Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.

Relics: Difference between revisions

From Super Fantasy Kingdom Official Wiki
Update first few relics, grammar, consistency
changed poison to in game name: poisoned or toxic, whichever one applies
 
(21 intermediate revisions by 2 users not shown)
Line 3: Line 3:
| image = relic.png
| image = relic.png
}}
}}
'''Relics''' are a game mechanic of [[Super Fantasy Kingdom]]. They can be acquired from [[bosses]], Armory [[Outpost]], or provoke spots on the map.
'''Relics''' are a game mechanic of [[Super Fantasy Kingdom]]. They can be acquired from [[bosses]], Armory [[Outpost]], or provoke spots on the map. Relics effect all units which they aplpy to unlike {{ItemLink|Items|image=Ring.png}} which only apply to the unit they are equipped to.


See [[Units relics]] for a table for all relics the units benefit from.
See [[Units relics]] for a table for all relics the units benefit from.
Line 11: Line 11:
! Icon !! Name !! Effect !! Requirements !! Who benefits
! Icon !! Name !! Effect !! Requirements !! Who benefits
|-
|-
| [[File:Acid.png|64px|link=Acid]] || [[Acid]] || -10% {{stat|pd|Physical Defense}} for each stack of {{effect|Poison}} || {{ItemLink|Ghost}} || [[Ghost]], [[Leechmother]], [[Lizard]]
| [[File:Acid.png|64px|link=Acid]] || [[Acid]] || -10% {{stat|pd|Physical Defense}} for each stack of {{effect|Poisoned}} || {{ItemLink|Ghost}} || [[Ghost]], [[Leechmother]], [[Lizard]]
|-
|-
| [[File:Blind Love.png|64px|link=Blind Love]] || [[Blind Love]] || Increase range of charmed monsters by 100% || {{ItemLink|Succubus}} ||  
| [[File:Blind Love.png|64px|link=Blind Love]] || [[Blind Love]] || Increase {{stat|ra|Range}} of {{effect|charm|Charmed}} [[Monsters]] by 100% || {{ItemLink|Succubus}} ||  
|-
|-
| [[File:Blood Poisoning.png|64px|link=Blood Poisoning]] || [[Blood Poisoning]] || Hitting a {{Effect|Bleeding}} Target with {{ItemLink|Poison}} applies one stack of {{Effect|poison}} || {{ItemLink|Leech}} ||  
| [[File:Blood Poisoning.png|64px|link=Blood Poisoning]] || [[Blood Poisoning]] || Hitting a {{Effect|Bleeding}} Target with {{ItemLink|Toxic}} applies one stack of {{Effect|poisoned}} || {{ItemLink|Leech}} ||  
|-
|-
| [[File:Bloody_Knife.png|64px|Link=Bloody Knife]] || [[Bloody Knife]] || Increase effect of blood burst by 10% || {{ItemLink|Archer}} ||  
| [[File:Bloody_Knife.png|64px|Link=Bloody Knife]] || [[Bloody Knife]] || Increase effect of blood burst by 10% || {{ItemLink|Archer}} ||  
Line 21: Line 21:
| [[File:Burning Book.png|64px|Link = Burning Book]] || [[Burning Book]] || Burn deals 1 more damage per tick. || {{ItemLink|Jester}} ||
| [[File:Burning Book.png|64px|Link = Burning Book]] || [[Burning Book]] || Burn deals 1 more damage per tick. || {{ItemLink|Jester}} ||
|-
|-
| [[File:Charge.png|64px|link=Charge]] || [[Charge]] || Increases {{stat|sp|Speed}} by 30% for {{movementDisplay|Cavalry}} [[Units]]. || {{ItemLink|Headless}} ||  
| [[File:Charge.png|64px|link=Charge]] || [[Charge]] || Increases {{stat|sp|Speed}} by 30% for {{ItemLink|Cavalry}} [[Units]]. || {{ItemLink|Headless}} || All {{ItemLink|Cavalry}} [[Units]]
|-
|-
| [[File:Conductor.png|64px|link=Conductor]] || [[Conductor]] || Hitting {{effect|wet}} targets with {{ItemLink|Electric}} attack applies {{effect|shock}} to surrounding targets || {{ItemLink|Runescribe}} ||  
| [[File:Conductor.png|64px|link=Conductor]] || [[Conductor]] || Hitting {{effect|wet}} targets with {{ItemLink|Electric}} attack applies {{effect|shock}} to surrounding targets || {{ItemLink|Runescribe}} ||  
Line 28: Line 28:
|-
|-
| [[File:Crimson Heart.png|64px|link=Crimson Heart]] || [[Crimson Heart]] || [[Units]] can still attack when their {{stat|ma|Mana}} is not full. || {{ItemLink|Devil}} || Player
| [[File:Crimson Heart.png|64px|link=Crimson Heart]] || [[Crimson Heart]] || [[Units]] can still attack when their {{stat|ma|Mana}} is not full. || {{ItemLink|Devil}} || Player
|-
| [[File:Destiny.png|64px|link=Destiny]] || [[Destiny]] || On {{stat|cr|Crit}}: Apply {{Effect|Radiance}}. || {{ItemLink|Angel}} || Units with {{stat|cr|Crit}}
|-
|-
| [[File:Dice.png|64px|link=Dice]] || [[Dice]] || First reroll per day is free || {{ItemLink|Djinn}} || Player
| [[File:Dice.png|64px|link=Dice]] || [[Dice]] || First reroll per day is free || {{ItemLink|Djinn}} || Player
|-
|-
| [[File:Disease.png|64px|link=Disease]] || [[Disease]] || On first death: Boost the [[Unit]] with the highest [[XP]] || {{ItemLink|Ghoul}} ||  
| [[File:Disease.png|64px|link=Disease]] || [[Disease]] || On first death: {{Effect|Boost}} the [[Unit]] with the highest [[XP]] || {{ItemLink|Ghoul}} ||  
|-
|-
| [[File:Duck.png|64px|link=Duck]] || [[Duck]] || Increases {{stat|sp|Speed}} by 30% for {{movementDisplay|Airborne}} [[Units]]. || {{ItemLink|Griffin}} ||  
| [[File:Duck.png|64px|link=Duck]] || [[Duck]] || Increases {{stat|sp|Speed}} by 30% for {{movementDisplay|Airborne}} [[Units]]. || {{ItemLink|Griffin}} ||  
Line 45: Line 47:
| [[File:Feasting.png|64px|link=Feasting]] || [[Feasting]] || On kill: {{stat|dm|Damage}} units heal by 10 {{stat|hp|Health}} || {{ItemLink|Abomination}} ||
| [[File:Feasting.png|64px|link=Feasting]] || [[Feasting]] || On kill: {{stat|dm|Damage}} units heal by 10 {{stat|hp|Health}} || {{ItemLink|Abomination}} ||
|-
|-
| [[File:Flame Shock.png|64px|link=Flame Shock]] || [[Flame Shock]] || Increase firelement by 50% against shocked tartgets. || {{ItemLink|Miner}} ||  
| [[File:Flame Shock.png|64px|link=Flame Shock]] || [[Flame Shock]] || Increase {{ItemLink|Fire}} by 50% against {{Effect|Shock}}ed targets. || {{ItemLink|Miner}} || All [[File:Fire.png|16px]] [[:Category:Fire elements|Fire Element Units]]
|-
|-
| [[File:Frost_Arrows.png|64px|link=Frost Arrows]] || [[Frost Arrows]] ||{{ItemLink|Ranged}}{{stat|dm|Damage}} apply {{effect|Freeze}} || {{ItemLink|Halfling}} || All {{ItemLink|Ranged}} Units
| [[File:Frost_Arrows.png|64px|link=Frost Arrows]] || [[Frost Arrows]] ||[[File:Ranged.png|16px]][[:Category:Ranged_attacking|Ranged Units]] apply {{effect|Freeze}} || {{ItemLink|Halfling}} || All [[File:Ranged.png|16px]][[:Category:Ranged_attacking|Ranged Units]]
|-
|-
| [[File:Gas_Cloud.png|64px|link=Gas Cloud]] || [[Gas Cloud]] || {{Effect|Burn}} also ignites all {{Effect|Poison}} stacks for 100% damage|| {{ItemLink|Shroom}} ||  
| [[File:Gas_Cloud.png|64px|link=Gas Cloud]] || [[Gas Cloud]] || {{Effect|Burn}} also ignites all {{Effect|Poisoned}} stacks for 100% damage|| {{ItemLink|Shroom}} ||  
|-
|-
| [[File:Greatshield.png|64px|link=Greatshield]] || [[Greatshield]] || Unis with shield push monsters 30% further || {{ItemLink|Swordsman}} ||
| [[File:Greatshield.png|64px|link=Greatshield]] || [[Greatshield]] || [[Units]] with {{stat|sh|Shield}} push monsters 30% further || {{ItemLink|Swordsman}} || All [[Units]] with {{stat|sh|Shield}}
|-
|-
| [[File:Hellfire.png|64px|link=Hellfire]] || [[Hellfire]] || Reduce Burn duration by 66% but doubles the damage. || {{ItemLink|Jailer}} ||  
| [[File:Hellfire.png|64px|link=Hellfire]] || [[Hellfire]] || Reduce {{Effect|Burn}} duration by 66% but doubles the damage. || {{ItemLink|Jailer}} ||  
|-
|-
| [[File:Hidden Blade.png|64px|link=Hidden Blade]] || [[Hidden Blade]] || Increase critical damage by 50%. || {{ItemLink|Rogue}} ||  
| [[File:Hidden Blade.png|64px|link=Hidden Blade]] || [[Hidden Blade]] || Increase {{stat|cr|Critical}} damage by 50%. || {{ItemLink|Rogue}} ||  
|-
|-
| [[File:Holy_Water.png|64px|link=Holy Water]] || [[Holy Water]] || {{ItemLink|Holy}} also applies {{effect|wet}} || {{ItemLink|Monk}} ||  
| [[File:Holy_Water.png|64px|link=Holy Water]] || [[Holy Water]] || {{ItemLink|Light}} also applies {{effect|Wet}} || {{ItemLink|Monk}} || All [[File:Light.png|16px]][[:Category:Light elements|Light Element Units]]
|-
|-
| [[File:Honey Dipper.png|64px|link=Honey Dipper]] || [[Honey Dipper]] || Increase crit by 50% for summoner units || {{ItemLink|Bee}} ||
| [[File:Honey Dipper.png|64px|link=Honey Dipper]] || [[Honey Dipper]] || Increase {{stat|cr|Critical Chance}} by 50% for {{ItemLink|Summoner}} [[Units]] || {{ItemLink|Bee}} || All {{ItemLink|Summoner}} [[Units]]
|-
|-
| [[File:Hourglass.png|64px|link=Hourglass]] || [[Hourglass]] || Reduce cd by 25% for magic units || {{ItemLink|Lich}} ||
| [[File:Hourglass.png|64px|link=Hourglass]] || [[Hourglass]] || Reduce {{stat|cd|Cooldown}} by 25% for {{ItemLink|Magic|}} [[Units]] || {{ItemLink|Lich}} || All {{ItemLink|Magic}} [[Units]]
|-
|-
| [[File:Hurry.png|64px|link=Hurry]] || [[Hurry]] || Monsters with Weakness are 40% faster || {{ItemLink|Observer}} ||
| [[File:Hurry.png|64px|link=Hurry]] || [[Hurry]] || Monsters with {{effect|Weakness}} are 40% faster || {{ItemLink|Observer}} ||
|-
|-
| [[File:Hydro Power.png|64px|link=Hydro Power]] || [[Hydro Power]] || Increase effect of wet by 25% || {{ItemLink|Magus}} ||
| [[File:Hydro Power.png|64px|link=Hydro Power]] || [[Hydro Power]] || Increase effect of {{effect|Wet}} by 25% || {{ItemLink|Magus}} ||
|-
|-
| [[File:Ice Breaker.png|64px|link=Ice Breaker]] || [[Ice Breaker]] || When Freeze runs out, it deals 1x Power || {{ItemLink|Frost Mage}} ||
| [[File:Ice Breaker.png|64px|link=Ice Breaker]] || [[Ice Breaker]] || When {{effect|Freeze}} runs out, it deals 1x Power || {{ItemLink|Frost Mage}} ||
|-
|-
