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Relics: Difference between revisions
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| image = relic.png | | image = relic.png | ||
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'''Relics''' are a game mechanic of [[Super Fantasy Kingdom]]. They can be acquired from [[bosses]], Armory [[Outpost]], or provoke spots on the map. | '''Relics''' are a game mechanic of [[Super Fantasy Kingdom]]. They can be acquired from [[bosses]], Armory [[Outpost]], or provoke spots on the map. Relics effect all units which they aplpy to unlike {{ItemLink|Items|image=Ring.png}} which only apply to the unit they are equipped to. | ||
See [[Units relics]] for a table for all relics the units benefit from. | See [[Units relics]] for a table for all relics the units benefit from. | ||
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! Icon !! Name !! Effect !! Requirements !! Who benefits | ! Icon !! Name !! Effect !! Requirements !! Who benefits | ||
|- | |- | ||
| [[File:Acid.png|64px|link=Acid]] || [[Acid]] || -10% {{stat|pd|Physical Defense}} for each stack of {{effect| | | [[File:Acid.png|64px|link=Acid]] || [[Acid]] || -10% {{stat|pd|Physical Defense}} for each stack of {{effect|Poisoned}} || {{ItemLink|Ghost}} || [[Ghost]], [[Leechmother]], [[Lizard]] | ||
|- | |- | ||
| [[File:Blind Love.png|64px|link=Blind Love]] || [[Blind Love]] || Increase {{stat|ra|Range}} of {{effect|charm|Charmed}} [[Monsters]] by 100% || {{ItemLink|Succubus}} || | | [[File:Blind Love.png|64px|link=Blind Love]] || [[Blind Love]] || Increase {{stat|ra|Range}} of {{effect|charm|Charmed}} [[Monsters]] by 100% || {{ItemLink|Succubus}} || | ||
|- | |- | ||
| [[File:Blood Poisoning.png|64px|link=Blood Poisoning]] || [[Blood Poisoning]] || Hitting a {{Effect|Bleeding}} Target with {{ItemLink| | | [[File:Blood Poisoning.png|64px|link=Blood Poisoning]] || [[Blood Poisoning]] || Hitting a {{Effect|Bleeding}} Target with {{ItemLink|Toxic}} applies one stack of {{Effect|poisoned}} || {{ItemLink|Leech}} || | ||
|- | |- | ||
| [[File:Bloody_Knife.png|64px|Link=Bloody Knife]] || [[Bloody Knife]] || Increase effect of blood burst by 10% || {{ItemLink|Archer}} || | | [[File:Bloody_Knife.png|64px|Link=Bloody Knife]] || [[Bloody Knife]] || Increase effect of blood burst by 10% || {{ItemLink|Archer}} || | ||
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| [[File:Burning Book.png|64px|Link = Burning Book]] || [[Burning Book]] || Burn deals 1 more damage per tick. || {{ItemLink|Jester}} || | | [[File:Burning Book.png|64px|Link = Burning Book]] || [[Burning Book]] || Burn deals 1 more damage per tick. || {{ItemLink|Jester}} || | ||
|- | |- | ||
| [[File:Charge.png|64px|link=Charge]] || [[Charge]] || Increases {{stat|sp|Speed}} by 30% for {{ItemLink|Cavalry | | [[File:Charge.png|64px|link=Charge]] || [[Charge]] || Increases {{stat|sp|Speed}} by 30% for {{ItemLink|Cavalry}} [[Units]]. || {{ItemLink|Headless}} || All {{ItemLink|Cavalry}} [[Units]] | ||
|- | |- | ||
| [[File:Conductor.png|64px|link=Conductor]] || [[Conductor]] || Hitting {{effect|wet}} targets with {{ItemLink|Electric}} attack applies {{effect|shock}} to surrounding targets || {{ItemLink|Runescribe}} || | | [[File:Conductor.png|64px|link=Conductor]] || [[Conductor]] || Hitting {{effect|wet}} targets with {{ItemLink|Electric}} attack applies {{effect|shock}} to surrounding targets || {{ItemLink|Runescribe}} || | ||
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|- | |- | ||
| [[File:Crimson Heart.png|64px|link=Crimson Heart]] || [[Crimson Heart]] || [[Units]] can still attack when their {{stat|ma|Mana}} is not full. || {{ItemLink|Devil}} || Player | | [[File:Crimson Heart.png|64px|link=Crimson Heart]] || [[Crimson Heart]] || [[Units]] can still attack when their {{stat|ma|Mana}} is not full. || {{ItemLink|Devil}} || Player | ||
|- | |||
| [[File:Destiny.png|64px|link=Destiny]] || [[Destiny]] || On {{stat|cr|Crit}}: Apply {{Effect|Radiance}}. || {{ItemLink|Angel}} || Units with {{stat|cr|Crit}} | |||
|- | |- | ||
