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Effects: Difference between revisions

From Super Fantasy Kingdom Official Wiki
wgg>Oio
m Removed Ice Elemental from effect wet
→Boost: updated boost
 
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{{infobox
{{infobox
| title = Effects
| image = Water.png
| image = Water.png
}}
}}
'''Effects''' temporarily change the [[stats]] of units and can be caused by other units or the environment like the [[weather]]. Effects mostly effect combat.
'''Effects''' temporarily change the [[stats]] of units and can be caused by other units or the environment like the [[weather]]. Effects mostly effect combat.


[[Heroes]] can cause effects with abilities, some of these have to be unlocked at the [[Witch]].
[[Units]] can cause effects with abilities, some of these have to be unlocked at the {{ItemLink|Mystic}}.
 
== Angry ==
{{EffectStore
| name = Angry
| effect = Angry monsters glow red and have increased movement speed
}}.
{{CaptionImage|image=Angry.gif|float=right|caption=An angry skeleton}}
{{EffectSynergyTable|Angry}}
{{clear}}
{{EffectSynergyStore
|effect=Angry
|unit=Monsters
|remarks= when hitting a unit
|causes=1
}}
{{EffectSynergyStore
|effect=Angry
|unit=Moonrise
|remarks=, once the {{ItemLink|Moonrise}} phase begins
|causes=1
}}


== Barrier ==
== Barrier ==
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| name = Barrier
| name = Barrier
| effect = Barrier makes invincible but vanishes 0.5s after being hit
| effect = Barrier makes invincible but vanishes 0.5s after being hit
}}.
}}. Barrier will be ignored by enemies dealing direct damage.
{{CaptionImage|image=Barrier.gif|float=right|caption=A skeleton with a barrier on it}}
{{EffectSynergyTable|Barrier}}
{{clear}}


== Bleeding ==
== Bleeding ==
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| name = Bleeding
| name = Bleeding
| effect = Bleeding applies 20% health as direct damage once over a threshold
| effect = Bleeding applies 20% health as direct damage once over a threshold
}}. Has a 5s {{Stat|du|duration}}.
{{CaptionImage|image=Bleeding.gif|float=right|caption=A bleeding skeleton}}
{{EffectSynergyTable|Bleeding}}
{{clear}}
== Boost ==
{{EffectStore
| name = Boost
| effect = Boosted units have 50% more power and attack 25% faster. The units with the least XP get boosted first
}}.
}}.
{{CaptionImage|image=Boost.gif|float=right|caption=A boosted skeleton}}
{{EffectSynergyTable|Boost}}
{{clear}}


== Burn ==
== Burn ==
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| name = Burn
| name = Burn
| effect = Burn X applies X damage every second
| effect = Burn X applies X damage every second
}}.
}}. Has a 10s {{Stat|du|duration}}, but the first second does not give a tick.
{{CaptionImage|image=Burn.gif|float=right|caption=A burned skeleton}}
{{EffectSynergyTable|Burn}}
{{clear}}
 
== Charm ==
{{EffectStore
| name = Charm
| effect = Charmed targets stand still and attack near monsters
}}. Has a 4s {{Stat|du|duration}}.
{{CaptionImage|image=Charm.gif|float=right|caption=A charmed skeleton}}
{{EffectSynergyTable|Charm}}
{{clear}}


== Confusion ==
== Confusion ==
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| effect = Confusion makes monster run in a random direction
| effect = Confusion makes monster run in a random direction
}}.
}}.
{{CaptionImage|image=Confusion.gif|float=right|caption=A confused skeleton}}
{{EffectSynergyTable|Confusion}}
{{clear}}
== Dead ==
{{EffectStore
| name = Dead
| effect = Dead units cannot fight or be interacted with
}}. If you have a {{ItemLink|Graveyard}} you can move 1 unit in it to clear up space. Can be revived at the {{ItemLink|hospital}}, the {{ItemLink|graveyard}} or by eating food in the {{ItemLink|tavern}}.
{{CaptionImage|image=Dead.gif|float=right|caption=A dead skeleton}}
{{EffectSynergyTable|Dead}}
{{clear}}
{{EffectSynergyStore
|effect=Dead
|unit=Units
|remarks= when they lose all {{ItemLink|Health}} or {{ItemLink|Mana}}
|causes=1
}}


== Fatigue ==
== Fatigue ==
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| name = Fatigue
| name = Fatigue
| effect = Fatigue decreases physical defense by 20%
| effect = Fatigue decreases physical defense by 20%
}}.
}}. Has a 7s {{Stat|du|duration}}.
{{CaptionImage|image=Fatigue.gif|float=right|caption=A fatigued skeleton}}
{{EffectSynergyTable|Fatigue}}
{{clear}}