| [[File:Knock_Knock.png|64px|link=Knock Knock]] || [[Knock Knock]] || +50% knockback force for infantry units. || {{ItemLink|Satyr}} ||  
| [[File:Knock_Knock.png|64px|link=Knock Knock]] || [[Knock Knock]] || +50% {{stat|kb|Knockback}} force for {{ItemLink|Infantry|}} [[Units]]. || {{ItemLink|Satyr}} || All {{ItemLink|Infantry|}} [[Units]]
|-
|-
| [[File:Lacerate.png|64px|link=Lacerate]] || [[Lacerate]] || Reduce {{stat|sp}} of {{Effect|Bleeding}} targets by 20%  || {{ItemLink|Werewolf}} ||  
| [[File:Lacerate.png|64px|link=Lacerate]] || [[Lacerate]] || Reduce {{stat|sp|Speed}} of {{Effect|Bleeding}} targets by 20%  || {{ItemLink|Werewolf}} || All [[:Effect#Bleeding|Units that apply Bleeding]]
|-
|-
| [[File:Lightning Rod.png|64px|link=Lightning Rod]] || [[Lightning Rod]] || Increase effect of Shock by 20% || {{ItemLink|Stormcaller}} ||  
| [[File:Lightning Rod.png|64px|link=Lightning Rod]] || [[Lightning Rod]] || Increase effect of {{effect|Shock}} by 20% || {{ItemLink|Stormcaller}} || All [[:Effect#Shock|Units that apply Shock]]
|-
|-
| [[File:Lute.png|64px|link=Lute]] || [[Lute]] || All: 100% crit against sleeping targets. || {{ItemLink|Bard}} ||  
| [[File:Lute.png|64px|link=Lute]] || [[Lute]] || All: 100% {{stat|cr|Critical Chance}} against {{effect|Sleep}}ing targets. || {{ItemLink|Bard}} || All [[:Effect#Sleep|Units that apply Sleeping]]
|-
|-
| [[File:Madness.png|64px|link=Madness]] || [[Madness]] || Monsters with Fear have their armor resistance halved. || {{ItemLink|Banshee}} ||  
| [[File:Madness.png|64px|link=Madness]] || [[Madness]] || Monsters with {{effect|Fear}} have their {{Stat|pd|Armor}} and {{Stat|md|Resistance}} halved. || {{ItemLink|Banshee}} || All [[:Effect#Fear|Units that apply Fear]]
|-
|-
| [[File:Magic_Beans.png|64px|link=Magic Beans]] || [[Magic Beans]] || Monsters do not get angry after hitting a unit. || {{ItemLink|Dryad}} ||
| [[File:Magic_Beans.png|64px|link=Magic Beans]] || [[Magic Beans]] || Monsters do not get angry after hitting a unit. || {{ItemLink|Dryad}} ||
|-
|-
| [[File:Metal_Arrows.png|64px|link=Metal Arrows]] || [[Metal Arrows]] ||Increase Pierce by 1 for ranged units. || {{ItemLink|Crossbowman}} ||
| [[File:Metal_Arrows.png|64px|link=Metal Arrows]] || [[Metal Arrows]] ||Increase {{Stat|pi|Piercing}} by 1 for {{ItemLink|Ranged}} [[Units]]. || {{ItemLink|Crossbowman}} || All {{ItemLink|Ranged}} [[Units]] with {{Stat|pi|Piercing}}
|-
|-
| [[File:Mug_of_Joy.png|64px|link=Mug of Joy]] || [[Mug of Joy]] || First boost per day is Free|| {{ItemLink|Marksman}} ||  
| [[File:Mug_of_Joy.png|64px|link=Mug of Joy]] || [[Mug of Joy]] || First {{Effect|Boost}} per day is free|| {{ItemLink|Marksman}} || All [[Units]]
|-
|-
| [[File:Necronomicon.png|64px|link=Necronomicon]] || [[Necronomicon]] || Barrier can now stack. || {{ItemLink|Deathpriest}} ||  
| [[File:Necronomicon.png|64px|link=Necronomicon]] || [[Necronomicon]] || {{Effect|Barrier}} can now stack. || {{ItemLink|Deathpriest}} || All [[:Effect#Barrier|Units that apply Barrier]]
|-
|-
| [[File:Polishing.png|64px|link=Polishing]] || [[Polishing]] || Overshield increases maximum shield instead. || {{ItemLink|Flamewalker}} ||
| [[File:Polishing.png|64px|link=Polishing]] || [[Polishing]] || {{ItemLink|Overshield}} increases maximum {{Stat|sh|Shield}} instead. || {{ItemLink|Flamewalker}} ||
|-
|-
| [[File:Ragefire Gauntlet.png|64px|link=Ragefire Gauntlet]] || [[Ragefire Gauntlet]] ||infantry damage with full rage apply Burn.|| {{ItemLink|Berserk}} ||  
| [[File:Ragefire Gauntlet.png|64px|link=Ragefire Gauntlet]] || [[Ragefire Gauntlet]] ||{{stat|dm|Damage}} by {{ItemLink|Infantry}} [[Units]] with full {{stat|rg|Rage}} apply {{Effect|Burn}}.|| {{ItemLink|Berserk}} ||  
|-
|-
| [[File:Scroll of Darkness.png|64px|link=Scroll of Darkness]] || [[Scroll of Darkness]] || Increase duration of {{effect|Fatigue}} by 4s|| {{ItemLink|Dark Elemental}} ||
| [[File:Scroll of Darkness.png|64px|link=Scroll of Darkness]] || [[Scroll of Darkness]] || Increase {{stat|du|Duration}} of {{effect|Fatigue}} by 4s|| {{ItemLink|Dark Elemental}} || All [[:Effect#Fatigue|Units that apply Fatigue]]
|-
|-
| [[File:Scroll of Fire.png|64px|link=Scroll of Fire]] || [[Scroll of Fire]] || Increase duration of {{effect|Burn}} by 4s|| {{ItemLink|Fire Elemental}} ||
| [[File:Scroll of Fire.png|64px|link=Scroll of Fire]] || [[Scroll of Fire]] || Increase {{stat|du|Duration}} of {{effect|Burn}} by 4s|| {{ItemLink|Fire Elemental}} || All [[:Effect#Burn|Units that apply Burn]]
|-
|-
| [[File:Scroll of Ice.png|64px|link=Scroll of Ice]] || [[Scroll of Ice]] || Increase duration of {{effect|Freeze}} by 4s|| {{ItemLink|Ice Elemental}} ||
| [[File:Scroll of Ice.png|64px|link=Scroll of Ice]] || [[Scroll of Ice]] || Increase {{stat|du|Duration}} of {{effect|Freeze}} by 3s|| {{ItemLink|Ice Elemental}} || All [[:Effect#Freeze|Units that apply Freeze]]
|-
|-
| [[File:Scroll of Thunder.png|64px|link=Scroll of Thunder]] || [[Scroll of Thunder]] || Increase duration of {{effect|Shock}} by 4s || {{ItemLink|Lightning Elemental}} ||
| [[File:Scroll of Thunder.png|64px|link=Scroll of Thunder]] || [[Scroll of Thunder]] || Increase {{stat|du|Duration}} of {{effect|Shock}} by 5s || {{ItemLink|Lightning Elemental}} || All [[:Effect#Shock|Units that apply Shock]]
|-
|-
| [[File:Scroll of Water.png|64px|link=Scroll of Water]] || [[Scroll of Water]] || Increase duration of {{effect|Wet}} by 4s|| {{ItemLink|Water Elemental}} ||
| [[File:Scroll of Water.png|64px|link=Scroll of Water]] || [[Scroll of Water]] || Increase {{stat|du|Duration}} of {{effect|Wet}} by 5s|| {{ItemLink|Water Elemental}} || All [[:Effect#Wet|Units that apply Wet]]
|-
|-
| [[File:Sky Shield.png|64px|link=Sky Shield]] || [[Sky Shield]] || Rejuvenate regenerates shield instead. || {{ItemLink|Paladin}} ||
| [[File:Sky Shield.png|64px|link=Sky Shield]] || [[Sky Shield]] || {{effect|Rejuvenate}} regenerates {{stat|sh|Shield}} instead. || {{ItemLink|Paladin}} ||
|-
|-
| [[File:Sleep Powder.png|64px|Link=Sleep Powder]] || [[Sleep Powder]] || {{Effect|Sleep}} all in a 50m radius whenever a unit dies|| {{ItemLink|Shaman}} ||
| [[File:Sleep Powder.png|64px|Link=Sleep Powder]] || [[Sleep Powder]] || {{Effect|Sleep}} all in a 50m radius whenever a [[Unit]] dies|| {{ItemLink|Shaman}} ||
|-
|-
| [[File:Slippery Slope.png|64px|link=Slippery Slope]] || [[Slippery Slope]] || Knockback resistance of wet targets reduced by 50% || {{ItemLink|Colossus}} ||
| [[File:Slippery Slope.png|64px|link=Slippery Slope]] || [[Slippery Slope]] || {{stat|kb|Knockback}} resistance of {{effect|Wet}} targets reduced by 50% || {{ItemLink|Colossus}} ||
|-
|-
| [[File:Snow Globe.png|64px|link=Snow Globe]] || [[Snow Globe]] || All: +50 crit against Freeze targets. || {{ItemLink|Yeti}} ||
| [[File:Snow Globe.png|64px|link=Snow Globe]] || [[Snow Globe]] || All: +50 {{stat|cr|Critical Chance}} against {{effect|Freeze}} targets. || {{ItemLink|Yeti}} || All [[:Effect#Freeze|Units that apply Freeze]]
|-
|-
| [[File:Staff_of_Life.png|64px|link=Staff of Life]] || [[Staff of Life]] || Increase effect of {{Effect|Rejuvenation}} by 1. || {{ItemLink|Pixie}} ||
| [[File:Staff_of_Life.png|64px|link=Staff of Life]] || [[Staff of Life]] || Increase effect of {{Effect|Rejuvenate}} by 1. || {{ItemLink|Pixie}} || All [[:Effect#Rejuvenate|Units that apply Rejuvenate]]
|-
|-
| [[File:Thick Skin.png|64px|link=Thick Skin]] || [[Thick Skin]] || Rage can reduce damage by upto 50% || {{ItemLink|Troll}} ||  
| [[File:Thick Skin.png|64px|link=Thick Skin]] || [[Thick Skin]] || {{stat|rg|Rage}} also reduces incoming {{stat|dm|Damage}} by up to 25% || {{ItemLink|Troll}} || All [[Units]] with {{stat|rg|Rage}}
|-
|-
| [[File:Thorny_Whip.png|64px|link=Thorny Whip]] || [[Thorny Whip]] || Applying {{Effect|Weakness}} to a target with {{effect|stunned}} target deals 25 {{ItemLink|damage}} || {{ItemLink|Dryad}} ||  
| [[File:Thorny_Whip.png|64px|link=Thorny Whip]] || [[Thorny Whip]] || Applying {{Effect|Weakness}} to a {{effect|Stun}}ned target deals 25 {{stat|dm|Damage}} || {{ItemLink|Treant}} ||  
|-
|-
| [[File:Unique Horn.png|64px|link=Unique Horn]] || [[Unique Horn]] || +50% knockback force for cavalry units. || {{ItemLink|Jouster}} ||  
| [[File:Unique Horn.png|64px|link=Unique Horn]] || [[Unique Horn]] || +50% {{stat|kb|Knockback}} force for {{ItemLink|Cavalry}} [[Units]]. || {{ItemLink|Jouster}} || All {{ItemLink|Cavalry}} [[Units]]
|-
|-
| [[File:Viper's_Kiss.png|64px|link=Viper's Kiss]] || [[Viper's Kiss]] || {{Effect|Poison}} also reduces {{stat|sp|movement}} by 20% || {{ItemLink|Dinosaur}} ||  
| [[File:Viper's_Kiss.png|64px|link=Viper's Kiss]] || [[Viper's Kiss]] || {{Effect|Poisoned}} also reduces {{stat|sp|Movement Speed}} by 20% || {{ItemLink|Dinosaur}} ||  
|-
|-
| [[File:Weak Spot.png|64px|link=Weak Spot]] || [[Weak Spot]] || Reduce armor of bleeding targets by 50% || {{ItemLink|Dancer}} ||  
| [[File:Weak Spot.png|64px|link=Weak Spot]] || [[Weak Spot]] || Reduce {{stat|pd|Armor}} of {{Effect|Bleeding}} targets by 50% || {{ItemLink|Dancer}} || All [[:Effect#Bleeding|Units that apply Bleeding]]
|-
|-
| [[File:Wrench.png|64px|Link=Wrench]] || [[Wrench]] || Repair the wall for 5 wallhp every 5s. || {{ItemLink|Mechanic}} ||  
| [[File:Wrench.png|64px|Link=Wrench]] || [[Wrench]] || Repair the {{ItemLink|Walls}} for 5 {{stat|fh|Fortification Health}} every 5s. || {{ItemLink|Mechanic}} ||  
|-
|-
|}
|}
Line 127: Line 129:


== Kingdom Combat Relics==
== Kingdom Combat Relics==
Kingdom Combat Relics have no unit requirements and are always in the pool in their respective kingdoms.
Kingdom Combat Relics have no [[Unit]] requirements and are always in the pool in their respective kingdoms. They can be acquired in the other kingdom, either from the {{ItemLink|Black Market}} or by [[Examining]] them in their respective kingdoms.
{| class="sortable wikitable"
{| class="sortable wikitable"
! Icon !! Name !! Effect !! Which Kingdom
! Icon !! Name !! Effect !! Which Kingdom !! Who benefits
|-
|-
| [[File:Amulet of the Dead.png|64px|link=Amulet of the Dead]] || [[Amulet of the Dead]] || Spawn a zombie minion when killing a fatigued target. || {{ItemLink|Undead}}  
| [[File:Amulet of the Dead.png|64px|link=Amulet of the Dead]] || [[Amulet of the Dead]] || Spawn a zombie [[Minion]] when killing a {{Effect|Fatigue|Fatigued}} target. || {{ItemLink|Undead}} || All [[:Effect#Fatigue|Units that apply Fatigue]]
|-
|-
| [[File:Destiny.png|64px|link=Destiny]] || [[Destiny]] || On crit: Apply Radiance. || {{ItemLink|Human}}
| [[File:Hungry Shield.png|64px|link=Hungry Shield]] || [[Hungry Shield]] ||+50% {{stat|pw|Power}} for 5s when blocking a [[Monsters|Monster]]. || {{ItemLink|Human}} || All [[Units]] with {{stat|sh|Shield}}
|-
|-
| [[File:Hungry_Shield.png|64px|link=Hungry Shield]] || [[Hungry Shield]] ||+25 % {{stat|pw}} for 5s when blocking an monster. || {{ItemLink|Human}}  
| [[File:Metal Mage.png|64px|link=Metal Mage]] || [[Metal Mage]] || +30% {{stat|pw|Power}} for {{ItemLink|Magic}} [[Units]] with {{Stat|sh|Shield}}  || {{ItemLink|Human}} || All {{ItemLink|Magic}} [[Units]] with {{stat|sh|Shield}}
|-
| [[File:Metal_Mage.png|64px|link=Metal Mage]] || [[Metal Mage]] || +30% {{stat|pw}} for {{ItemLink|Magic}} with {{Stat|sh|shield}}  || {{ItemLink|Human}}  
|}
|}


