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Units: Difference between revisions

From Super Fantasy Kingdom Official Wiki
imported>Pinha
Created page with "== Information == There are units that are summoned by the Hermit or via the portal and units that can be bought for resources on the map. Each unit has their favorite food which gives them 5xp. If units die they require food to get back to life. == Bought Units == {| class="mw-collapsible fandom-table" !Name !Road cost ton unlock !Purchase Cost !Upgrade cost !Movement !Attack style !Role |- |Fighter | |4 stone |8/16/32 stone |infantry |melee |tank |- |Crossbowman | |4..."
 
removed old unlocking information, added current unlocking information
 
(87 intermediate revisions by 10 users not shown)
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== Information ==
{{noCargo}}
There are units that are summoned by the Hermit or via the portal and units that can be bought for resources on the map. Each unit has their favorite food which gives them 5xp. If units die they require food to get back to life.
{{infobox
| title = Units
| image = Swordsman.png
| caption = Defend your kingdom
}}
'''Units''' can be placed to defend your kingdom from attacking [[monsters]].


== Bought Units ==
=== Acquiring ===
{| class="mw-collapsible fandom-table"
All units except map units and starter units are unlocked by the {{ItemLink|Trapper}} and can then be summoned by the {{ItemLink|Hermit}}, {{ItemLink|Gevald}}, {{ItemLink|Portal}}, {{ItemLink|Halls of Destiny (outpost)}}, {{ItemLink|Events}}, {{ItemLink|Super Portal}}, or one of the {{ItemLink|Guilds}}. Map units can be bought for [[Resources]] that kingdoms resources on the map. In each [[Kingdom]] their respective units will be purchasable on their map and all other [[Kingdom]]'s units will be summoned. To revive a dead unit you can lay it to rest in the  {{ItemLink|Graveyard}} or make sure it has food to eat in the {{ItemLink|Tavern}} after combat.
!Name
!Road cost ton unlock
!Purchase Cost
!Upgrade cost
!Movement
!Attack style
!Role
|-
|Fighter
|
|4 stone
|8/16/32 stone
|infantry
|melee
|tank
|-
|Crossbowman
|
|4 wood
|8/16/32 wood
|infantry
|ranged
|damage
|-
|Monk
|
|4 wheat
|8/16/32 wheat
|infantry
|maigc
|support
|}


