Dead}} | |||
{{clear}} | |||
{{EffectSynergyStore | |||
|effect=Dead | |||
|unit=Units | |||
|remarks= when they lose all {{ItemLink|Health}} or {{ItemLink|Mana}} | |||
|causes=1 | |||
}} | |||
== Fatigue == | == Fatigue == | ||
| Line 47: | Line 101: | ||
| name = Fatigue | | name = Fatigue | ||
| effect = Fatigue decreases physical defense by 20% | | effect = Fatigue decreases physical defense by 20% | ||
}}. | }}. Has a 7s {{Stat|du|duration}}. | ||
{{CaptionImage|image=Fatigue.gif|float=right|caption=A fatigued skeleton}} | {{CaptionImage|image=Fatigue.gif|float=right|caption=A fatigued skeleton}} | ||
{{EffectSynergyTable|Fatigue}} | {{EffectSynergyTable|Fatigue}} | ||
| Line 56: | Line 110: | ||
| name = Fear | | name = Fear | ||
| effect = Fear causes monsters to run away | | effect = Fear causes monsters to run away | ||
}}. | }}. Has a 2.5s {{Stat|du|duration}}. | ||
{{CaptionImage|image=Fear.gif|float=right|caption=A feared skeleton}} | {{CaptionImage|image=Fear.gif|float=right|caption=A feared skeleton}} | ||
{{EffectSynergyTable|Fear}} | {{EffectSynergyTable|Fear}} | ||
| Line 65: | Line 119: | ||
| name = Freeze | | name = Freeze | ||
| effect = Freeze: +20% cooldown and -20% movement speed | | effect = Freeze: +20% cooldown and -20% movement speed | ||
}}. | }}. Has a 5s {{Stat|du|duration}}. Only [[Units]] have {{Stat|cd|Cooldown}} and only [[Monsters]] have movement speed. [[Units]] have projectile {{stat|sp|Speed}} not movement speed, even when a [[Unit]] walks on the battlefield. | ||
{{CaptionImage|image=Freeze.gif|float=right|caption=A Frozen skeleton}} | {{CaptionImage|image=Freeze.gif|float=right|caption=A Frozen skeleton}} | ||
{{EffectSynergyTable|Freeze}} | {{EffectSynergyTable|Freeze}} | ||
{{clear}} | {{clear}} | ||
== Hungry == | |||
{{EffectStore | |||
| name = Hungry | |||
| effect = Hungry: cooldown is increased by 25% | |||
}}. effect only lasts one {{ItemLink|Day}} | |||
{{CaptionImage|image=Hungry.gif|float=right|caption=A Hungry skeleton}} | |||
{{EffectSynergyTable|Hungry}} | |||
{{clear}} | |||
{{EffectSynergyStore | |||
|effect=Hungry | |||
|unit=units | |||
|remarks=that did not eat at night | |||
|causes=1 | |||
}} | |||
== Overheal == | == Overheal == | ||
| Line 81: | Line 150: | ||
{{EffectStore | {{EffectStore | ||
| name = Overshield | | name = Overshield | ||
| effect = Overshield X repairs X shield, not limited by maximum | | effect = Overshield X repairs X shield, not limited by maximum | ||
}}. | }}. | ||
{{EffectSynergyTable|Overshield}} | {{EffectSynergyTable|Overshield}} | ||
{{clear}} | {{clear}} | ||
== | == Pinned == | ||
{{EffectStore | |||
| name = Pinned | |||
| effect = Pinned: A pinned unit cannot be interacted with | |||
}}. You can still look at the character sheet. | |||
{{CaptionImage|image=Pinned.gif|float=right|caption=A pinned skeleton}} | |||
{{EffectSynergyTable|Pinned}} | |||
{{clear}} | |||
{{EffectSynergyStore | |||
|effect=Pinned | |||
|unit=Moonrise | |||
|remarks=, at the end of the moonrise phase once the time stops moving | |||
|causes=1 | |||
}} | |||
== Poisoned == | |||
{{EffectStore | {{EffectStore | ||
| name = | | name = Poisoned | ||
| effect = | | effect = Poisoned X applies X damage every second; stacks | ||
}}. | }}. Has a 5s {{Stat|du|duration}}, but the first second does not give a tick. | ||