| [[File:Dice.png|64px|link=Dice]] || [[Dice]] || First reroll per day is free || {{ItemLink|Djinn}} || Player | | [[File:Dice.png|64px|link=Dice]] || [[Dice]] || First reroll per day is free || {{ItemLink|Djinn}} || Player | ||
|- | |- | ||
| [[File:Disease.png|64px|link=Disease]] || [[Disease]] || On first death: Boost the [[Unit]] with the highest [[XP]] || {{ItemLink|Ghoul}} || | | [[File:Disease.png|64px|link=Disease]] || [[Disease]] || On first death: {{Effect|Boost}} the [[Unit]] with the highest [[XP]] || {{ItemLink|Ghoul}} || | ||
|- | |- | ||
| [[File:Duck.png|64px|link=Duck]] || [[Duck]] || Increases {{stat|sp|Speed}} by 30% for {{movementDisplay|Airborne}} [[Units]]. || {{ItemLink|Griffin}} || | | [[File:Duck.png|64px|link=Duck]] || [[Duck]] || Increases {{stat|sp|Speed}} by 30% for {{movementDisplay|Airborne}} [[Units]]. || {{ItemLink|Griffin}} || | ||
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| [[File:Feasting.png|64px|link=Feasting]] || [[Feasting]] || On kill: {{stat|dm|Damage}} units heal by 10 {{stat|hp|Health}} || {{ItemLink|Abomination}} || | | [[File:Feasting.png|64px|link=Feasting]] || [[Feasting]] || On kill: {{stat|dm|Damage}} units heal by 10 {{stat|hp|Health}} || {{ItemLink|Abomination}} || | ||
|- | |- | ||
| [[File:Flame Shock.png|64px|link=Flame Shock]] || [[Flame Shock]] || Increase {{ItemLink|Fire}} by 50% against {{Effect|Shock}}ed targets. || {{ItemLink|Miner}} || All | | [[File:Flame Shock.png|64px|link=Flame Shock]] || [[Flame Shock]] || Increase {{ItemLink|Fire}} by 50% against {{Effect|Shock}}ed targets. || {{ItemLink|Miner}} || All [[File:Fire.png|16px]] [[:Category:Fire elements|Fire Element Units]] | ||
|- | |- | ||
| [[File:Frost_Arrows.png|64px|link=Frost Arrows]] || [[Frost Arrows]] || | | [[File:Frost_Arrows.png|64px|link=Frost Arrows]] || [[Frost Arrows]] ||[[File:Ranged.png|16px]][[:Category:Ranged_attacking|Ranged Units]] apply {{effect|Freeze}} || {{ItemLink|Halfling}} || All [[File:Ranged.png|16px]][[:Category:Ranged_attacking|Ranged Units]] | ||
|- | |- | ||
| [[File:Gas_Cloud.png|64px|link=Gas Cloud]] || [[Gas Cloud]] || {{Effect|Burn}} also ignites all {{Effect| | | [[File:Gas_Cloud.png|64px|link=Gas Cloud]] || [[Gas Cloud]] || {{Effect|Burn}} also ignites all {{Effect|Poisoned}} stacks for 100% damage|| {{ItemLink|Shroom}} || | ||
|- | |- | ||
| [[File:Greatshield.png|64px|link=Greatshield]] || [[Greatshield]] || [[Units]] with {{stat|sh|Shield}} push monsters 30% further || {{ItemLink|Swordsman}} || All [[Units]] with {{stat|sh|Shield}} | | [[File:Greatshield.png|64px|link=Greatshield]] || [[Greatshield]] || [[Units]] with {{stat|sh|Shield}} push monsters 30% further || {{ItemLink|Swordsman}} || All [[Units]] with {{stat|sh|Shield}} | ||
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| [[File:Hidden Blade.png|64px|link=Hidden Blade]] || [[Hidden Blade]] || Increase {{stat|cr|Critical}} damage by 50%. || {{ItemLink|Rogue}} || | | [[File:Hidden Blade.png|64px|link=Hidden Blade]] || [[Hidden Blade]] || Increase {{stat|cr|Critical}} damage by 50%. || {{ItemLink|Rogue}} || | ||
|- | |- | ||
| [[File:Holy_Water.png|64px|link=Holy Water]] || [[Holy Water]] || {{ItemLink| | | [[File:Holy_Water.png|64px|link=Holy Water]] || [[Holy Water]] || {{ItemLink|Light}} also applies {{effect|Wet}} || {{ItemLink|Monk}} || All [[File:Light.png|16px]][[:Category:Light elements|Light Element Units]] | ||
|- | |- | ||
| [[File:Honey Dipper.png|64px|link=Honey Dipper]] || [[Honey Dipper]] || Increase {{stat|cr|Critical Chance}} by 50% for {{ItemLink|Summoner | | [[File:Honey Dipper.png|64px|link=Honey Dipper]] || [[Honey Dipper]] || Increase {{stat|cr|Critical Chance}} by 50% for {{ItemLink|Summoner}} [[Units]] || {{ItemLink|Bee}} || All {{ItemLink|Summoner}} [[Units]] | ||
|- | |- | ||
| [[File:Hourglass.png|64px|link=Hourglass]] || [[Hourglass]] || Reduce {{stat|cd|Cooldown}} by 25% for {{ItemLink|Magic|}}[[ | | [[File:Hourglass.png|64px|link=Hourglass]] || [[Hourglass]] || Reduce {{stat|cd|Cooldown}} by 25% for {{ItemLink|Magic|}} [[Units]] || {{ItemLink|Lich}} || All {{ItemLink|Magic}} [[Units]] | ||
|- | |- | ||