== Summoned Units ==
== Promotion ==
{| class="sortable mw-collapsible fandom-table"
{{PromotionInfoUnits}}
!Name
!Unlock requirement
!1st Ability
!2nd Ability
!Base stats
!Movement
!Attack style
!Role
|-
|[[File:Archer.png|center|thumb|'''<big>[https://super-fantasy-kingdom.fandom.com/wiki/Archer?veaction=edit Archer]</big>''']]
|Meet the tailor (NOT IN DEMO)
|
|
|
|Infantry
|Ranged
|Damage
|-
|[[File:Berserker.png|center|thumb|'''<big>Berserker</big>''']]
|Kill 9999 monsters in one run (NOT IN DEMO)
|
|
|
|
|
|
|-
|[[File:Colossus.png|center|thumb|'''<big>Colossus</big>''']]
|Beat the blacksmith (NOT IN DEMO)
|
|
|
|
|
|
|-
|Cyclops
|always unlocked
|Jumps and stuns all enemy units in a 30m radius (cd 3.5s range 60m)
| +50% rock dmg for units left and right
|24 hp
0 shield
20%/0% res
12 atk
0% crit
|Infantry
|Melee
|Damage
|-
|[[File:Deathpriest.png|center|thumb|'''<big>Deathpriest</big>''']]
|Die
|AOE damage that stuns enemies (3.5s, 40-70m)
|Revives one dead friendly unit (cd 30s)
|11 hp
0 shield
0%/0% res
6 atk
0% crit
|Infantry
|Magic
|Support
|-
|[[File:Devil.png|center|thumb|'''<big>Devil</big>''']]
|Kill 666 monster on one day
|
|
|
|
|
|
|-
|[[File:Dinosaur.png|center|thumb|'''<big>Dinosaur</big>''']]
|Defeat the first boss
|Charge enemies, knocking them back and dealing AOE damage a (4s 70m)
|Always regenerate 1 hp
|24 hp
0 shield
0%/0% res
6 atk
0% crit
|Infantry
|Melee
|Tank
|-
|[[File:Djinn.png|center|thumb|'''<big>Djinn</big>''']]
|1% Chance
|Shoots a beam for 4s (cd 4s range 120m)
| +50% dmg against wet targets
|12 hp
0 shield
0%/0% res
4 atk
0% crit
|Airborne
|Magic
|Damage
|-
|[[File:Dryad.png|center|thumb|'''<big>Dryad</big>''']]
|Have 30 thickets in your city
|Shoots multiple leafes coneshaped (cd 1.5s range 10-40m)
| +1 dmg for each statuseffect on the target
|14 hp
0 shield
0%/0% res
7 atk
0% crit
|Infantry
|Magic
|Damage
|-
|[[File:Ghost.png|center|thumb|'''<big>Ghost</big>''']]
|Bury a unit
|Spreads poison and dealing onhit dmg (1s)
| +50% poison dmg for units left and right
|24 hp
0 shield
0%/0% res
6 atk
0% crit
|Airborne
|Magic
|Support
|-
|[[File:Gremlin.png|center|thumb|'''<big>Gremlin</big>''']]
|Build both trains
|Shoots 3 bullets in a random direction (1.5s)
| +0.5 dmg per gold ingot stored
|14 hp
1 shield
0%/0% res
6.5 atk
0% crit
|Infantry
|Ranged
|Damage
|-
|Halfling
|always unlocked
|Hits single targets on range (cd 1.25s range 80m)
| +1 dmg to all units
|15 hp
0 shield
0%/0% res
19 atk
0% crit
|Infantry
|Ranged
|Support
|-
|[[File:Jailer.png|center|thumb|'''<big>Jailer</big>''']]
|Let units go hungry 95 times in one run
|
|
|
|
|
|
|-
|[[File:Jester.png|center|thumb|'''<big>Jester</big>''']]
|Be funny
|Throws randomly bombs at enemies, leaving behind a small burning area (cd 2s)
| +100 burning dmg for units above and below
|13 hp
0 shield
0%/0% res
5 atk
0% crit
|Infantry
|Melee
|Support
|-
|[[File:Leech.png|center|thumb|'''<big>Leech Mother</big>''']]
|99 breaches on one day
|
|
|
|Infantry
|
|
|-
|[[File:Lich.png|center|thumb|'''<big>Lich</big>''']]
|Sacrifice a unit
|Opens up the door to another dimension (1.5s)
|Cast Barrier onto the unit above
|13 hp
0 shield
0%/0% res
6 atk
0% crit
|Infantry
|Melee
|Support
|-
|[[File:Lizard.png|center|thumb|'''<big>Lizard</big>''']]
|Complete a quest
|Poisons in a 20m radius (cd 4s range 30-80m)
| +1 dmg for each spawned enemie
|18 hp
0 shield
0%/0% res
12 atk
0% crit
|Infantry
|Magic
|Damage
|-
|[[File:Magus.png|center|thumb|'''<big>Magus</big>''']]
|Survive 21 days and see rain (NOT IN DEMO)
|
|
|
|
|
|
|-
|[[File:Marksman.png|center|thumb|'''<big>Marksman</big>''']]
|Own seven beer
|Shoot at one target (cd 2.75s range 100m)
| +100% dmg to bleeding targets
|13 hp
0 shield
0%/0% res
6 atk
0% crit
|Infantry
|Ranged
|Damage
|-
|[[File:Miner.png|center|thumb|'''<big>Miner</big>''']]
|Have 15 gold deposits in your city
|Throws pickaxe that hits up to 3 targets ( 3s, 40-100m)
| +50% dmg against bleeding targets
|
|Infantry
|Ranged
|Damage
|-
|[[File:Observer.png|center|thumb|'''<big>Observer</big>''']]
|Survive 14 days without a goldmine (NOT IN DEMO)
|
|
|
|
|
|
|-
|[[File:Pixie.png|center|thumb|'''<big>Pixie</big>''']]
|Heal 37 life on one day
|Attacks up to 3 targets, applies weakness (cd 1s range 30-80m)
|Heals the unit above (+3 hp)
|19 hp
0 shield
0%/0% res
9 atk
0% crit
|Airborne
|Magic
|Support
|-
|[[File:Psion.png|center|thumb|'''<big>Psion</big>''']]
|Defeat the second boss (NOT IN DEMO)
|
|
|
|
|
|
|-
|Runescribe
|always unlocked
|Hits up to two targets twice (2s, 60m)
| +50% dmg against wet enemies
|13 hp
0 shield
0%/0% res
5 atk
0% crit
|Infantry
|Magic
|Damage
|-
|[[File:Satyr.png|center|thumb|'''<big>Satyr</big>''']]
|Support the village
|Charge enemies, knocking them back and dealing AOE damage afterwards (3/2.25/1.5/1s, 90m)
| +50% dmg against stunned targets to the unit above
|12 hp
0 shield
0%/0% res
8 atk
0% crit
|Infantry
|Melee
|Damage
|-
|[[File:Shaman.png|center|thumb|'''<big>Shaman</big>''']]
|helping the merchant cart (3 boards)
|Drains enemies life, healing its summoned doe (cd 2s range 50-100m)
|Spawns a doe, tanking hits
|12 hp
0 shield
0%/0% res
7 atk
0% crit
|infantry
|Magic
|Tank
|-
|[[File:Skeleton.png|center|thumb|'''<big>Skeleton</big>''']]
|Kill 13 monsters in one day
|Throws 1 bone dealing single target damage equal to 1x atk (2s, 50m)
| +10 dmg for every unit dead
|10 hp
0 shield
0%/0% res
23 atk
0% crit
|Infantry
|Ranged
|Damage
|-
|[[File:Treant.png|center|thumb|'''<big>Treant</big>''']]
|Have 20 trees in your city
|Sprouts roots in a line stunning targets (cd 2s range 80m)
| +5 health to adjacent units
|15 hp
0 shield
0%/0% res
6 atk
0% crit
|Infantry
|Melee
|Support
|-
|[[File:Troll.png|center|thumb|'''<big>Troll</big>''']]
|Survive 21 days without a quarry (NOT IN DEMO)
|
|
|
|
|
|
|-
|[[File:Vampire.png|center|thumb|'''<big>Vampire</big>''']]
|Survive 21 days without a house (NOT IN DEMO)
|
|
|
|
|
|
|}