== Fear ==
== Fear ==
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| name = Fear
| name = Fear
| effect = Fear causes monsters to run away
| effect = Fear causes monsters to run away
}}.
}}. Has a 2.5s {{Stat|du|duration}}.
{{CaptionImage|image=Fear.gif|float=right|caption=A feared skeleton}}
{{EffectSynergyTable|Fear}}
{{clear}}


== Freeze ==
== Freeze ==
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| name = Freeze
| name = Freeze
| effect = Freeze: +20% cooldown and -20% movement speed
| effect = Freeze: +20% cooldown and -20% movement speed
}}.
}}. Has a 5s {{Stat|du|duration}}. Only [[Units]] have {{Stat|cd|Cooldown}} and only [[Monsters]] have movement speed. [[Units]] have projectile {{stat|sp|Speed}} not movement speed, even when a [[Unit]] walks on the battlefield.
{{CaptionImage|image=Freeze.gif|float=right|caption=A Frozen skeleton}}
{{EffectSynergyTable|Freeze}}
{{clear}}
 
== Hungry ==
{{EffectStore
| name = Hungry
| effect = Hungry: cooldown is increased by 25%
}}. effect only lasts one {{ItemLink|Day}}
{{CaptionImage|image=Hungry.gif|float=right|caption=A Hungry skeleton}}
{{EffectSynergyTable|Hungry}}
{{clear}}
{{EffectSynergyStore
|effect=Hungry
|unit=units
|remarks=that did not eat at night
|causes=1
}}


== Overheal ==
== Overheal ==
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| effect = Overheal X heals X health not limited by maximum
| effect = Overheal X heals X health not limited by maximum
}}.
}}.
{{EffectSynergyTable|Overheal}}
{{clear}}


== Poison ==
== Overshield ==
{{EffectStore
{{EffectStore
| name = Poison
| name = Overshield
| effect = Poison X applies X damage every second; stacks
| effect = Overshield X repairs X shield, not limited by maximum
}}.
}}.
{{EffectSynergyTable|Overshield}}
{{clear}}
== Pinned ==
{{EffectStore
| name = Pinned
| effect = Pinned: A pinned unit cannot be interacted with
}}. You can still look at the character sheet.
{{CaptionImage|image=Pinned.gif|float=right|caption=A pinned skeleton}}
{{EffectSynergyTable|Pinned}}
{{clear}}
{{EffectSynergyStore
|effect=Pinned
|unit=Moonrise
|remarks=, at the end of the moonrise phase once the time stops moving
|causes=1
}}
== Poisoned ==
{{EffectStore
| name = Poisoned
| effect = Poisoned X applies X damage every second; stacks
}}. Has a 5s {{Stat|du|duration}}, but the first second does not give a tick.
{{CaptionImage|image=Poison.gif|float=right|caption=A poisoned skeleton}}
{{EffectSynergyTable|Poisoned}}
{{clear}}


== Radiance ==
== Radiance ==
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| name = Radiance
| name = Radiance
| effect = Radiance decreases magical defense by 20%
| effect = Radiance decreases magical defense by 20%
}}.
}}. Has a 7s {{Stat|du|duration}}.
{{CaptionImage|image=Radiance.gif|float=right|caption=A skeleton with radiance applied}}
{{EffectSynergyTable|Radiance}}
{{clear}}


==Rejuvenate==
==Rejuvenate==
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| name = Rejuvenate
| name = Rejuvenate
| effect = Rejuvenate X heals X health per second
| effect = Rejuvenate X heals X health per second
}}.
}}. Has a 5s {{Stat|du|duration}}, but the first second does not give a tick.
{{CaptionImage|image=Rejuvenate.gif|float=right|caption=A rejuvenating skeleton}}
{{EffectSynergyTable|Rejuvenate}}
{{clear}}


== Shock ==
== Shock ==
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| name = Shock
| name = Shock
| effect = Shock increases chance to receive critical hits by 25%
| effect = Shock increases chance to receive critical hits by 25%
}}.
}}. Has a 7.5s {{Stat|du|duration}}.
{{CaptionImage|image=Shock.gif|float=right|caption=A shocked skeleton}}
{{EffectSynergyTable|Shock}}
{{clear}}


== Sleep ==
== Sleep ==
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| name = Sleep
| name = Sleep
| effect = Sleep immobilizes target until it gets attacked
| effect = Sleep immobilizes target until it gets attacked
}}.
}}. Has a 3s {{Stat|du|duration}}.
{{CaptionImage|image=Sleep.gif|float=right|caption=A sleeping Skeleton}}
{{EffectSynergyTable|Sleep}}
{{clear}}


==Stun==
==Stun==
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| effect = Stun immobilizes target for 1s
| effect = Stun immobilizes target for 1s
}}.
}}.
{{CaptionImage|image=stunned.gif|float=right|caption=A stunned Skeleton}}
{{EffectSynergyTable|Stun}}
{{clear}}