{{CaptionImage|image=Poison.gif|float=right|caption=A poisoned skeleton}} | {{CaptionImage|image=Poison.gif|float=right|caption=A poisoned skeleton}} | ||
{{EffectSynergyTable| | {{EffectSynergyTable|Poisoned}} | ||
{{clear}} | {{clear}} | ||
| Line 99: | Line 183: | ||
| name = Radiance | | name = Radiance | ||
| effect = Radiance decreases magical defense by 20% | | effect = Radiance decreases magical defense by 20% | ||
}}. | }}. Has a 7s {{Stat|du|duration}}. | ||
{{CaptionImage|image=Radiance.gif|float=right|caption=A skeleton with radiance applied}} | {{CaptionImage|image=Radiance.gif|float=right|caption=A skeleton with radiance applied}} | ||
{{EffectSynergyTable|Radiance}} | {{EffectSynergyTable|Radiance}} | ||
| Line 108: | Line 192: | ||
| name = Rejuvenate | | name = Rejuvenate | ||
| effect = Rejuvenate X heals X health per second | | effect = Rejuvenate X heals X health per second | ||
}}. | }}. Has a 5s {{Stat|du|duration}}, but the first second does not give a tick. | ||
{{CaptionImage|image=Rejuvenate.gif|float=right|caption=A rejuvenating skeleton}} | {{CaptionImage|image=Rejuvenate.gif|float=right|caption=A rejuvenating skeleton}} | ||
{{EffectSynergyTable|Rejuvenate}} | {{EffectSynergyTable|Rejuvenate}} | ||
| Line 117: | Line 201: | ||
| name = Shock | | name = Shock | ||
| effect = Shock increases chance to receive critical hits by 25% | | effect = Shock increases chance to receive critical hits by 25% | ||
}}. | }}. Has a 7.5s {{Stat|du|duration}}. | ||
{{CaptionImage|image=Shock.gif|float=right|caption=A shocked skeleton}} | {{CaptionImage|image=Shock.gif|float=right|caption=A shocked skeleton}} | ||
{{EffectSynergyTable|Shock}} | {{EffectSynergyTable|Shock}} | ||
| Line 126: | Line 210: | ||
| name = Sleep | | name = Sleep | ||
| effect = Sleep immobilizes target until it gets attacked | | effect = Sleep immobilizes target until it gets attacked | ||
}}. | }}. Has a 3s {{Stat|du|duration}}. | ||
{{CaptionImage|image=Sleep.gif|float=right|caption=A sleeping Skeleton}} | {{CaptionImage|image=Sleep.gif|float=right|caption=A sleeping Skeleton}} | ||
{{EffectSynergyTable|Sleep}} | {{EffectSynergyTable|Sleep}} | ||
| Line 152: | Line 236: | ||
{{EffectStore | {{EffectStore | ||
| name = Weakness | | name = Weakness | ||
| effect = Weakness decreases damage by 40% for 7.5 seconds | | effect = Weakness decreases damage by 40% for 7.5 seconds | ||
}}. | }}. | ||
{{CaptionImage|image=Weakness.gif|float=right|caption=A weakened skeleton}} | {{CaptionImage|image=Weakness.gif|float=right|caption=A weakened skeleton}} | ||
| Line 162: | Line 246: | ||
| name = Wet | | name = Wet | ||
| effect = Wet increases status effect duration by +20% | | effect = Wet increases status effect duration by +20% | ||
}}. | }}. Has a 5s {{Stat|du|duration}}. [[Rain]] or some attacks like the [[Monk]]'s blessing attack with the [[relic]] {{relic|Holy Water}} can make units wet. | ||
{{CaptionImage|image=wet.gif|float=right|caption=A wet skeleton}} | {{CaptionImage|image=wet.gif|float=right|caption=A wet skeleton}} | ||
{{EffectSynergyTable|Wet}} | {{EffectSynergyTable|Wet}} | ||
{{clear}} | {{clear}} | ||
{{nav game mechanics}} | {{nav game mechanics}} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
Latest revision as of 09:42, 1 August 2026
Effects temporarily change the stats of units and can be caused by other units or the environment like the weather. Effects mostly effect combat.