{{clear}}
==Units==
{{UnitsTable|description=1|unlocking=|onTower=1}}


== History ==
* Changed in the [[Early Access 0.7.052]] update.
:* Units now promote with {{ItemLink|Coins}}, they used to promote with {{ItemLink|Ingot}}s.
:* Unit evolution used to require you to have their [[dwelling]] on the map. This can be done by building it on a {{ItemLink|Pentacle}} spot, or by discovering it on the map while playing their Kingdom.
:* the {{ItemLink|Trapper}} was introduced as the new unlocking method for [[Units]]. The '''{{PAGENAME}}''' used to be unlocked by either completing their quest or on a certain {{ItemLink|Kingdom Level}}.
* Old acquiring description
:* Currently in the Demo all units except those apart of the {{ItemLink|Human}} [[Kingdom]] are summoned by the [[Hermit]], [[Adventurer]], Prison [[Outpost]], or via the [[portal]]. It is assumed that in each [[Kingdom]] their respective units will be purchasable on their map and all other [[Kingdom]]'s units will be summoned.
{{nav units}}
{{nav game mechanics}}


 
[[Category:Game mechanics]]
== Stats by Unit ==
 
 
{| class="mw-collapsible mw-collapsed fandom-table"
|+Archer
!Cost
!1st Ability
!2nd Ability
!Upgrade 1
!Upgrade 2
!Upgrade 3
!Upgrade Cost
|-
|
|
|
|
|
|
|
|}
 
 
{| class="mw-collapsible mw-collapsed fandom-table"
|+Berserker
!Cost
!1st Ability
!2nd Ability
!Upgrade 1
!Upgrade 2
!Upgrade 3
!Upgrade Cost
|-
|
|
|
|
|
|
|
|}
 
 
{| class="mw-collapsible mw-collapsed fandom-table"
|+Colossus
!Cost
!1st Ability
!2nd Ability
!Upgrade 1
!Upgrade 2
!Upgrade 3
!Upgrade Cost
|-
|
|
|
|
|
|
|
|}
 