== Taunt ==
== Taunt ==
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| name = Taunt
| name = Taunt
| effect = Taunt attracts targets for 5s
| effect = Taunt attracts targets for 5s
}}. [[Heroes]] like the [[Swordsman]] can taunt enemies, distracting them from other heroes and making them more vulnerable to certain attacks.
}}. [[Units]] like the [[Swordsman]] can taunt enemies, distracting them from other units and making them more vulnerable to certain attacks.
{{CaptionImage|image=Taunt.gif|float=right|caption=A taunted skeleton}}
{{EffectSynergyTable|Taunt}}
{{clear}}


== Weakness ==
== Weakness ==
{{EffectStore
{{EffectStore
| name = Weakness
| name = Weakness
| effect = Weakness decreases damage by 40% for 7.5 seconds.
| effect = Weakness decreases damage by 40% for 7.5 seconds
}}.
}}.
{{CaptionImage|image=Weakness.gif|float=right|caption=A weakened skeleton}}
{{EffectSynergyTable|Weakness}}
{{clear}}


==Wet==
==Wet==
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| name = Wet
| name = Wet
| effect = Wet increases status effect duration by +20%
| effect = Wet increases status effect duration by +20%
}}. [[Rain]] or some attacks like the [[Monk]]'s blessing attack with the [[relic]] {{relic|Holy Water}} can make units wet.
}}. Has a 5s {{Stat|du|duration}}. [[Rain]] or some attacks like the [[Monk]]'s blessing attack with the [[relic]] {{relic|Holy Water}} can make units wet.  
 
{{CaptionImage|image=wet.gif|float=right|caption=A wet skeleton}}
== Tactics==
{{EffectSynergyTable|Wet}}
 
{{clear}}
{| class="sortable wikitable"
! Effect !! Caused by!! Synergies
|-
| {{Effect|Barrier}} || [[Lich]] ||
|-
| {{Effect|Bleeding}} || [[Werewolf]] || [[Miner]]
|-
| {{Effect|Burn}} || [[Kaiju]], [[Fire Elemental]], [[Jailer]], [[Jester]] ||
|-
| {{Effect|Confusion}} ||  ||
|-
| {{Effect|Fatigue}} || [[Deathpriest]], [[Skeleton ]] || [[Skeleton ]]
|-
| {{Effect|Fear}} || [[Lich]] || [[Jailer]]
|-
| {{Effect|Freeze}} || [[Weather|Snow]], [[Weather|Snow Storm]], [[Ice Elemental]] ||
|-
| {{Effect|Overheal}} ||  ||
|-
| {{Effect|Poison}} || [[Ghost]], [[Leech Mother]], [[Lizard]] || [[Lizard]]
|-
| {{Effect|Radiance}} || [[Monk]] ||
|-
| {{Effect|Rejuvenate}} || [[Monk]], [[Pixie]] ||
|-
| {{Effect|Shock}} || [[Weather|Lightning]], [[Weather|Lightning Storm]], [[Lightning Elemental]], [[Runescribe]], [[Shaman]] ||
|-
| {{Effect|Sleep}} || [[Pixie]] ||
|-
| {{Effect|Stun}} || [[Cyclops]], [[Treant]], [[Knight]] with Shield of mankind B || [[Satyr]]
|-
| {{Effect|Taunt}} || [[Swordsman]], [[Shaman]] ||
|-
| {{Effect|Weakness}} ||  ||
|-
| {{Effect|Wet}} || [[Weather|Rain]], [[Weather|Rain Storm]], [[Weather|Lightning Storm]], [[Water Elemental]] || [[Runescribe]]
|-
|}
 
 


{{nav game mechanics}}
{{nav game mechanics}}
[[Category:Game mechanics]]
[[Category:Game mechanics]]

Latest revision as of 09:42, 1 August 2026

Effects temporarily change the stats of units and can be caused by other units or the environment like the weather. Effects mostly effect combat.

Units can cause effects with abilities, some of these have to be unlocked at the Mystic.

Angry

Angry monsters glow red and have increased movement speed.

File:Angry.gif
An angry skeleton
Causes AngryBenefits from Angry


    Barrier

    Barrier makes invincible but vanishes 0.5s after being hit. Barrier will be ignored by enemies dealing direct damage.

    File:Barrier.gif
    A skeleton with a barrier on it
    Causes BarrierBenefits from Barrier

      Bleeding

      Bleeding applies 20% health as direct damage once over a threshold. Has a 5s  duration.

      File:Bleeding.gif
      A bleeding skeleton
      Causes BleedingBenefits from Bleeding
      • Bee requires passive
      • Jailer requires passive

      Boost

      Boosted units have 50% more power and attack 25% faster. The units with the least XP get boosted first.