Line 143: Line 143:
Amaya's Kingdom Relics are only available in their respective kingdoms and each "break a rule" of the game in their own way.
Amaya's Kingdom Relics are only available in their respective kingdoms and each "break a rule" of the game in their own way.
{| class="sortable wikitable"
{| class="sortable wikitable"
! Icon !! Name !! Effect !! Which Kingdom
! Icon !! Name !! Effect !! Kingdom Unlock
|-
| [[File:Archaeology.png|64px|link=Archaeology]] || [[Archaeology]] || Gravediggers find bonepiles instead of rocks || {{ItemLink|Undead}}
|-
|-
| [[File:Bait.png|64px|link=Bait]] || [[Bait]] || One more animal spawns each morning. || {{ItemLink|Human}}  
| [[File:Archaeology.png|64px|link=Archaeology]] || [[Archaeology]] || [[Graveyard|Gravediggers]] find {{ItemLink|Bonepile}}s instead of {{ItemLink|Rock}}s || {{ItemLink|Undead}}:<br>{{ItemLink|Kingdom Level}} 18
|-
|-
| [[File:Berry Bread.png|64px|link=Berry Bread]] || [[Berry Bread]] || 2x berry to bread in Bakery. || {{ItemLink|Human}}  
| [[File:Bait.png|64px|link=Bait]] || [[Bait]] || One more {{ItemLink|Animal}} spawns each [[Morning]]. || {{ItemLink|Human}}:<br>{{ItemLink|Kingdom Level}} 10
|-
|-
| [[File:Better Berries.png|64px|link=Better Berries]] || [[Better Berries]] || berry grant 2 XP. || {{ItemLink|Human}}  
| [[File:Berry Bread.png|64px|link=Berry Bread]] || [[Berry Bread]] || 2x {{ItemLink|Berry}} to {{ItemLink|Bread}} in {{ItemLink|Bakery}}. || {{ItemLink|Human}}:<br>{{ItemLink|Kingdom Level}} 24
|-
|-
| [[File:Big Daddy.png|64px|link=Big Daddy]] || [[Big Daddy]] || Spawns one bloat each morning, as long as there are 13 rats || {{ItemLink|Undead}}  
| [[File:Better Berries.png|64px|link=Better Berries]] || [[Better Berries]] || {{ItemLink|Berry}} grant 2 [[XP]]. || {{ItemLink|Human}} :<br>{{ItemLink|Kingdom Level}} 18
|-
|-
| [[File:Bloody Mary.png|64px|link=Bloody Mary]] || [[Bloody Mary]] || Blood to Potion in Brewery. Boost efficiency 100%. || {{ItemLink|Undead}}  
| [[File:Big Daddy.png|64px|link=Big Daddy]] || [[Big Daddy]] || Spawns one {{ItemLink|Bloat}} each [[Morning]], as long as there are 13 [[Rat]]s || {{ItemLink|Undead}} :<br>{{ItemLink|Kingdom Level}} 14
|-
|-
| [[File:Bone Growth.png|64px|link=Bone Growth]] || [[Bone Growth]] || When there is no bonepile, one appears at night. || {{ItemLink|Undead}}  
| [[File:Bloody Mary.png|64px|link=Bloody Mary]] || [[Bloody Mary]] || {{ItemLink|Blood}} to {{ItemLink|Potion}} in {{ItemLink|Cauldron}}. {{Effect|Boost}} efficiency 100%. || {{ItemLink|Undead}} :<br>{{ItemLink|Kingdom Level}} 32
|-
|-
| [[File:Bone Mill.png|64px|link=Bone Mill]] || [[Bone Mill]] || Bone to 2 Paper in Paper Mill. || {{ItemLink|Undead}}  
| [[File:Bone Growth.png|64px|link=Bone Growth]] || [[Bone Growth]] || When there is no {{ItemLink|Bonepile}}, one appears at [[Night]]. || {{ItemLink|Undead}} :<br>{{ItemLink|Kingdom Level}} 12
|-
|-
| [[File:Booze.png|64px|link=Booze]] || [[Booze]] || 2x wheat to beer in Brewery. Boost efficiency +50% || {{ItemLink|Human}}  
| [[File:Bone Mill.png|64px|link=Bone Mill]] || [[Bone Mill]] || {{ItemLink|Bone}} to 2 {{ItemLink|Paper}} in {{ItemLink|Paper Mill}}. || {{ItemLink|Undead}} :<br>{{ItemLink|Kingdom Level}} 26
|-
|-
| [[File:Bush of Life.png|64px|link=Bush of Life]] || [[Bush of Life]] || The last remaining bush replenishes overnight. || {{ItemLink|Human}}  
| [[File:Booze.png|64px|link=Booze]] || [[Booze]] || 2x {{ItemLink|Wheat}} to {{ItemLink|Beer}} in {{ItemLink|Brewery}}. {{Effect|Boost}} efficiency = 150% || {{ItemLink|Human}}:<br>{{ItemLink|Kingdom Level}} 38
|-
|-
| [[File:Cookies.png|64px|link=Cookies]] || [[Cookies]] || Increase chance for world events. || {{ItemLink|Human}} , {{ItemLink|Undead}}  
| [[File:Bush of Life.png|64px|link=Bush of Life]] || [[Bush of Life]] || The last remaining {{ItemLink|Berry Bush}} replenishes overnight. || {{ItemLink|Human}}:<br>{{ItemLink|Kingdom Level}} 6
|-
|-
| [[File:Deforestation.png|64px|link=Deforestation]] || [[Deforestation]] || Woodcutters are 0.2s faster for every tree deposit. || {{ItemLink|Human}}  
| [[File:Cookies.png|64px|link=Cookies]] || [[Cookies]] || Increase chance for {{ItemLink|Events|World Events}}. || All kingdoms:<br>{{ItemLink|Kingdom Level}} 4
|-
|-
| [[File:Fields of Glory.png|64px|link=Fields of Glory]] || [[Fields of Glory]] || At morning: Get 1 faith for every 5 fields. || {{ItemLink|Human}}  
| [[File:Deforestation.png|64px|link=Deforestation]] || [[Deforestation]] || {{ItemLink|Woodcutters}} are 0.2s faster for every {{ItemLink|Tree}} deposit. || {{ItemLink|Human}}:<br>{{ItemLink|Kingdom Level}} 14
|-
|-
| [[File:Fish Filet.png|64px|link=Fish Filet]] || [[Fish Filet]] || Uneaten Fish gets cut into Meat. || {{ItemLink|Human}}  
| [[File:Fields of Glory.png|64px|link=Fields of Glory]] || [[Fields of Glory]] || At [[Morning]]: Get 1 {{ItemLink|Faith}} for every 5 {{ItemLink|Wheat Field}}s. || {{ItemLink|Human}}:<br>{{ItemLink|Kingdom Level}} ?
|-
|-
| [[File:Fishing Net.png|64px|link=Fishing Net]] || [[Fishing Net]] || Fish swarms stay but take longer to harvest. || {{ItemLink|Human}}  
| [[File:Fish Fillet.png|64px|link=Fish Fillet]] || [[Fish Fillet]] || Uneaten {{ItemLink|Fish}} gets cut into {{ItemLink|Meat}}. || {{ItemLink|Human}}:<br>{{ItemLink|Kingdom Level}} 30
|-
|-
| [[File:Fishing Rod.png|64px|link=Fishing Rod]] || [[Fishing Rod]] || Fish swarms respawn faster. || {{ItemLink|Human}}  
| [[File:Fishing Net.png|64px|link=Fishing Net]] || [[Fishing Net]] || {{ItemLink|Fish}} {{ItemLink|Swarm}}s stay but take longer to harvest. || {{ItemLink|Human}}:<br>{{ItemLink|Kingdom Level}} 18
|-
|-
| [[File:Forbidden Fruit.png|64px|link=Forbidden Fruit]] || [[Forbidden Fruit]] || For every two bushes, a new one grows overnight! || {{ItemLink|Human}}  
| [[File:Fishing Rod.png|64px|link=Fishing Rod]] || [[Fishing Rod]] || {{ItemLink|Fish}} {{ItemLink|Swarm}}s respawn faster. || {{ItemLink|Human}}:<br>{{ItemLink|Kingdom Level}} 36
|-
|-
| [[File:Gold Digger.png|64px|link=Gold Digger]] || [[Gold Digger]] || The geologist chance increases by 2% for every ore deposit. || {{ItemLink|Human}}  
| [[File:Forbidden Fruit.png|64px|link=Forbidden Fruit]] || [[Forbidden Fruit]] || For every two {{ItemLink|Berry Bush}}es, a new one grows overnight! || {{ItemLink|Human}}:<br>{{ItemLink|Kingdom Level}} 12
|-
|-
| [[File:Greenhouse.png|64px|link=Greenhouse]] || [[Greenhouse]] || For every two bushes, a new one grows overnight! || {{ItemLink|Human}}  
| [[File:Gold Digger.png|64px|link=Gold Digger]] || [[Gold Digger]] || The {{ItemLink|Geologist}} chance increases by 2% for every {{ItemLink|Ore}} deposit. || {{ItemLink|Human}}:<br>{{ItemLink|Kingdom Level}} 40
|-
|-
| [[File:Inheritance.png|64px|link=Inheritance]] || [[Inheritance]] || When destroying graves you find 4 coins. || {{ItemLink|Undead}}  
| [[File:Greenhouse.png|64px|link=Greenhouse]] || [[Greenhouse]] || {{ItemLink|Wheat Field}}s do not rot anymore || {{ItemLink|Human}}:<br>{{ItemLink|Kingdom Level}} 22
|-
|-
| [[File:Motivation.png|64px|link=Motivation]] || [[Motivation]] || For every bonepile, gravediggers are more likely to find something. || {{ItemLink|Undead}}  
| [[File:Inheritance.png|64px|link=Inheritance]] || [[Inheritance]] || When destroying {{ItemLink|Grave}}s you find 4 {{ItemLink|Coins}}. || {{ItemLink|Undead}}:<br>{{ItemLink|Kingdom Level}} 8
|-
|-
| [[File:Mug_of_Joy.png|64px|link=Mug of Joy]] || [[Mug of Joy]] || First boost per day is Free|| {{ItemLink|Human}} {{ItemLink|Undead}} ||
| [[File:Motivation.png|64px|link=Motivation]] || [[Motivation]] || For every {{ItemLink|Bonepile}}, [[Graveyard|Gravediggers]] are more likely to find something. || {{ItemLink|Undead}}:<br>{{ItemLink|Kingdom Level}} 28
|-
|-
| [[File:Plague.png|64px|link=Plague]] || [[Plague]] || At night, one rat spawns for every 6 thickets. || {{ItemLink|Undead}}  
| [[File:Plague.png|64px|link=Plague]] || [[Plague]] || At [[Night]], one {{ItemLink|Rat}} spawns for every 6 {{ItemLink|Thicket}}s. || {{ItemLink|Undead}}:<br>{{ItemLink|Kingdom Level}} 30
|-
|-
| [[File:Prohibition.png|64px|link=Prohibition]] || [[Prohibition]] || water to beer in Brewery. Boost efficiency -50%. || {{ItemLink|Human}}  
| [[File:Prohibition.png|64px|link=Prohibition]] || [[Prohibition]] || {{ItemLink|Water}} to {{ItemLink|Beer}} in {{ItemLink|Brewery}}. {{Effect|Boost}} efficiency = 50%. || {{ItemLink|Human}}:<br>{{ItemLink|Kingdom Level}} 8
|-
|-
| [[File:Pumpking.png|64px|link=Pumpking]] || [[Pumpking]] || Pumpkins grow faster. || {{ItemLink|Undead}}  
| [[File:Pumpking.png|64px|link=Pumpking]] || [[Pumpking]] || {{ItemLink|Pumpkin}}s grow faster. || {{ItemLink|Undead}}:<br>{{ItemLink|Kingdom Level}} 32
|-
|-
| [[File:Punch.png|64px|link=Punch]] || [[Punch]] || berry to beer in Brewery. Boost efficiency 100%. || {{ItemLink|Human}}  
| [[File:Punch.png|64px|link=Punch]] || [[Punch]] || {{ItemLink|Berry}} to {{ItemLink|Beer}} in {{ItemLink|Brewery}}. {{Effect|Boost}} efficiency = 100%. || {{ItemLink|Human}} :<br>{{ItemLink|Kingdom Level}} 32
|-
|-
| [[File:Purge.png|64px|link=Purge]] || [[Purge]] || At night, gain 1 faith for every 3 idle worker. || {{ItemLink|Undead}}  
| [[File:Purge.png|64px|link=Purge]] || [[Purge]] || At [[Night]], gain 1 {{ItemLink|Faith}} for every 3 idle {{ItemLink|Skeleton|Workers}}. || {{ItemLink|Undead}} :<br>{{ItemLink|Kingdom Level}} 6
|-
|-
| [[File:Rat-on-a-Stick.png|64px|link=Rat-on-a-Stick]] || [[Rat-on-a-Stick]] || rats bones to candy in Candy Store. || {{ItemLink|Undead}}  
| [[File:Rat-on-a-Stick.png|64px|link=Rat-on-a-Stick]] || [[Rat-on-a-Stick]] || {{ItemLink|Rat (dead)}} and {{ItemLink|Bone}} to {{ItemLink|Candy}} in {{ItemLink|Candy Store}}. || {{ItemLink|Undead}}:<br>{{ItemLink|Kingdom Level}} 24
|-
|-
| [[File:Recycling.png|64px|link=Recycling]] || [[Recycling]] || The king summons workers instead of generating taxes. || {{ItemLink|Undead}}  
| [[File:Recycling.png|64px|link=Recycling]] || [[Recycling]] || The {{ItemLink|King}} summons {{ItemLink|Skeleton|Workers}} instead of generating [[Taxes]]. || {{ItemLink|Undead}}:<br>{{ItemLink|Kingdom Level}} 20
|-
|-
| [[File:Sacrificaial Tablet.png|64px|link=Sacrificaial Tablet]] || [[Sacrificaial Tablet]] || Elemental units can equip items. || {{ItemLink|Human}},{{ItemLink|Undead}}  
| [[File:Sacrificial Tablet.png|64px|link=Sacrificial Tablet]] || [[Sacrificial Tablet]] || [[:Category:Elementals|Elemental Units]] can equip [[Items]]. || All:<br>{{ItemLink|Kingdom Level}} 16
|-
|-
| [[File:Scissors.png|64px|link=Scissors]] || [[Scissors]] || When removing thickets 2 coins drop. || {{ItemLink|Human}}  
| [[File:Scissors.png|64px|link=Scissors]] || [[Scissors]] || When removing {{ItemLink|Thicket}}s 2 {{ItemLink|Coins}} drop. || {{ItemLink|Human}}:<br>{{ItemLink|Kingdom Level}} 12
|-
|-
| [[File:Soup.png|64px|link=Soup]] || [[Soup]] || beer can be eaten for 2 XP || {{ItemLink|Human}}  
| [[File:Soup.png|64px|link=Soup]] || [[Soup]] || {{ItemLink|Beer}} can be eaten for 2 [[XP]] || {{ItemLink|Human}} :<br>{{ItemLink|Kingdom Level}} 28
|-
|-
| [[File:Bone.png|64px|link=Bone]] || [[Bone]] || Spawns 3 bones. || {{ItemLink|Undead}}  
| [[File:Bone (relic).png|64px|link=Bone (relic)]] || [[Bone (relic)]] || Spawns 3 {{ItemLink|Bone}}s. || {{ItemLink|Undead}}: always
|-
|-
| [[File:Berry Bush.png|64px|link=Bush]] || [[Bush]] || Spawns 4 bushes.|| {{ItemLink|Human}}  
| [[File:Bush (relic).png|64px|link=Bush (relic)]] || [[Bush (relic)]] || Spawns 4 {{ItemLink|Berry Bush}}es.|| {{ItemLink|Human}}: always
|-
|-
| [[File:Grave.png|64px|link=Grave]] || [[Grave]] || Spawns 2 graves. || {{ItemLink|Undead}}  
| [[File:Grave (relic).png|64px|link=Grave (relic)]] || [[Grave (relic)]] || Spawns 2 {{ItemLink|Grave}}s. || {{ItemLink|Undead}}: always
|-
|-
| [[File:Ore.png|64px|link=Ore]] || [[Ore]] || Spawns 3 ores. || {{ItemLink|Human}}  
| [[File:Ore (relic).png|64px|link=Ore (relic)]] || [[Ore (relic)]] || Spawns 3 {{ItemLink|Ore}}s. || {{ItemLink|Human}}: always
|-
|-
| [[File:Pumpkin.png|64px|link=Pumpkin]] || [[Pumpkin]] || Spawns 3 Pumpkins. || {{ItemLink|Undead}}  
| [[File:Pumpkin (relic).png|64px|link=Pumpkin (relic)]] || [[Pumpkin (relic)]] || Spawns 3 {{ItemLink|Pumpkin}}s. || {{ItemLink|Undead}}: always
|-
|-
| [[File:Rock.png|64px|link=Rock]] || [[Rock]] || Spawns 4 rocks.|| {{ItemLink|Human}} , {{ItemLink|Undead}}
| [[File:Rock (relic).png|64px|link=Rock (relic)]] || [[Rock (relic)]] || Spawns 4 {{ItemLink|Rock}}s.|| All: always
|-
|-
| [[File:Tree.png|64px|link=Tree]] || [[Tree]] || Spawns 5 Trees. || {{ItemLink|Human}}  
| [[File:Tree (relic).png|64px|link=Tree (relic)]] || [[Tree (relic)]] || Spawns 5 {{ItemLink|Tree}}s. || {{ItemLink|Human}}: always
|-
|-
| [[File:Sweet Tooth.png|64px|link=Sweet Tooth]] || [[Sweet Tooth]] || candy grant 4 XP. || {{ItemLink|Undead}}  
| [[File:Sweet Tooth.png|64px|link=Sweet Tooth]] || [[Sweet Tooth]] || {{ItemLink|Candy}} grant 4 [[XP]]. || {{ItemLink|Undead}}:<br>{{ItemLink|Kingdom Level}} 34
|-
|-
| [[File:Wilderness.png|64px|link=Wilderness]] || [[Wilderness]] || At night, one animal spawns for every 8 thickets. || {{ItemLink|Human}}  
| [[File:Wilderness.png|64px|link=Wilderness]] || [[Wilderness]] || At [[Night]], one {{ItemLink|Animal}} spawns for every 8 {{ItemLink|Thicket}}s. || {{ItemLink|Human}}:<br>{{ItemLink|Kingdom Level}} 26
|-
|-
| [[File:Zombie.png|64px|link=Zombie]] || [[Zombie]] || Spawns one carrier. || {{ItemLink|Undead}}  
| [[File:Zombie (relic).png|64px|link=Zombie (relic)]] || [[Zombie (relic)]] || Spawns one {{ItemLink|Carrier}}. || {{ItemLink|Undead}}:<br>{{ItemLink|Kingdom Level}} 10
|}
|}