 
{| class="mw-collapsible mw-collapsed fandom-table"
|+Crossbowman
!Cost
!1st Ability
!2nd Ability
!Upgrade 1
!Upgrade 2
!Upgrade 3
!Upgrade Cost
|-
|4 wood
|fire 1 bolt in a random direction
| +10 armor for the unit above
|Fires 2 bolts
+20 armor for the unit above
|Fires 3 bolts
+30 armor for the unit above
|Fires 6 bolts
+50 armor for the unit above
|8/16/32 wood
|}
 
 
{| class="mw-collapsible mw-collapsed fandom-table"
|+Cyclops
!Cost
!1st Ability
!2nd Ability
!Upgrade 1
!Upgrade 2
!Upgrade 3
!Upgrade Cost
|-
|none
|Jumps and stuns all enemy units in a 30m radius (cd 3.5s range 60m)
| +50% rock dmg for units left and right
|Reduce cd to 2.75s
|Reduce cd to 2s
|Increases stun radius to 40m, +100% rock dmg for units left and right
|2/6/11 gold
|}
 
 
{| class="mw-collapsible mw-collapsed fandom-table"
|+Deathpriest
!Cost
!1st Ability
!2nd Ability
!Upgrade 1
!Upgrade 2
!Upgrade 3
!Upgrade Cost
|-
|none
|AOE damage that stuns enemies (3.5s, 40-70m)
|Revives one dead friendly unit (cd 30s)
|Raises 1 zombie every 0.8s, Reduce revive cd to 25s
|Raises 3 zombie every 0.8s, reduce 1st ability cd to 3s, reduce revive cd to 20s
|Reduce zombie summon cd to 0.4s, reduce 1st ability cd to 2.5s, reduce revive cd to 15s
|2/6/11 gold
|}
 
 
{| class="mw-collapsible mw-collapsed fandom-table"
|+Devil
!Cost
!1st Ability
!2nd Ability
!Upgrade 1
!Upgrade 2
!Upgrade 3
!Upgrade Cost
|-
|
|
|
|
|
|
|
|}
 
 
{| class="mw-collapsible mw-collapsed fandom-table"
|+Dinosaur
!Cost
!1st Ability
!2nd Ability
!Upgrade 1
!Upgrade 2
!Upgrade 3
!Upgrade Cost
|-
|none
|Charge enemies, knocking them back and dealing AOE damage a (cd 4s, range 70m)
|Always regenerate 1 hp
|Always regenerate 2 hp, Reduce cd to 3.5s
|Always regenerate 3 hp, increase area of attack
|Always regenerate 5 hp, additional laser attack
|2/6/11 gold
|}
 
 
{| class="mw-collapsible mw-collapsed fandom-table"
|+Djinn
!Cost
!1st Ability
!2nd Ability
!Upgrade 1
!Upgrade 2
!Upgrade 3
!Upgrade Cost
|-
|none
|Shoots a beam for 4s (cd 4s range 120m)
| +50% dmg against wet targets
|Reduce cd to 3s
|Increase duration to 8s
|Reduce cd to 2s, +100% dmg against wet targets
|2/6/11 gold
|}
 
 
{| class="mw-collapsible mw-collapsed fandom-table"
|+Dryad
!Cost
!1st Ability
!2nd Ability
!Upgrade 1
!Upgrade 2
!Upgrade 3
!Upgrade Cost
|-
|none
|Shoots multiple leafes coneshaped (cd 1.5s range 10-40m)
| +1 dmg for each statuseffect on the target
|Reduce cd to 1s
|Increase area of attack
|Increase area of attack, +3 dmg for each statuseffect on the target
|2/6/11 gold
|}
 
 
{| class="sortable mw-collapsible mw-collapsed fandom-table"
|+Fighter
!Cost
!1st Ability
!2nd Ability
!Upgrade 1
!Upgrade 2
!Upgrade 3
!Upgrade Cost
|-
|4 stone
|10-20m range AOE slash
|Taunt enemies in a 50m radius
|1st ability cd 2s -> 1.4s
|1st ability cd 1.4s -> 1.2s
|Increase area of attack
|8/16/32 stone
|}
 
 
{| class="mw-collapsible mw-collapsed fandom-table"
|+Ghost
!Cost
!1st Ability
!2nd Ability
!Upgrade 1
!Upgrade 2
!Upgrade 3
!Upgrade Cost
|-
|none
|spreads poison and dealing onhit dmg (120m range AOE)
| +50% poison dmg for units left and right
|Reduce cd to 0.5s
|Flies faster
|Can fly multiple times at the same time, +100% poison dmg for units left and right
|2/6/11 gold
|}
 