| [[File:Hurry.png|64px|link=Hurry]] || [[Hurry]] || Monsters with {{effect|Weakness}} are 40% faster || {{ItemLink|Observer}} || | | [[File:Hurry.png|64px|link=Hurry]] || [[Hurry]] || Monsters with {{effect|Weakness}} are 40% faster || {{ItemLink|Observer}} || | ||
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| [[File:Ice Breaker.png|64px|link=Ice Breaker]] || [[Ice Breaker]] || When {{effect|Freeze}} runs out, it deals 1x Power || {{ItemLink|Frost Mage}} || | | [[File:Ice Breaker.png|64px|link=Ice Breaker]] || [[Ice Breaker]] || When {{effect|Freeze}} runs out, it deals 1x Power || {{ItemLink|Frost Mage}} || | ||
|- | |- | ||
| [[File:Knock_Knock.png|64px|link=Knock Knock]] || [[Knock Knock]] || +50% {{stat|kb|Knockback}} force for {{ItemLink|Infantry|}}[[ | | [[File:Knock_Knock.png|64px|link=Knock Knock]] || [[Knock Knock]] || +50% {{stat|kb|Knockback}} force for {{ItemLink|Infantry|}} [[Units]]. || {{ItemLink|Satyr}} || All {{ItemLink|Infantry|}} [[Units]] | ||
|- | |- | ||
| [[File:Lacerate.png|64px|link=Lacerate]] || [[Lacerate]] || Reduce {{stat|sp|Speed}} of {{Effect|Bleeding}} targets by 20% || {{ItemLink|Werewolf}} || All [[:Effect#Bleeding|Units that apply Bleeding]] | | [[File:Lacerate.png|64px|link=Lacerate]] || [[Lacerate]] || Reduce {{stat|sp|Speed}} of {{Effect|Bleeding}} targets by 20% || {{ItemLink|Werewolf}} || All [[:Effect#Bleeding|Units that apply Bleeding]] | ||
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| [[File:Magic_Beans.png|64px|link=Magic Beans]] || [[Magic Beans]] || Monsters do not get angry after hitting a unit. || {{ItemLink|Dryad}} || | | [[File:Magic_Beans.png|64px|link=Magic Beans]] || [[Magic Beans]] || Monsters do not get angry after hitting a unit. || {{ItemLink|Dryad}} || | ||
|- | |- | ||
| [[File:Metal_Arrows.png|64px|link=Metal Arrows]] || [[Metal Arrows]] ||Increase {{Stat|pi|Piercing}} by 1 for {{ItemLink|Ranged | | [[File:Metal_Arrows.png|64px|link=Metal Arrows]] || [[Metal Arrows]] ||Increase {{Stat|pi|Piercing}} by 1 for {{ItemLink|Ranged}} [[Units]]. || {{ItemLink|Crossbowman}} || All {{ItemLink|Ranged}} [[Units]] with {{Stat|pi|Piercing}} | ||
|- | |- | ||
| [[File:Mug_of_Joy.png|64px|link=Mug of Joy]] || [[Mug of Joy]] || First | | [[File:Mug_of_Joy.png|64px|link=Mug of Joy]] || [[Mug of Joy]] || First {{Effect|Boost}} per day is free|| {{ItemLink|Marksman}} || All [[Units]] | ||
|- | |- | ||
| [[File:Necronomicon.png|64px|link=Necronomicon]] || [[Necronomicon]] || {{Effect|Barrier}} can now stack. || {{ItemLink|Deathpriest}} || All [[:Effect#Barrier|Units that apply Barrier]] | | [[File:Necronomicon.png|64px|link=Necronomicon]] || [[Necronomicon]] || {{Effect|Barrier}} can now stack. || {{ItemLink|Deathpriest}} || All [[:Effect#Barrier|Units that apply Barrier]] | ||
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| [[File:Polishing.png|64px|link=Polishing]] || [[Polishing]] || {{ItemLink|Overshield}} increases maximum {{Stat|sh|Shield}} instead. || {{ItemLink|Flamewalker}} || | | [[File:Polishing.png|64px|link=Polishing]] || [[Polishing]] || {{ItemLink|Overshield}} increases maximum {{Stat|sh|Shield}} instead. || {{ItemLink|Flamewalker}} || | ||
|- | |- | ||
| [[File:Ragefire Gauntlet.png|64px|link=Ragefire Gauntlet]] || [[Ragefire Gauntlet]] ||{{stat|dm|Damage}} by {{ItemLink|Infantry | | [[File:Ragefire Gauntlet.png|64px|link=Ragefire Gauntlet]] || [[Ragefire Gauntlet]] ||{{stat|dm|Damage}} by {{ItemLink|Infantry}} [[Units]] with full {{stat|rg|Rage}} apply {{Effect|Burn}}.|| {{ItemLink|Berserk}} || | ||
|- | |- | ||
| [[File:Scroll of Darkness.png|64px|link=Scroll of Darkness]] || [[Scroll of Darkness]] || Increase {{stat|du|Duration}} of {{effect|Fatigue}} by 4s|| {{ItemLink|Dark Elemental}} || All [[:Effect#Fatigue|Units that apply Fatigue]] | | [[File:Scroll of Darkness.png|64px|link=Scroll of Darkness]] || [[Scroll of Darkness]] || Increase {{stat|du|Duration}} of {{effect|Fatigue}} by 4s|| {{ItemLink|Dark Elemental}} || All [[:Effect#Fatigue|Units that apply Fatigue]] | ||