Line 235: Line 233:
! Icon !! Name !! Effect !! Which dungeon
! Icon !! Name !! Effect !! Which dungeon
|-
|-
| [[File:Fire Shield.png|64px|link=Fire Shield]] || [[Fire Shield]] || Units with shield gain burn immunity||
| [[File:Fire_in_a_Bottle.png|64px|link=Fire in a Bottle]] || [[Fire in a Bottle]] ||{{Effect|Burn}} targets in a 20m radius whenever a {{stat|sh|Shield}} breaks||
|-
|-
| [[File:Fire_in_a_Bottle.png|64px|link=Fire in a Bottle]] || [[Fire in a Bottle]] ||{{Effect|burn}} targets in a 20m radius whenever a {{stat|sh}} breaks||
| [[File:Fire Shield.png|64px|link=Fire Shield]] || [[Fire Shield]] || [[Units]] with {{stat|sh|Shield}} gain {{Effect|Burn}} immunity||
|-
|-
| [[File:Unholy Aura.png|64px|link=Unholy Aura]] || [[Unholy Aura]] || Monsters are 20% slower.||
| [[File:Unholy Aura.png|64px|link=Unholy Aura]] || [[Unholy Aura]] || [[Monsters]] are 20% slower.||
|-
|-
| [[File:Glasses.png|64px|link=Glasses]] || [[Glasses]] ||{{stat|ra|+10 %}} Range||
| [[File:Glasses.png|64px|link=Glasses]] || [[Glasses]] || Increase {{stat|ra|Range}} by 10%||
|}
|}