 
{| class="mw-collapsible mw-collapsed fandom-table"
|+Gremlin
!Cost
!1st Ability
!2nd Ability
!Upgrade 1
!Upgrade 2
!Upgrade 3
!Upgrade Cost
|-
|none
|Shoots 3 bullets in a random direction (1.5s)
| +0.5 dmg per gold ingot stored
|Shoots 6 bullets
|Shoots 9 bullets
|Shoots 12 bullets, 1 dmg per gold ingot stored
|2/6/11 gold
|}
 
 
{| class="mw-collapsible mw-collapsed fandom-table"
|+Halfling
!Cost
!1st Ability
!2nd Ability
!Upgrade 1
!Upgrade 2
!Upgrade 3
!Upgrade Cost
|-
|none
|Hits single targets on range (cd 1.25s range 80m)
| +1 dmg to all units
|Reduce cd
|Hits spread to 2 more targets behind
|Hits spread to 3 more targets behind, +3 dmg to all units
|2/6/11 gold
|}
 
 
{| class="mw-collapsible mw-collapsed fandom-table"
|+Jailer
!Cost
!1st Ability
!2nd Ability
!Upgrade 1
!Upgrade 2
!Upgrade 3
!Upgrade Cost
|-
|
|
|
|
|
|
|
|}
 
 
{| class="mw-collapsible mw-collapsed fandom-table"
|+Jester
!Cost
!1st Ability
!2nd Ability
!Upgrade 1
!Upgrade 2
!Upgrade 3
!Upgrade Cost
|-
|none
|Throws randomly bombs at enemies, leaving behind a small burning area (cd 2s)
| +50% burning dmg for units above and below
|Increase area and duration
|Reduce cd to 1.5s
|Inccrease area, +100% burning dmg for units above and below
|2/6/11 gold
|}
 
 
{| class="mw-collapsible mw-collapsed fandom-table"
|+Leech Mother
!Cost
!1st Ability
!2nd Ability
!Upgrade 1
!Upgrade 2
!Upgrade 3
!Upgrade Cost
|-
|none
|
|
|
|
|
|2/6/11 gold
|}
 
 
{| class="mw-collapsible mw-collapsed fandom-table"
|+Lich
!Cost
!1st Ability
!2nd Ability
!Upgrade 1
!Upgrade 2
!Upgrade 3
!Upgrade Cost
|-
|none
|Opens up the door to another dimension (dealing damage+ pulling enemies together)
|Cast Barrier onto the unit above
|Reduce cd to 1.25s
|Reduce cd to 1s
|Increase radius, Cast barrier onto units left, right and above
|2/6/11 gold
|}
 
 
{| class="mw-collapsible mw-collapsed fandom-table"
|+Lizard
!Cost
!1st Ability
!2nd Ability
!Upgrade 1
!Upgrade 2
!Upgrade 3
!Upgrade Cost
|-
|none
|Poisons in a 20m radius (cd 4s range 30-80m)
| +1 dmg for each spawned enemie
|Reduce cd to 3.5s
|Reduce cd to 3s
|Leaves behind a pool of poison, +1 dmg for each spawned enemie
|2/6/11 gold
|}
 
 
{| class="mw-collapsible mw-collapsed fandom-table"
|+Magus
!Cost
!1st Ability
!2nd Ability
!Upgrade 1
!Upgrade 2
!Upgrade 3
!Upgrade Cost
|-
|
|
|
|
|
|
|
|}
 
 
{| class="mw-collapsible mw-collapsed fandom-table"
|+Marksman
!Cost
!1st Ability
!2nd Ability
!Upgrade 1
!Upgrade 2
!Upgrade 3
!Upgrade Cost
|-
|none
|Shoot at one target (cd 2.75s range 100m)
| +100% dmg to bleeding targets
|Reduce cd to 2s
|Reduce cd to 1.25s
|Reduce cd to 0.5s, +200% dmg to bleeding targets
|2/6/11 gold
|}
 
 
{| class="mw-collapsible mw-collapsed fandom-table"
|+Miner
!Cost
!1st Ability
!2nd Ability
!Upgrade 1
!Upgrade 2
!Upgrade 3
!Upgrade Cost
|-
|none
|Throws pickaxe that hits up to 3 targets ( 3s, 40-100m)
| +50% dmg against bleeding targets
|Reduce cd to 2.5s, hit up to 4 targets
|Reduce cd to 2s, hit up to 5 targets
|Reduce cd to 1s hit up to 7 targets, +100% dmg against bleeding targets
|2/6/11
gold
|}
 