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| [[File:Staff_of_Life.png|64px|link=Staff of Life]] || [[Staff of Life]] || Increase effect of {{Effect|Rejuvenate}} by 1. || {{ItemLink|Pixie}} || All [[:Effect#Rejuvenate|Units that apply Rejuvenate]] | | [[File:Staff_of_Life.png|64px|link=Staff of Life]] || [[Staff of Life]] || Increase effect of {{Effect|Rejuvenate}} by 1. || {{ItemLink|Pixie}} || All [[:Effect#Rejuvenate|Units that apply Rejuvenate]] | ||
|- | |- | ||
| [[File:Thick Skin.png|64px|link=Thick Skin]] || [[Thick Skin]] || {{stat|rg|Rage}} | | [[File:Thick Skin.png|64px|link=Thick Skin]] || [[Thick Skin]] || {{stat|rg|Rage}} also reduces incoming {{stat|dm|Damage}} by up to 25% || {{ItemLink|Troll}} || All [[Units]] with {{stat|rg|Rage}} | ||
|- | |- | ||
| [[File:Thorny_Whip.png|64px|link=Thorny Whip]] || [[Thorny Whip]] || Applying {{Effect|Weakness}} to a {{effect|Stun}}ned target deals 25 {{stat|dm|Damage}} || {{ItemLink|Treant}} || | | [[File:Thorny_Whip.png|64px|link=Thorny Whip]] || [[Thorny Whip]] || Applying {{Effect|Weakness}} to a {{effect|Stun}}ned target deals 25 {{stat|dm|Damage}} || {{ItemLink|Treant}} || | ||
|- | |- | ||
| [[File:Unique Horn.png|64px|link=Unique Horn]] || [[Unique Horn]] || +50% {{stat|kb|Knockback}} force for {{ItemLink|Cavalry | | [[File:Unique Horn.png|64px|link=Unique Horn]] || [[Unique Horn]] || +50% {{stat|kb|Knockback}} force for {{ItemLink|Cavalry}} [[Units]]. || {{ItemLink|Jouster}} || All {{ItemLink|Cavalry}} [[Units]] | ||
|- | |- | ||
| [[File:Viper's_Kiss.png|64px|link=Viper's Kiss]] || [[Viper's Kiss]] || {{Effect| | | [[File:Viper's_Kiss.png|64px|link=Viper's Kiss]] || [[Viper's Kiss]] || {{Effect|Poisoned}} also reduces {{stat|sp|Movement Speed}} by 20% || {{ItemLink|Dinosaur}} || | ||
|- | |- | ||
| [[File:Weak Spot.png|64px|link=Weak Spot]] || [[Weak Spot]] || Reduce {{stat|pd|Armor}} of {{Effect|Bleeding}} targets by 50% || {{ItemLink|Dancer}} || All [[:Effect#Bleeding|Units that apply Bleeding]] | | [[File:Weak Spot.png|64px|link=Weak Spot]] || [[Weak Spot]] || Reduce {{stat|pd|Armor}} of {{Effect|Bleeding}} targets by 50% || {{ItemLink|Dancer}} || All [[:Effect#Bleeding|Units that apply Bleeding]] | ||
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|- | |- | ||
| [[File:Amulet of the Dead.png|64px|link=Amulet of the Dead]] || [[Amulet of the Dead]] || Spawn a zombie [[Minion]] when killing a {{Effect|Fatigue|Fatigued}} target. || {{ItemLink|Undead}} || All [[:Effect#Fatigue|Units that apply Fatigue]] | | [[File:Amulet of the Dead.png|64px|link=Amulet of the Dead]] || [[Amulet of the Dead]] || Spawn a zombie [[Minion]] when killing a {{Effect|Fatigue|Fatigued}} target. || {{ItemLink|Undead}} || All [[:Effect#Fatigue|Units that apply Fatigue]] | ||
|- | |- | ||
| [[File:Hungry Shield.png|64px|link=Hungry Shield]] || [[Hungry Shield]] ||+50% {{stat|pw|Power}} for 5s when blocking a [[Monsters|Monster]]. || {{ItemLink|Human}} || All [[Units]] with {{stat|sh|Shield}} | | [[File:Hungry Shield.png|64px|link=Hungry Shield]] || [[Hungry Shield]] ||+50% {{stat|pw|Power}} for 5s when blocking a [[Monsters|Monster]]. || {{ItemLink|Human}} || All [[Units]] with {{stat|sh|Shield}} | ||
|- | |- | ||
| [[File:Metal Mage.png|64px|link=Metal Mage]] || [[Metal Mage]] || +30% {{stat|pw|Power}} for {{ItemLink|Magic | | [[File:Metal Mage.png|64px|link=Metal Mage]] || [[Metal Mage]] || +30% {{stat|pw|Power}} for {{ItemLink|Magic}} [[Units]] with {{Stat|sh|Shield}} || {{ItemLink|Human}} || All {{ItemLink|Magic}} [[Units]] with {{stat|sh|Shield}} | ||
|} | |} | ||
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Amaya's Kingdom Relics are only available in their respective kingdoms and each "break a rule" of the game in their own way. | Amaya's Kingdom Relics are only available in their respective kingdoms and each "break a rule" of the game in their own way. | ||
{| class="sortable wikitable" | {| class="sortable wikitable" | ||
! Icon !! Name !! Effect !! | ! Icon !! Name !! Effect !! Kingdom Unlock | ||
|- | |- | ||
| [[File: | | [[File:Archaeology.png|64px|link=Archaeology]] || [[Archaeology]] || [[Graveyard|Gravediggers]] find {{ItemLink|Bonepile}}s instead of {{ItemLink|Rock}}s || {{ItemLink|Undead}}:<br>{{ItemLink|Kingdom Level}} 18 | ||
|- | |- | ||