Line 251: Line 249:
! Icon !! Name !! Effect !! Requirements !! Who benefits
! Icon !! Name !! Effect !! Requirements !! Who benefits
|-
|-
| [[File:Heavenly Harp.png|64px|link= Heavenly Harp]] || [[Heavenly Harp]] || +30% {{ItemLink|Area}} for {{ItemLink|Holy}} attacks || {{ItemLink|Selene}} || [[Monk]], [[Selene]]
| [[File:Heavenly Harp.png|64px|link= Heavenly Harp]] || [[Heavenly Harp]] || +30% {{ItemLink|Area}} for {{ItemLink|Light}} attacks || {{ItemLink|Selene}} || [[Monk]], [[Selene]]
|-
|-
| [[File:Holy_Light.png|64px|link= Holy Light]] || [[Holy Light]] || +100% {{ItemLink|Holy}} against {{effect|Taunted}} || {{ItemLink|Swordsman}} || [[Monk]]
| [[File:Holy_Light.png|64px|link= Holy Light]] || [[Holy Light]] || +100% {{ItemLink|Light}} against {{effect|Taunted}} || {{ItemLink|Swordsman}} || [[Monk]]
|-
|-
| [[File:Trap.png|64px|Link = Trap]] || [[Trap]] || Increase the duration of {{Effect|Freeze}} by 2s || {{ItemLink|Selene}} || [[Selene]] [[Frost Mage]] [[Ice Elemental]]
| [[File:Trap.png|64px|Link = Trap]] || [[Trap]] || Increase the duration of {{Effect|Freeze}} by 2s || {{ItemLink|Selene}} || [[Selene]] [[Frost Mage]] [[Ice Elemental]]