 
{| class="sortable mw-collapsible mw-collapsed fandom-table"
|+Monk
!Cost
!1st Ability
!2nd Ability
!Upgrade 1
!Upgrade 2
!Upgrade 3
!Upgrade Cost
|-
|4 wheat
|20m radius AOE holy damage
|apply regeneration to adjacent units
|Reduce cd to 2.5s
|Reduce cd to 2s
|
|8/16/32 wheat
|}
 
 
{| class="mw-collapsible mw-collapsed fandom-table"
|+Observer
!Cost
!1st Ability
!2nd Ability
!Upgrade 1
!Upgrade 2
!Upgrade 3
!Upgrade Cost
|-
|
|
|
|
|
|
|
|}
 
 
{| class="mw-collapsible mw-collapsed fandom-table"
|+Pixie
!Cost
!1st Ability
!2nd Ability
!Upgrade 1
!Upgrade 2
!Upgrade 3
!Upgrade Cost
|-
|none
|Attacks up to 3 targets, applies weakness (cd 1s range 30-80m)
|Heals the unit above (+3 hp)
|Reduce cd to 0.75s
|Reduce cd to 0.5s
|Can attack multiple times at the same time, heals the unit above (+3 hp)
|2/6/11 gold
|}
 
 
{| class="mw-collapsible mw-collapsed fandom-table"
|+Psion
!Cost
!1st Ability
!2nd Ability
!Upgrade 1
!Upgrade 2
!Upgrade 3
!Upgrade Cost
|-
|
|
|
|
|
|
|
|}
 
 
{| class="mw-collapsible mw-collapsed fandom-table"
|+Runescribe
!Cost
!1st Ability
!2nd Ability
!Upgrade 1
!Upgrade 2
!Upgrade 3
!Upgrade Cost
|-
|none
|Hits up to two targets twice (2s, 60m)
| +50% dmg against wet enemies
|Hits up to 3 targets twice
|Hits up to 3 targets thrice
|Hits up to 4 targets four times, +100% dmg against wet enemies
|2/6/11
gold
|}
 
 
{| class="mw-collapsible mw-collapsed fandom-table"
|+Satyr
!Cost
!1st Ability
!2nd Ability
!Upgrade 1
!Upgrade 2
!Upgrade 3
!Upgrade Cost
|-
|none
|Charge enemies, knocking them back and dealing AOE damage afterwards (3/2.25/1.5/1s, 90m)
| +50% dmg against stunned targets to the unit above
|Reduce cd to 2.25s
|Reduce cd to 1.5s
|Reduce cd to 1s, +100% dmg against stunned targets to the unit above
|2/6/11
gold
|}
 
 
{| class="mw-collapsible mw-collapsed fandom-table"
|+Shaman
!Cost
!1st Ability
!2nd Ability
!Upgrade 1
!Upgrade 2
!Upgrade 3
!Upgrade Cost
|-
|none
|Drains enemies life, healing its summoned doe (cd 2s range 50-100m)
|Spawns a doe, tanking hits
|Attacks 2 targets at once
|Attacks 3 targets at once
|Attacks 5 targets at once, 3x health for summoned doe
|2/6/11 gold
|}
 
 
{| class="mw-collapsible mw-collapsed fandom-table"
|+Skeleton
!Cost
!1st Ability
!2nd Ability
!Upgrade 1
!Upgrade 2
!Upgrade 3
!Upgrade Cost
|-
|none
|Throws 1 bone dealing single target damage equal to 1x atk (2s, 50m)
| +10 dmg for every unit dead
|Reduce cd to 1.8s, throws 2 bones
|Reduce cd to 1.6s, throws 3 bones
|Throws 5 bones, +20 dmg for every unit dead
|2/6/11 gold
|}
 
 
{| class="mw-collapsible mw-collapsed fandom-table"
|+Treant
!Cost
!1st Ability
!2nd Ability
!Upgrade 1
!Upgrade 2
!Upgrade 3
!Upgrade Cost
|-
|none
|Sprouts roots in a line stunning targets (cd 2s range 80m)
| +5 health to adjacent units
|Reduce cd to 1.5s
|Reduce cd to 1s
| +50 health to adjacent units, area of attack doubled
|2/6/11 gold
|}
 