| [[File: | | [[File:Bait.png|64px|link=Bait]] || [[Bait]] || One more {{ItemLink|Animal}} spawns each [[Morning]]. || {{ItemLink|Human}}:<br>{{ItemLink|Kingdom Level}} 10 | ||
|- | |- | ||
| [[File: | | [[File:Berry Bread.png|64px|link=Berry Bread]] || [[Berry Bread]] || 2x {{ItemLink|Berry}} to {{ItemLink|Bread}} in {{ItemLink|Bakery}}. || {{ItemLink|Human}}:<br>{{ItemLink|Kingdom Level}} 24 | ||
|- | |- | ||
| [[File: | | [[File:Better Berries.png|64px|link=Better Berries]] || [[Better Berries]] || {{ItemLink|Berry}} grant 2 [[XP]]. || {{ItemLink|Human}} :<br>{{ItemLink|Kingdom Level}} 18 | ||
|- | |- | ||
| [[File: | | [[File:Big Daddy.png|64px|link=Big Daddy]] || [[Big Daddy]] || Spawns one {{ItemLink|Bloat}} each [[Morning]], as long as there are 13 [[Rat]]s || {{ItemLink|Undead}} :<br>{{ItemLink|Kingdom Level}} 14 | ||
|- | |- | ||
| [[File: | | [[File:Bloody Mary.png|64px|link=Bloody Mary]] || [[Bloody Mary]] || {{ItemLink|Blood}} to {{ItemLink|Potion}} in {{ItemLink|Cauldron}}. {{Effect|Boost}} efficiency 100%. || {{ItemLink|Undead}} :<br>{{ItemLink|Kingdom Level}} 32 | ||
|- | |- | ||
| [[File:Bone | | [[File:Bone Growth.png|64px|link=Bone Growth]] || [[Bone Growth]] || When there is no {{ItemLink|Bonepile}}, one appears at [[Night]]. || {{ItemLink|Undead}} :<br>{{ItemLink|Kingdom Level}} 12 | ||
|- | |- | ||
| [[File: | | [[File:Bone Mill.png|64px|link=Bone Mill]] || [[Bone Mill]] || {{ItemLink|Bone}} to 2 {{ItemLink|Paper}} in {{ItemLink|Paper Mill}}. || {{ItemLink|Undead}} :<br>{{ItemLink|Kingdom Level}} 26 | ||
|- | |- | ||
| [[File: | | [[File:Booze.png|64px|link=Booze]] || [[Booze]] || 2x {{ItemLink|Wheat}} to {{ItemLink|Beer}} in {{ItemLink|Brewery}}. {{Effect|Boost}} efficiency = 150% || {{ItemLink|Human}}:<br>{{ItemLink|Kingdom Level}} 38 | ||
|- | |- | ||
| [[File: | | [[File:Bush of Life.png|64px|link=Bush of Life]] || [[Bush of Life]] || The last remaining {{ItemLink|Berry Bush}} replenishes overnight. || {{ItemLink|Human}}:<br>{{ItemLink|Kingdom Level}} 6 | ||
|- | |- | ||
| [[File: | | [[File:Cookies.png|64px|link=Cookies]] || [[Cookies]] || Increase chance for {{ItemLink|Events|World Events}}. || All kingdoms:<br>{{ItemLink|Kingdom Level}} 4 | ||
|- | |- | ||
| [[File: | | [[File:Deforestation.png|64px|link=Deforestation]] || [[Deforestation]] || {{ItemLink|Woodcutters}} are 0.2s faster for every {{ItemLink|Tree}} deposit. || {{ItemLink|Human}}:<br>{{ItemLink|Kingdom Level}} 14 | ||
|- | |- | ||
| [[File: | | [[File:Fields of Glory.png|64px|link=Fields of Glory]] || [[Fields of Glory]] || At [[Morning]]: Get 1 {{ItemLink|Faith}} for every 5 {{ItemLink|Wheat Field}}s. || {{ItemLink|Human}}:<br>{{ItemLink|Kingdom Level}} ? | ||
|- | |- | ||
| [[File: | | [[File:Fish Fillet.png|64px|link=Fish Fillet]] || [[Fish Fillet]] || Uneaten {{ItemLink|Fish}} gets cut into {{ItemLink|Meat}}. || {{ItemLink|Human}}:<br>{{ItemLink|Kingdom Level}} 30 | ||
|- | |- | ||
| [[File:Fishing | | [[File:Fishing Net.png|64px|link=Fishing Net]] || [[Fishing Net]] || {{ItemLink|Fish}} {{ItemLink|Swarm}}s stay but take longer to harvest. || {{ItemLink|Human}}:<br>{{ItemLink|Kingdom Level}} 18 | ||
|- | |- | ||
| [[File: | | [[File:Fishing Rod.png|64px|link=Fishing Rod]] || [[Fishing Rod]] || {{ItemLink|Fish}} {{ItemLink|Swarm}}s respawn faster. || {{ItemLink|Human}}:<br>{{ItemLink|Kingdom Level}} 36 | ||
|- | |- | ||
| [[File: | | [[File:Forbidden Fruit.png|64px|link=Forbidden Fruit]] || [[Forbidden Fruit]] || For every two {{ItemLink|Berry Bush}}es, a new one grows overnight! || {{ItemLink|Human}}:<br>{{ItemLink|Kingdom Level}} 12 | ||
|- | |- | ||
| [[File: | | [[File:Gold Digger.png|64px|link=Gold Digger]] || [[Gold Digger]] || The {{ItemLink|Geologist}} chance increases by 2% for every {{ItemLink|Ore}} deposit. || {{ItemLink|Human}}:<br>{{ItemLink|Kingdom Level}} 40 | ||
|- | |- | ||
| [[File: | | [[File:Greenhouse.png|64px|link=Greenhouse]] || [[Greenhouse]] || {{ItemLink|Wheat Field}}s do not rot anymore || {{ItemLink|Human}}:<br>{{ItemLink|Kingdom Level}} 22 | ||
|- | |- | ||
| [[File: | | [[File:Inheritance.png|64px|link=Inheritance]] || [[Inheritance]] || When destroying {{ItemLink|Grave}}s you find 4 {{ItemLink|Coins}}. || {{ItemLink|Undead}}:<br>{{ItemLink|Kingdom Level}} 8 | ||