Latest revision as of 15:01, 27 June 2026

Relics are a game mechanic of Super Fantasy Kingdom. They can be acquired from bosses, Armory Outpost, or provoke spots on the map. Relics effect all units which they aplpy to unlike Items which only apply to the unit they are equipped to.

See Units relics for a table for all relics the units benefit from.

From Boss

Icon Name Effect Requirements Who benefits
Acid -10%  Physical Defense for each stack of Poisoned Ghost Ghost, Leechmother, Lizard
Blind Love Increase  Range of Charmed Monsters by 100% Succubus
Blood Poisoning Hitting a Bleeding Target with Toxic applies one stack of poisoned Leech
Link=Bloody Knife Bloody Knife Increase effect of blood burst by 10% Archer
Link = Burning Book Burning Book Burn deals 1 more damage per tick. Jester
Charge Increases  Speed by 30% for Cavalry Units. Headless All Cavalry Units
Conductor Hitting wet targets with Electric attack applies shock to surrounding targets Runescribe
Cover Fire Reduce  Cooldown by 20% for Tank Units Gremlin
Crimson Heart Units can still attack when their  Mana is not full. Devil Player
Destiny On  Crit: Apply Radiance. Angel Units with  Crit
Dice First reroll per day is free Djinn Player
Disease On first death: Boost the Unit with the highest XP Ghoul
Duck Increases  Speed by 30% for Airborne Units. Griffin
Eagle Eye +30%  Power against Stunned targets Cyclops
Eclipse Increase effect of Fatigue by 20% Clown
Enlightenment Increase Radiance effect by 10% each time it stacks. Druid
Fangs +30%  Power for Minions. Vampire
Feasting On kill:  Damage units heal by 10  Health Abomination
Flame Shock Increase Fire by 50% against Shocked targets. Miner All Fire Element Units
Frost Arrows Ranged Units apply Freeze Halfling All Ranged Units
Gas Cloud Burn also ignites all Poisoned stacks for 100% damage Shroom
Greatshield Units with  Shield push monsters 30% further Swordsman All Units with  Shield
Hellfire Reduce Burn duration by 66% but doubles the damage. Jailer
Hidden Blade Increase  Critical damage by 50%. Rogue
Holy Water Light also applies Wet Monk All Light Element Units
Honey Dipper Increase  Critical Chance by 50% for Summoner Units Bee All Summoner Units
Hourglass Reduce  Cooldown by 25% for Magic Units Lich All Magic Units
Hurry Monsters with Weakness are 40% faster Observer
Hydro Power Increase effect of Wet by 25% Magus
Ice Breaker When Freeze runs out, it deals 1x Power Frost Mage
Knock Knock +50%  Knockback force for Infantry Units. Satyr All Infantry Units
Lacerate Reduce  Speed of Bleeding targets by 20% Werewolf All Units that apply Bleeding
Lightning Rod Increase effect of Shock by 20% Stormcaller All Units that apply Shock
Lute All: 100%  Critical Chance against Sleeping targets. Bard All Units that apply Sleeping
Madness Monsters with Fear have their  Armor and  Resistance halved. Banshee All Units that apply Fear
Magic Beans Monsters do not get angry after hitting a unit. Dryad
Metal Arrows Increase  Piercing by 1 for Ranged Units. Crossbowman All Ranged Units with  Piercing
Mug of Joy First Boost per day is free Marksman All Units
Necronomicon Barrier can now stack. Deathpriest All Units that apply Barrier
Polishing Overshield increases maximum  Shield instead. Flamewalker
Ragefire Gauntlet  Damage by Infantry Units with full  Rage apply Burn. Berserk
Scroll of Darkness Increase  Duration of Fatigue by 4s Dark Elemental All Units that apply Fatigue
Scroll of Fire Increase  Duration of Burn by 4s Fire Elemental All Units that apply Burn
Scroll of Ice Increase  Duration of Freeze by 3s Ice Elemental All Units that apply Freeze
Scroll of Thunder Increase  Duration of Shock by 5s Lightning Elemental All Units that apply Shock
Scroll of Water Increase  Duration of Wet by 5s Water Elemental All Units that apply Wet
Sky Shield Rejuvenate regenerates  Shield instead. Paladin
Link=Sleep Powder Sleep Powder Sleep all in a 50m radius whenever a Unit dies Shaman
Slippery Slope  Knockback resistance of Wet targets reduced by 50% Colossus
Snow Globe All: +50  Critical Chance against Freeze targets. Yeti All Units that apply Freeze
Staff of Life Increase effect of Rejuvenate by 1. Pixie All Units that apply Rejuvenate
Thick Skin  Rage also reduces incoming  Damage by up to 25% Troll All Units with  Rage
Thorny Whip Applying Weakness to a Stunned target deals 25  Damage Treant
Unique Horn +50%  Knockback force for Cavalry Units. Jouster All Cavalry Units
Viper's Kiss Poisoned also reduces  Movement Speed by 20% Dinosaur
Weak Spot Reduce  Armor of Bleeding targets by 50% Dancer All Units that apply Bleeding
Link=Wrench Wrench Repair the Walls for 5  Fortification Health every 5s. Mechanic