 
{| class="mw-collapsible mw-collapsed fandom-table"
|+Troll
!Cost
!1st Ability
!2nd Ability
!Upgrade 1
!Upgrade 2
!Upgrade 3
!Upgrade Cost
|-
|
|
|
|
|
|
|
|}
 
 
{| class="mw-collapsible mw-collapsed fandom-table"
|+Vampire
!Cost
!1st Ability
!2nd Ability
!Upgrade 1
!Upgrade 2
!Upgrade 3
!Upgrade Cost
|-
|
|
|
|
|
|
|
|}

Latest revision as of 21:17, 20 June 2026

Units can be placed to defend your kingdom from attacking monsters.

Acquiring

All units except map units and starter units are unlocked by the Trapper and can then be summoned by the Hermit, Gevald, Portal, Halls of Destiny (outpost), Events, Super Portal, or one of the File:Guilds.png Guilds. Map units can be bought for Resources that kingdoms resources on the map. In each Kingdom their respective units will be purchasable on their map and all other Kingdom's units will be summoned. To revive a dead unit you can lay it to rest in the Graveyard or make sure it has food to eat in the Tavern after combat.

Promotion

Day Promotion

Promotion costs during the Day in another’s Kingdom differ per kingdom of Human and Undead.
If the Unit is in it's own kingdom it will have specific promotion costs unique in that kingdom to them

Costs human Kingdom
PromotionCosts
3 ×  Ingot
6 ×  Ingot
10 ×  Ingot
Costs undead Kingdom
PromotionCosts
3 ×  Book
6 ×  Book
10 ×  Book
Nightly Tavern Promotion

Promotion costs Inside the Tavern differ per active Curse level.

Tavern Costs
Promotion Curse 0 Curse 1 Curse 2 Curse 3 Curse 4 Curse 5
5 ×  Coins 6 ×  Coins 7 ×  Coins 8 ×  Coins 9 ×  Coins 10 ×  Coins
15 ×  Coins 17 ×  Coins 19 ×  Coins 21 ×  Coins 23 ×  Coins 25 ×  Coins
30 ×  Coins 34 ×  Coins 38 ×  Coins 42 ×  Coins 46 ×  Coins 50 ×  Coins