|- | |- | ||
| [[File: | | [[File:Motivation.png|64px|link=Motivation]] || [[Motivation]] || For every {{ItemLink|Bonepile}}, [[Graveyard|Gravediggers]] are more likely to find something. || {{ItemLink|Undead}}:<br>{{ItemLink|Kingdom Level}} 28 | ||
|- | |- | ||
| [[File:Plague.png|64px|link=Plague]] || [[Plague]] || At [[Night]], one {{ItemLink|Rat}} spawns for every 6 {{ItemLink|Thicket}}s. || {{ItemLink|Undead}} | | [[File:Plague.png|64px|link=Plague]] || [[Plague]] || At [[Night]], one {{ItemLink|Rat}} spawns for every 6 {{ItemLink|Thicket}}s. || {{ItemLink|Undead}}:<br>{{ItemLink|Kingdom Level}} 30 | ||
|- | |- | ||
| [[File:Prohibition.png|64px|link=Prohibition]] || [[Prohibition]] || {{ItemLink|Water}} to {{ItemLink|Beer}} in {{ItemLink|Brewery}}. | | [[File:Prohibition.png|64px|link=Prohibition]] || [[Prohibition]] || {{ItemLink|Water}} to {{ItemLink|Beer}} in {{ItemLink|Brewery}}. {{Effect|Boost}} efficiency = 50%. || {{ItemLink|Human}}:<br>{{ItemLink|Kingdom Level}} 8 | ||
|- | |- | ||
| [[File:Pumpking.png|64px|link=Pumpking]] || [[Pumpking]] || {{ItemLink|Pumpkin}}s grow faster. || {{ItemLink|Undead}} | | [[File:Pumpking.png|64px|link=Pumpking]] || [[Pumpking]] || {{ItemLink|Pumpkin}}s grow faster. || {{ItemLink|Undead}}:<br>{{ItemLink|Kingdom Level}} 32 | ||
|- | |- | ||
| [[File:Punch.png|64px|link=Punch]] || [[Punch]] || {{ItemLink|Berry}} to {{ItemLink|Beer}} in {{ItemLink|Brewery}}. | | [[File:Punch.png|64px|link=Punch]] || [[Punch]] || {{ItemLink|Berry}} to {{ItemLink|Beer}} in {{ItemLink|Brewery}}. {{Effect|Boost}} efficiency = 100%. || {{ItemLink|Human}} :<br>{{ItemLink|Kingdom Level}} 32 | ||
|- | |- | ||
| [[File:Purge.png|64px|link=Purge]] || [[Purge]] || At [[Night]], gain 1 {{ItemLink|Faith}} for every 3 idle {{ItemLink|Skeleton|Workers}}. || {{ItemLink|Undead}} | | [[File:Purge.png|64px|link=Purge]] || [[Purge]] || At [[Night]], gain 1 {{ItemLink|Faith}} for every 3 idle {{ItemLink|Skeleton|Workers}}. || {{ItemLink|Undead}} :<br>{{ItemLink|Kingdom Level}} 6 | ||
|- | |- | ||
| [[File:Rat-on-a-Stick.png|64px|link=Rat-on-a-Stick]] || [[Rat-on-a-Stick]] || {{ItemLink|Rat (dead)}} and {{ItemLink|Bone}} to {{ItemLink|Candy}} in {{ItemLink|Candy Store}}. || {{ItemLink|Undead}} | | [[File:Rat-on-a-Stick.png|64px|link=Rat-on-a-Stick]] || [[Rat-on-a-Stick]] || {{ItemLink|Rat (dead)}} and {{ItemLink|Bone}} to {{ItemLink|Candy}} in {{ItemLink|Candy Store}}. || {{ItemLink|Undead}}:<br>{{ItemLink|Kingdom Level}} 24 | ||
|- | |- | ||
| [[File:Recycling.png|64px|link=Recycling]] || [[Recycling]] || The {{ItemLink|King}} summons {{ItemLink|Skeleton|Workers}} instead of generating [[Taxes]]. || {{ItemLink|Undead}} | | [[File:Recycling.png|64px|link=Recycling]] || [[Recycling]] || The {{ItemLink|King}} summons {{ItemLink|Skeleton|Workers}} instead of generating [[Taxes]]. || {{ItemLink|Undead}}:<br>{{ItemLink|Kingdom Level}} 20 | ||
|- | |- | ||
| [[File:Sacrificial Tablet.png|64px|link=Sacrificial Tablet]] || [[Sacrificial Tablet]] || [[:Category:Elementals|Elemental Units]] can equip [[Items]]. || All | | [[File:Sacrificial Tablet.png|64px|link=Sacrificial Tablet]] || [[Sacrificial Tablet]] || [[:Category:Elementals|Elemental Units]] can equip [[Items]]. || All:<br>{{ItemLink|Kingdom Level}} 16 | ||
|- | |- | ||
| [[File:Scissors.png|64px|link=Scissors]] || [[Scissors]] || When removing {{ItemLink|Thicket}}s 2 {{ItemLink|Coins}} drop. || {{ItemLink|Human}} | | [[File:Scissors.png|64px|link=Scissors]] || [[Scissors]] || When removing {{ItemLink|Thicket}}s 2 {{ItemLink|Coins}} drop. || {{ItemLink|Human}}:<br>{{ItemLink|Kingdom Level}} 12 | ||
|- | |- | ||
| [[File:Soup.png|64px|link=Soup]] || [[Soup]] || {{ItemLink|Beer}} can be eaten for 2 [[XP]] || {{ItemLink|Human}} | | [[File:Soup.png|64px|link=Soup]] || [[Soup]] || {{ItemLink|Beer}} can be eaten for 2 [[XP]] || {{ItemLink|Human}} :<br>{{ItemLink|Kingdom Level}} 28 | ||
|- | |- | ||
| [[File:Bone (relic).png|64px|link=Bone (relic)]] || [[Bone (relic)]] || Spawns 3 {{ItemLink|Bone}}s. || {{ItemLink|Undead}} | | [[File:Bone (relic).png|64px|link=Bone (relic)]] || [[Bone (relic)]] || Spawns 3 {{ItemLink|Bone}}s. || {{ItemLink|Undead}}: always | ||
