Please note that some information on this wiki is still based on the demo version.
If you notice any errors, feel free to correct them.
Happiness: Difference between revisions
wgg>Emilyba fixed xp value for appeal |
fixed XP link |
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{{wip}} | |||
{{infobox resource | {{infobox resource | ||
| title = Happiness | |||
| image = Happiness.png | |||
| source = [[Buildings]] | | source = [[Buildings]] | ||
}} | }} | ||
{{ItemLink| | |||
Happiness increases the starting amount of [[XP]] each [[unit]] starts with when hired, the increase is by 1 per amount of {{ItemLink|Happiness}}. Happiness also increases damage of all units by 1% per Happiness. | |||
==Acquiring== | ==Acquiring== | ||
The following buildings grant | Each of the {{ItemLink|Bosses}} killed drops 5 happiness. | ||
* | |||
* | The following buildings also grant Happiness | ||
* | * +3 {{ItemLink|Happiness}} from the {{ItemLink|Happiness}} [[outpost]] | ||
* +3 {{ItemLink|Happiness}} from the {{ItemLink|Tavern}} per upgrade | |||
* +2 {{ItemLink|Happiness}} from the {{ItemLink|Graveyard}} | |||
==History== | ==History== | ||
When | When Happiness was originally introduced in [[Demo build 67]] it was called Morale, It removed the {{ItemLink|tavern}} upgrade altogether while also having much higher values and ratios for appeal to xp and amount needed to unlock additional slots. This was re-worked and simplified in the following updates. | ||
{{nav resources}} | {{nav resources}} | ||
{{nav game mechanics}} | |||
Latest revision as of 02:58, 16 May 2026
This page is a work in progress, may miss some content and will change.
Happiness increases the starting amount of XP each unit starts with when hired, the increase is by 1 per amount of
Happiness. Happiness also increases damage of all units by 1% per Happiness.
Acquiring
Each of the
Bosses killed drops 5 happiness.
The following buildings also grant Happiness
- +3
Happiness from the
Happiness outpost - +3
Happiness from the
Tavern per upgrade - +2
Happiness from the
Graveyard
History
When Happiness was originally introduced in Demo build 67 it was called Morale, It removed the
tavern upgrade altogether while also having much higher values and ratios for appeal to xp and amount needed to unlock additional slots. This was re-worked and simplified in the following updates.