Kingdom Combat Relics

Kingdom Combat Relics have no Unit requirements and are always in the pool in their respective kingdoms. They can be acquired in the other kingdom, either from the File:Black Market.png Black Market or by Examining them in their respective kingdoms.

Icon Name Effect Which Kingdom Who benefits
Amulet of the Dead Spawn a zombie Minion when killing a Fatigued target. Undead All Units that apply Fatigue
Hungry Shield +50%  Power for 5s when blocking a Monster. Human All Units with  Shield
Metal Mage +30%  Power for Magic Units with  Shield Human All Magic Units with  Shield

Amaya's Kingdom Relics

Amaya's Kingdom Relics are only available in their respective kingdoms and each "break a rule" of the game in their own way.

Icon Name Effect Kingdom Unlock
Archaeology Gravediggers find Bonepiles instead of Rocks Undead:
Kingdom Level 18
Bait One more Animal spawns each Morning. Human:
Kingdom Level 10
Berry Bread 2x Berry to Bread in Bakery. Human:
Kingdom Level 24
Better Berries Berry grant 2 XP. Human :
Kingdom Level 18
Big Daddy Spawns one Bloat each Morning, as long as there are 13 Rats Undead :
Kingdom Level 14
Bloody Mary Blood to Potion in Cauldron. Boost efficiency 100%. Undead :
Kingdom Level 32
Bone Growth When there is no Bonepile, one appears at Night. Undead :
Kingdom Level 12
Bone Mill Bone to 2 Paper in File:Paper Mill.png Paper Mill. Undead :
Kingdom Level 26
Booze 2x Wheat to Beer in Brewery. Boost efficiency = 150% Human:
Kingdom Level 38
Bush of Life The last remaining Berry Bush replenishes overnight. Human:
Kingdom Level 6
Cookies Increase chance for World Events. All kingdoms:
Kingdom Level 4
Deforestation File:Woodcutters.png Woodcutters are 0.2s faster for every Tree deposit. Human:
Kingdom Level 14
Fields of Glory At Morning: Get 1 Faith for every 5 Wheat Fields. Human:
Kingdom Level ?
Fish Fillet Uneaten Fish gets cut into Meat. Human:
Kingdom Level 30
Fishing Net Fish File:Swarm.png Swarms stay but take longer to harvest. Human:
Kingdom Level 18
Fishing Rod Fish File:Swarm.png Swarms respawn faster. Human:
Kingdom Level 36
Forbidden Fruit For every two Berry Bushes, a new one grows overnight! Human:
Kingdom Level 12
Gold Digger The Geologist chance increases by 2% for every Ore deposit. Human:
Kingdom Level 40
Greenhouse Wheat Fields do not rot anymore Human:
Kingdom Level 22
Inheritance When destroying Graves you find 4 Coins. Undead:
Kingdom Level 8
Motivation For every Bonepile, Gravediggers are more likely to find something. Undead:
Kingdom Level 28
Plague At Night, one Rat spawns for every 6 Thickets. Undead:
Kingdom Level 30
Prohibition Water to Beer in Brewery. Boost efficiency = 50%. Human:
Kingdom Level 8
Pumpking Pumpkins grow faster. Undead:
Kingdom Level 32
Punch Berry to Beer in Brewery. Boost efficiency = 100%. Human :
Kingdom Level 32
Purge At Night, gain 1 Faith for every 3 idle Workers. Undead :
Kingdom Level 6
Rat-on-a-Stick Rat (dead) and Bone to Candy in Candy Store. Undead:
Kingdom Level 24
Recycling The King summons Workers instead of generating Taxes. Undead:
Kingdom Level 20
Sacrificial Tablet Elemental Units can equip Items. All:
Kingdom Level 16
Scissors When removing Thickets 2 Coins drop. Human:
Kingdom Level 12
Soup Beer can be eaten for 2 XP Human :
Kingdom Level 28
Bone (relic) Spawns 3 Bones. Undead: always
Bush (relic) Spawns 4 Berry Bushes. Human: always
Grave (relic) Spawns 2 Graves. Undead: always
Ore (relic) Spawns 3 Ores. Human: always
Pumpkin (relic) Spawns 3 Pumpkins. Undead: always
Rock (relic) Spawns 4 Rocks. All: always
Tree (relic) Spawns 5 Trees. Human: always
Sweet Tooth Candy grant 4 XP. Undead:
Kingdom Level 34
Wilderness At Night, one Animal spawns for every 8 Thickets. Human:
Kingdom Level 26
Zombie (relic) Spawns one File:Carrier.png Carrier. Undead:
Kingdom Level 10

Dungeon Relics

Dungeon Relics have no unit requirements and are found as a reward from dungeons.

Icon Name Effect Which dungeon
Fire in a Bottle Burn targets in a 20m radius whenever a  Shield breaks
Fire Shield Units with  Shield gain Burn immunity
Unholy Aura Monsters are 20% slower.
Glasses Increase  Range by 10%

History

Game history

This section is about how features of the game have changed. The listed features may not be in the game anymore.

Some relics have since been removed since they were added to the game

Removed Relics

Icon Name Effect Requirements Who benefits
Heavenly Harp +30% Area for Light attacks Selene Monk, Selene
Holy Light +100% Light against Taunted Swordsman Monk
Link = Trap Trap Increase the duration of Freeze by 2s Selene Selene Frost Mage Ice Elemental

Removed Generic Relics

Generic Relics had no unit requirements and could also be Obtained from World Events.

Icon Name Effect
Armor   +10 Health
Bow  +1 for Ranged
Cloak  +10 % Magic Defense
Helmet  +10 % Physical Defense
Knife  +20 % Critical Chance
Shield  +5 for units with Shield
Staff  +1 for Magic
Sword  +1 for Melee