Units


Icon Name Info Damage Type Element Movement Attack Style Role Kingdom On Tower
Abomination AbominationI'll hook you up! Physical Ice Infantry Ranged Tank Undead no
Angel AngelWing it! Physical Light Airborne Melee Damage Human no
Archer ArcherDanger Zone! Physical None Infantry Ranged Damage Elven yes
Banshee BansheeHide your glasses! Magic Ice Airborne Magic Support Undead no
Bard BardI'll beat you to it.! Magic None Infantry Summoner Support Human no
Bee BeeTo bee or not to bee. Physical Plant Airborne Summoner Damage Swamp no
Berserk BerserkI'm a savage yeah! Physical None Infantry Melee Damage Dwarven yes
Clown ClownBone to be wild Physical None Infantry Ranged Damage Undead yes
Colossus ColossusI'm rock-solid! Magic Water Infantry Summoner Tank Desert no
Crossbowman CrossbowmanI am so bolt Physical None Infantry Ranged Damage Human yes
Cyclops CyclopsOne-Eyed wonder Physical Rock Infantry Melee Damage Barbarian no
Dancer DancerElegant and arrogant. Physical None Infantry Melee Damage Elven no
Dark Elemental Dark ElementalSo very edgy and deep... Magic Dark Airborne Magic Support Elemental no
Deathpriest DeathpriestI see Deadpeople Magic Dark Infantry Summoner Support Undead yes
Devil Devil666 Physical Fire Infantry Magic Tank Demon yes
Dinosaur DinosaurThe oldest being Physical None Cavalry Melee Tank Swamp no
Djinn DjinnI'm still, I'm still, djinny from the block Magic None Airborne Magic Damage Desert no
Druid DruidNature calls! Magic None Infantry Summoner Support Elven no
Dryad DryadWither Physical Plant Airborne Magic Damage Nature no
Fire Elemental Fire ElementalBurn, baby, burn! Magic Fire Airborne Magic Damage Elemental no
Flamewalker FlamewalkerWho is small now? Physical Fire Cavalry Ranged Tank Dwarven no
Frost Mage Frost MageCool cool cool Magic Ice Infantry Magic Damage Elven yes
Ghost GhostI ain't afraid of no ghost Magic Toxic Airborne Summoner Support Undead no
Ghoul GhoulYou still need that arm? Physical Dark Infantry Melee Support Undead no
Gremlin GremlinAiming is for losers Physical None Infantry Ranged Damage Desert yes
Griffin GriffinI can fly so high. Physical Light Airborne Ranged Support Human yes
Halfling HalflingSmall in size, big in heart Physical Rock Infantry Ranged Support Elven no
Headless HeadlessPoint and stab! Magic Dark Cavalry Magic Damage Undead no
Ice Elemental Ice ElementalStay frosty Magic Ice Airborne Magic Support Elemental no
Jailer JailerWhip it like it's hot Physical Fire Infantry Melee Damage Demon no
Jester JesterJuggle in Hell Physical Fire Infantry Ranged Support Demon yes
Jouster JousterLance-a-lot. Physical None Cavalry Melee Support Human no
Leech Mother Leech MotherSuck me! Physical Toxic Infantry Summoner Support Swamp no
Lich LichLiches get stitches Magic Dark Infantry Magic Damage Undead yes
Lightning Elemental Lightning ElementalThunderstruck Magic None Airborne Magic Damage Elemental no
Magus MagusI'm gonna make a splash! Magic Water Airborne Magic Support Desert yes
Marksman MarksmanFlawless aim Physical None Infantry Ranged Damage Dwarven yes
Mechanic MechanicI can fix you! Physical Electric Infantry Summoner Damage Dwarven no
Miner MinerOre-some Physical Fire Infantry Ranged Support Dwarven yes
Monk MonkBless you Magic Light Infantry Magic Support Human no
Observer ObserverLove at first sight Magic None Airborne Magic Damage Desert no
Paladin PaladinWarrior of light Physical Light Infantry Melee Damage Human no
Pixie PixieHey! Listen! Magic Light Airborne Magic Support Nature no
Psion PsionI'm very attractive Magic Dark Infantry Magic Support Swamp yes
Rogue RogueWatch your back! Physical Ice Infantry Melee Damage Elven no
Runescribe RunescribeRune with caution Magic Electric Infantry Magic Damage Dwarven no
Satyr SatyrHalf man. Half goat. Full throttle. Magic None Infantry Magic Support Nature no
Shaman ShamanCome into my spirit world Magic Electric Infantry Magic Tank Barbarian yes
Shroom ShroomDon't you know that you're toxic? Magic Toxic Infantry Magic Support Swamp no
Stormcaller StormcallerThis may come as a shock. Magic Electric Infantry Summoner Damage Barbarian yes
Succubus SuccubusYou'll love me... Physical None Airborne Melee Support Demon no
Swordsman SwordsmanPoint and stab Physical None Infantry Melee Tank Human no
Treant TreantI am goot Physical Plant Infantry Melee Tank Nature no
Troll TrollGotta pay the Troll Toll Physical Rock Infantry Ranged Tank Barbarian yes
Vampire VampireVampire jokes never get old. Physical None Airborne Summoner Tank Undead yes
Water Elemental Water ElementalWaterboy Magic Water Airborne Magic Damage Elemental no
Werewolf WerewolfIt's gunna get hairy Physical None Infantry Melee Damage Nature no
Wind Elemental Wind ElementalThe answer is blowin' in the wind Magic None Airborne Magic Support Elemental no
Yeti YetiWaaaahhh! Physical Ice Cavalry Melee Tank Elven no

History

  • Units now promote with Coins, they used to promote with Ingots.
  • Unit evolution used to require you to have their dwelling on the map. This can be done by building it on a File:Pentacle.png Pentacle spot, or by discovering it on the map while playing their Kingdom.
  • the Trapper was introduced as the new unlocking method for Units. The Units used to be unlocked by either completing their quest or on a certain Kingdom Level.
  • Old acquiring description
  • Currently in the Demo all units except those apart of the Human Kingdom are summoned by the Hermit, Adventurer, Prison Outpost, or via the portal. It is assumed that in each Kingdom their respective units will be purchasable on their map and all other Kingdom's units will be summoned.