|- | |- | ||
| [[File:Bush (relic).png|64px|link=Bush (relic)]] || [[Bush (relic)]] || Spawns 4 {{ItemLink|Berry Bush}}es.|| {{ItemLink|Human}} | | [[File:Bush (relic).png|64px|link=Bush (relic)]] || [[Bush (relic)]] || Spawns 4 {{ItemLink|Berry Bush}}es.|| {{ItemLink|Human}}: always | ||
|- | |- | ||
| [[File:Grave (relic).png|64px|link=Grave (relic)]] || [[Grave (relic)]] || Spawns 2 {{ItemLink|Grave}}s. || {{ItemLink|Undead}} | | [[File:Grave (relic).png|64px|link=Grave (relic)]] || [[Grave (relic)]] || Spawns 2 {{ItemLink|Grave}}s. || {{ItemLink|Undead}}: always | ||
|- | |- | ||
| [[File:Ore (relic).png|64px|link=Ore (relic)]] || [[Ore (relic)]] || Spawns 3 {{ItemLink|Ore}}s. || {{ItemLink|Human}} | | [[File:Ore (relic).png|64px|link=Ore (relic)]] || [[Ore (relic)]] || Spawns 3 {{ItemLink|Ore}}s. || {{ItemLink|Human}}: always | ||
|- | |- | ||
| [[File:Pumpkin (relic).png|64px|link=Pumpkin (relic)]] || [[Pumpkin (relic)]] || Spawns 3 {{ItemLink|Pumpkin}}s. || {{ItemLink|Undead}} | | [[File:Pumpkin (relic).png|64px|link=Pumpkin (relic)]] || [[Pumpkin (relic)]] || Spawns 3 {{ItemLink|Pumpkin}}s. || {{ItemLink|Undead}}: always | ||
|- | |- | ||
| [[File:Rock (relic).png|64px|link=Rock (relic)]] || [[Rock (relic)]] || Spawns 4 {{ItemLink|Rock}}s.|| All | | [[File:Rock (relic).png|64px|link=Rock (relic)]] || [[Rock (relic)]] || Spawns 4 {{ItemLink|Rock}}s.|| All: always | ||
|- | |- | ||
| [[File:Tree (relic).png|64px|link=Tree (relic)]] || [[Tree (relic)]] || Spawns 5 {{ItemLink|Tree}}s. || {{ItemLink|Human}} | | [[File:Tree (relic).png|64px|link=Tree (relic)]] || [[Tree (relic)]] || Spawns 5 {{ItemLink|Tree}}s. || {{ItemLink|Human}}: always | ||
|- | |- | ||
| [[File:Sweet Tooth.png|64px|link=Sweet Tooth]] || [[Sweet Tooth]] || {{ItemLink|Candy}} grant 4 [[XP]]. || {{ItemLink|Undead}} | | [[File:Sweet Tooth.png|64px|link=Sweet Tooth]] || [[Sweet Tooth]] || {{ItemLink|Candy}} grant 4 [[XP]]. || {{ItemLink|Undead}}:<br>{{ItemLink|Kingdom Level}} 34 | ||
|- | |- | ||
| [[File:Wilderness.png|64px|link=Wilderness]] || [[Wilderness]] || At [[Night]], one {{ItemLink|Animal}} spawns for every 8 {{ItemLink|Thicket}}s. || {{ItemLink|Human}} | | [[File:Wilderness.png|64px|link=Wilderness]] || [[Wilderness]] || At [[Night]], one {{ItemLink|Animal}} spawns for every 8 {{ItemLink|Thicket}}s. || {{ItemLink|Human}}:<br>{{ItemLink|Kingdom Level}} 26 | ||
|- | |- | ||
| [[File:Zombie (relic).png|64px|link=Zombie (relic)]] || [[Zombie (relic)]] || Spawns one {{ItemLink|Carrier}}. || {{ItemLink|Undead}} | | [[File:Zombie (relic).png|64px|link=Zombie (relic)]] || [[Zombie (relic)]] || Spawns one {{ItemLink|Carrier}}. || {{ItemLink|Undead}}:<br>{{ItemLink|Kingdom Level}} 10 | ||
|} | |} | ||
| Line 251: | Line 249: | ||
! Icon !! Name !! Effect !! Requirements !! Who benefits | ! Icon !! Name !! Effect !! Requirements !! Who benefits | ||
|- | |- | ||
| [[File:Heavenly Harp.png|64px|link= Heavenly Harp]] || [[Heavenly Harp]] || +30% {{ItemLink|Area}} for {{ItemLink| | | [[File:Heavenly Harp.png|64px|link= Heavenly Harp]] || [[Heavenly Harp]] || +30% {{ItemLink|Area}} for {{ItemLink|Light}} attacks || {{ItemLink|Selene}} || [[Monk]], [[Selene]] | ||
|- | |- | ||
| [[File:Holy_Light.png|64px|link= Holy Light]] || [[Holy Light]] || +100% {{ItemLink| | | [[File:Holy_Light.png|64px|link= Holy Light]] || [[Holy Light]] || +100% {{ItemLink|Light}} against {{effect|Taunted}} || {{ItemLink|Swordsman}} || [[Monk]] | ||
|- | |- | ||
| [[File:Trap.png|64px|Link = Trap]] || [[Trap]] || Increase the duration of {{Effect|Freeze}} by 2s || {{ItemLink|Selene}} || [[Selene]] [[Frost Mage]] [[Ice Elemental]] | | [[File:Trap.png|64px|Link = Trap]] || [[Trap]] || Increase the duration of {{Effect|Freeze}} by 2s || {{ItemLink|Selene}} || [[Selene]] [[Frost Mage]] [[Ice Elemental]] | ||
Latest revision as of 15:01, 27 June 2026
Relics are a game mechanic of Super Fantasy Kingdom. They can be acquired from bosses, Armory Outpost, or provoke spots on the map. Relics effect all units which they aplpy to unlike
Items which only apply to the unit they are equipped to.