      File:Boost.gif
      A boosted skeleton
      Causes BoostBenefits from Boost
      • Beer when using a boost, it will apply on the unit with the lowest XP
      • Disease On first death, it will apply on the unit with the highest XP
      • Mug of Joy first boost per day is free
      • Potion when using a boost, it will apply on the unit with the lowest XP

        Burn

        Burn X applies X damage every second. Has a 10s  duration, but the first second does not give a tick.

        A burned skeleton
        Causes BurnBenefits from Burn

        Charm

        Charmed targets stand still and attack near monsters. Has a 4s  duration.

        File:Charm.gif
        A charmed skeleton
        Causes CharmBenefits from Charm

        Confusion

        Confusion makes monster run in a random direction.

        A confused skeleton
        Causes ConfusionBenefits from Confusion

            Dead

            Dead units cannot fight or be interacted with. If you have a Graveyard you can move 1 unit in it to clear up space. Can be revived at the File:Hospital.png hospital, the graveyard or by eating food in the tavern.

            File:Dead.gif
            A dead skeleton
            Causes DeadBenefits from Dead


              Fatigue

              Fatigue decreases physical defense by 20%. Has a 7s  duration.

              A fatigued skeleton
              Causes FatigueBenefits from Fatigue
              • Lich requires passive

              Fear

              Fear causes monsters to run away. Has a 2.5s  duration.

              A feared skeleton
              Causes FearBenefits from Fear

              Freeze

              Freeze: +20% cooldown and -20% movement speed. Has a 5s  duration. Only Units have  Cooldown and only Monsters have movement speed. Units have projectile  Speed not movement speed, even when a Unit walks on the battlefield.

              A Frozen skeleton
              Causes FreezeBenefits from Freeze

              Hungry

              Hungry: cooldown is increased by 25%. effect only lasts one Day

              File:Hungry.gif
              A Hungry skeleton
              Causes HungryBenefits from Hungry
              • units that did not eat at night


                Overheal

                Overheal X heals X health not limited by maximum.

                Causes OverhealBenefits from Overheal
                • Druid requires passive, applies on adjacent units
                • Selene with upgrade Heal
                • Vampire requires passive, buff self on hit
                • Vampire requires passive, buff self on hit

                Overshield

                Overshield X repairs X shield, not limited by maximum.

                Causes OvershieldBenefits from Overshield
                • Flamewalker requires passive, buff self on kill
                • Mechanic requires passive, buff unit directly in front

                Pinned

                Pinned: A pinned unit cannot be interacted with. You can still look at the character sheet.

                File:Pinned.gif
                A pinned skeleton
                Causes PinnedBenefits from Pinned
                • Caterpillar as long as it's on the field, applies pinned to hero
                • Demon Spider , applies pinned to targeted hero
                • Hydra as long as it's on the field, applies pinned to hero
                • MiniDragon as long as it's on the field, applies pinned to hero
                • Moonrise , at the end of the moonrise phase once the time stops moving
                • Squid as long as it's on the field, applies pinned to hero
                • Villains applies pinned to targeted hero


                  Poisoned

                  Poisoned X applies X damage every second; stacks. Has a 5s  duration, but the first second does not give a tick.

                  A poisoned skeleton
                  Causes PoisonedBenefits from Poisoned

                    Radiance

                    Radiance decreases magical defense by 20%. Has a 7s  duration.

                    A skeleton with radiance applied
                    Causes RadianceBenefits from Radiance

                    Rejuvenate

                    Rejuvenate X heals X health per second. Has a 5s  duration, but the first second does not give a tick.

                    A rejuvenating skeleton
                    Causes RejuvenateBenefits from Rejuvenate
                    • Monk requires passive, applies to all units

                      Shock

                      Shock increases chance to receive critical hits by 25%. Has a 7.5s  duration.

                      A shocked skeleton
                      Causes ShockBenefits from Shock

                      Sleep

                      Sleep immobilizes target until it gets attacked. Has a 3s  duration.

                      A sleeping Skeleton
                      Causes SleepBenefits from Sleep

                        Stun

                        Stun immobilizes target for 1s.

                        A stunned Skeleton
                        Causes StunBenefits from Stun

                        Taunt

                        Taunt attracts targets for 5s. Units like the Swordsman can taunt enemies, distracting them from other units and making them more vulnerable to certain attacks.

                        A taunted skeleton
                        Causes TauntBenefits from Taunt

                        Weakness

                        Weakness decreases damage by 40% for 7.5 seconds.

                        A weakened skeleton
                        Causes WeaknessBenefits from Weakness

                          Wet

                          Wet increases status effect duration by +20%. Has a 5s  duration. Rain or some attacks like the Monk's blessing attack with the relic Holy Water can make units wet.

                          A wet skeleton
                          Causes WetBenefits from Wet