Units can cause effects with abilities, some of these have to be unlocked at the
Mystic.
Angry
Angry monsters glow red and have increased movement speed.
| Causes Angry | Benefits from Angry |
|---|---|
Barrier
Barrier makes invincible but vanishes 0.5s after being hit. Barrier will be ignored by enemies dealing direct damage.
| Causes Barrier | Benefits from Barrier |
|---|---|
|
Bleeding
Bleeding applies 20% health as direct damage once over a threshold. Has a 5s
duration.
| Causes Bleeding | Benefits from Bleeding |
|---|---|
Boost
Boosted units have 50% more power and attack 25% faster. The units with the least XP get boosted first.
| Causes Boost | Benefits from Boost |
|---|---|
|
Burn
Burn X applies X damage every second. Has a 10s
duration, but the first second does not give a tick.
| Causes Burn | Benefits from Burn |
|---|---|
|
Charm
Charmed targets stand still and attack near monsters. Has a 4s
duration.
| Causes Charm | Benefits from Charm |
|---|---|
|
Confusion
Confusion makes monster run in a random direction.
| Causes Confusion | Benefits from Confusion |
|---|---|
Dead
Dead units cannot fight or be interacted with. If you have a
Graveyard you can move 1 unit in it to clear up space. Can be revived at the File:Hospital.png hospital, the
graveyard or by eating food in the
tavern.
| Causes Dead | Benefits from Dead |
|---|---|
Fatigue
Fatigue decreases physical defense by 20%. Has a 7s
duration.
| Causes Fatigue | Benefits from Fatigue |
|---|---|
|
Fear
Fear causes monsters to run away. Has a 2.5s
duration.
| Causes Fear | Benefits from Fear |
|---|---|
|
|
Freeze
Freeze: +20% cooldown and -20% movement speed. Has a 5s
duration. Only Units have
Cooldown and only Monsters have movement speed. Units have projectile
Speed not movement speed, even when a Unit walks on the battlefield.
| Causes Freeze | Benefits from Freeze |
|---|---|
|
Hungry
Hungry: cooldown is increased by 25%. effect only lasts one
Day
| Causes Hungry | Benefits from Hungry |
|---|---|
|
Overheal
Overheal X heals X health not limited by maximum.
| Causes Overheal | Benefits from Overheal |
|---|---|
|
Overshield
Overshield X repairs X shield, not limited by maximum.
| Causes Overshield | Benefits from Overshield |
|---|---|
|
|
Pinned
Pinned: A pinned unit cannot be interacted with. You can still look at the character sheet.
| Causes Pinned | Benefits from Pinned |
|---|---|
|
Poisoned
Poisoned X applies X damage every second; stacks. Has a 5s
duration, but the first second does not give a tick.
| Causes Poisoned | Benefits from Poisoned |
|---|---|
|
Radiance
Radiance decreases magical defense by 20%. Has a 7s
duration.
| Causes Radiance | Benefits from Radiance |
|---|---|
|
Rejuvenate
Rejuvenate X heals X health per second. Has a 5s
duration, but the first second does not give a tick.
| Causes Rejuvenate | Benefits from Rejuvenate |
|---|---|
|
Shock
Shock increases chance to receive critical hits by 25%. Has a 7.5s
duration.
| Causes Shock | Benefits from Shock |
|---|---|
|
|
Sleep
Sleep immobilizes target until it gets attacked. Has a 3s
duration.
| Causes Sleep | Benefits from Sleep |
|---|---|
Stun
Stun immobilizes target for 1s.
| Causes Stun | Benefits from Stun |
|---|---|
|
Taunt
Taunt attracts targets for 5s. Units like the Swordsman can taunt enemies, distracting them from other units and making them more vulnerable to certain attacks.
| Causes Taunt | Benefits from Taunt |
|---|---|
|
|
Weakness
Weakness decreases damage by 40% for 7.5 seconds.
| Causes Weakness | Benefits from Weakness |
|---|---|
Wet
Wet increases status effect duration by +20%. Has a 5s
duration. Rain or some attacks like the Monk's blessing attack with the relic
Holy Water can make units wet.
| Causes Wet | Benefits from Wet |
|---|---|
|
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