See Units relics for a table for all relics the units benefit from.
From Boss
| Icon | Name | Effect | Requirements | Who benefits |
|---|---|---|---|---|
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Acid | -10% |
Ghost, Leechmother, Lizard | |
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Blind Love | Increase |
||
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Blood Poisoning | Hitting a Bleeding Target with |
||
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Bloody Knife | Increase effect of blood burst by 10% | ||
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Burning Book | Burn deals 1 more damage per tick. | ||
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Charge | Increases |
All | |
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Conductor | Hitting wet targets with |
||
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Cover Fire | Reduce |
||
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Crimson Heart | Units can still attack when their |
Player | |
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Destiny | On |
Units with | |
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Dice | First reroll per day is free | Player | |
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Disease | On first death: Boost the Unit with the highest XP | ||
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Duck | Increases |
||
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Eagle Eye | +30% |
||
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Eclipse | Increase effect of Fatigue by 20% | ||
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Enlightenment | Increase Radiance effect by 10% each time it stacks. | ||
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Fangs | +30% |
||
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Feasting | On kill: |
||
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Flame Shock | Increase |
All | |
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Frost Arrows | All | ||
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Gas Cloud | Burn also ignites all Poisoned stacks for 100% damage | ||
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Greatshield | Units with |
All Units with | |
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Hellfire | Reduce Burn duration by 66% but doubles the damage. | ||
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Hidden Blade | Increase |
||
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Holy Water | All | ||
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Honey Dipper | Increase |
All | |
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Hourglass | Reduce |
All | |
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Hurry | Monsters with Weakness are 40% faster | ||
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Hydro Power | Increase effect of Wet by 25% | ||
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Ice Breaker | When Freeze runs out, it deals 1x Power | ||
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Knock Knock | +50% |
All | |
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Lacerate | Reduce |
All Units that apply Bleeding | |
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Lightning Rod | Increase effect of Shock by 20% | All Units that apply Shock | |
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Lute | All: 100% |
All Units that apply Sleeping | |
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Madness | Monsters with Fear have their |
All Units that apply Fear | |
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Magic Beans | Monsters do not get angry after hitting a unit. | ||
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Metal Arrows | Increase |
All | |
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Mug of Joy | First Boost per day is free | All Units | |
| Necronomicon | Barrier can now stack. | All Units that apply Barrier | ||
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Polishing | |||
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Ragefire Gauntlet | |||
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Scroll of Darkness | Increase |
All Units that apply Fatigue | |
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Scroll of Fire | Increase |
All Units that apply Burn | |
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Scroll of Ice | Increase |
All Units that apply Freeze | |
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Scroll of Thunder | Increase |
All Units that apply Shock | |
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Scroll of Water | Increase |
All Units that apply Wet | |
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Sky Shield | Rejuvenate regenerates |
||
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Sleep Powder | Sleep all in a 50m radius whenever a Unit dies | ||
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Slippery Slope | |||
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Snow Globe | All: +50 |
All Units that apply Freeze | |
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Staff of Life | Increase effect of Rejuvenate by 1. | All Units that apply Rejuvenate | |
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Thick Skin | All Units with | ||
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Thorny Whip | Applying Weakness to a Stunned target deals 25 |
||
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Unique Horn | +50% |
All | |
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Viper's Kiss | Poisoned also reduces |
||
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Weak Spot | Reduce |
All Units that apply Bleeding | |
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Wrench | Repair the |
Kingdom Combat Relics
Kingdom Combat Relics have no Unit requirements and are always in the pool in their respective kingdoms. They can be acquired in the other kingdom, either from the File:Black Market.png Black Market or by Examining them in their respective kingdoms.
| Icon | Name | Effect | Which Kingdom | Who benefits |
|---|---|---|---|---|
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Amulet of the Dead | Spawn a zombie Minion when killing a Fatigued target. | All Units that apply Fatigue | |
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Hungry Shield | +50% |
All Units with | |
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Metal Mage | +30% |
All |
Amaya's Kingdom Relics
Amaya's Kingdom Relics are only available in their respective kingdoms and each "break a rule" of the game in their own way.
Dungeon Relics
Dungeon Relics have no unit requirements and are found as a reward from dungeons.
| Icon | Name | Effect | Which dungeon |
|---|---|---|---|
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Fire in a Bottle | Burn targets in a 20m radius whenever a |
|
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Fire Shield | Units with |
|
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Unholy Aura | Monsters are 20% slower. | |
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Glasses | Increase |
History
Game history
This section is about how features of the game have changed. The listed features may not be in the game anymore.
Some relics have since been removed since they were added to the game
Removed Relics
| Icon | Name | Effect | Requirements | Who benefits |
|---|---|---|---|---|
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Heavenly Harp | +30% |
Monk, Selene | |
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Holy Light | +100% |
Monk | |
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Trap | Increase the duration of Freeze by 2s | Selene Frost Mage Ice Elemental |
Removed Generic Relics
Generic Relics had no unit requirements and could also be Obtained from World Events.
| Icon | Name | Effect |
|---|---|---|
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Armor | |
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Bow | |
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Cloak | |
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Helmet | |
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Knife | |
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Shield | |
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Staff | |
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Sword |




















































































































