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| {{Infobox unit | | {{noCargo}} |
| | image = Fighter.png | | {{infobox |
| | | title = Units |
| | | image = Swordsman.png |
| | | caption = Defend your kingdom |
| }} | | }} |
| ==Information==
| | '''Units''' can be placed to defend your kingdom from attacking [[monsters]]. |
| There are units that are summoned by the Hermit or via the portal and units that can be bought for resources on the map. Each unit has their favorite food which gives them 5xp. If units die they require food to get back to life.
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| ==Hired Units== | | === Acquiring === |
| These are Units that you can hire after unlocking their roads and it is possible to hire all of them on the first day.
| | All units except map units and starter units are unlocked by the {{ItemLink|Trapper}} and can then be summoned by the {{ItemLink|Hermit}}, {{ItemLink|Gevald}}, {{ItemLink|Portal}}, {{ItemLink|Halls of Destiny (outpost)}}, {{ItemLink|Events}}, {{ItemLink|Super Portal}}, or one of the {{ItemLink|Guilds}}. Map units can be bought for [[Resources]] that kingdoms resources on the map. In each [[Kingdom]] their respective units will be purchasable on their map and all other [[Kingdom]]'s units will be summoned. To revive a dead unit you can lay it to rest in the {{ItemLink|Graveyard}} or make sure it has food to eat in the {{ItemLink|Tavern}} after combat. |
| {| class="sortable mw-collapsible wikitable"
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| !Icon !! Name !! Road cost to Unlock !! Purchase Cost !! Upgrade cost !! Movement !! Attack style !! Role
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| | [[File:Fighter.png|link=Fighter]] || [[Fighter]] || {{IconLink|Glory|quantity=0}}<br>{{IconLink|Stone|quantity=1}} || {{IconLink|Stone|quantity=4}} || {{IconLinkSequence|Stone|quantity1=8|quantity2=16|quantity3=32}} || [[Infantry]] || [[Melee]] || [[Tank]]
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| | [[File:Crossbowman.png|link=Crossbowman]] || [[Crossbowman]] || {{IconLink|Glory|quantity=4}}<br>{{IconLink|Stone|quantity=1}} || {{IconLink|Wood|quantity=4}} || {{IconLinkSequence|Wood|quantity1=8|quantity2=16|quantity3=32}} || [[Infantry]] || [[Ranged]] || [[Damage]]
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| | [[File:Monk.png|64x64px|link=Monk]] || [[Monk]] || {{IconLink|Glory|quantity=8}}<br>{{IconLink|Stone|quantity=1}} || {{IconLink|Wheat|quantity=4}} || {{IconLinkSequence|Wheat|quantity1=8|quantity2=16|quantity3=32}} || [[Infantry]] || [[Magic]] || [[Support]]
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| |}
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| ==Summoned Units== | | == Promotion == |
| <p style="text-indent: 30px;">Summoned Units have a fixed Upgrade Cost of {{IconLinkSequence|Ingot|quantity1=2|quantity2=6|quantity3=11}} and it increases all other Summoned Units' Upgrade Costs by 1 every time you buy it.</p>
| | {{PromotionInfoUnits}} |
| {| class="sortable mw-collapsible wikitable"
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| !Icon !! Name !! Unlock Requirements !! Abilities !! Movement !! Attack Style !! Role
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| |[[File:Archer.png|link=Archer]] || [[Archer]] || Meet the tailor<br>(NOT IN DEMO) || Unknown || [[Infantry]] || [[Ranged]] || [[Damage]]
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| |[[File:Berserker.png|link=Berserker]]|| [[Berserker]] || Kill 9999 monsters in one run<br>(NOT IN DEMO) || Unknown || [[Movement|Unknown]] || [[Attack Style|Unknown]] || [[Role|Unknown]]
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| |[[File:Colossus.png|link=Colossus]] || [[Colossus]] || Beat the blacksmith<br>(NOT IN DEMO) || Unknown || [[Movement|Unknown]] || [[Attack Style|Unknown]] || [[Role|Unknown]]
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| |[[File:Cyclops.png|link=Cyclops]] || [[Cyclops]] || Always Unlocked || Targets nearest and Stuns all in a 30m radius<br>Bonus damage for units left and right|| [[Infantry]] || [[Melee]] || [[Damage]]
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| |[[File:Deathpriest.png|link=Deathpriest]] || [[Deathpriest]] || Die || Targets furthest and Stuns all in a radius<br>Raises mininons at higher ⭐ rank<br>Revives one dead undead|| [[Infantry]] || [[Magic]] || [[Support]]
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| |[[File:Devil.png|link=Devil]] || [[Devil]] || Kill 666 monster on one day || Unknown || [[Movement|Unknown]] || [[Attack Style|Unknown]] || [[Role|Unknown]]
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| |[[File:Dinosaur.png|link=Dinosaur]] || [[Dinosaur]] || Defeat the first boss || Charges towards targeted monster pushing back in a radius<br>Rejuvenates itself|| [[Infantry]] || [[Melee]] || [[Tank]]
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| |[[File:Djinn.png|link=Djinn]] || [[Djinn]] || 1% Chance || Channels beams to the sides at random order<br>Deals bonus damage to Wet targets || [[Airborne]] || [[Magic]] || [[Damage]]
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| |[[File:Dryad.png|link=Dryad]] || [[Dryad]] || Have 30 thickets in your city || Shoots leaves in small hitting all in area<br>Bonus damage for each status on target|| [[Infantry]] || [[Magic]] || [[Damage]]
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| |[[File:Ghost.png|link=Ghost]] || [[Ghost]] || Bury a unit || Flies and hits all in an area applying Poison<br>Bonus damage for units left and right|| [[Airborne]] || [[Magic]] || [[Support]]
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| |[[File:Gremlin.png|link=Gremlin]] || [[Gremlin]] || Build both trains || Shoots multiple pellets to the sides at random order<br>Deals bonus damage based on the amount of [[File:Ingot.png|link=Ingot]] you have|| [[Infantry]] || [[Ranged]] || [[Damage]]
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| |[[File:Halfling.png|link=Halfling]] || [[Halfling]] || Always Unlocked || Shoots nearest target, medium range<br>+1 attack for all units|| [[Infantry]] || [[Ranged]] || [[Support]]
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| |[[File:Jailer.png|link=Jailer]] || [[Jailer]] || Let units go hungry 85 times in one run || Hits all in an area applying Burn<br>Bonus damage against hurt targets|| [[Movement|Unknown]] || [[Attack Style|Unknown]] || [[Role|Unknown]]
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| |[[File:Jester.png|link=Jester]] || [[Jester]] || Be funny || Abilities || [[Infantry]] || [[Melee]] || [[Support]]
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| |[[File:Leech.png|link=Leech-Mother]] || [[Leech-Mother]] || 99 breaches on one day || Raises randomly swarming worms<br>Bonus damage for units diagonally adjacent|| [[Infantry]] || [[Ranged]] || [[Support]]
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| |[[File:Lich.png|link=Lich]] || [[Lich]] || Sacrifice a unit || Opens a portal pulling monsters towards the portal<br>Put Barrier onto unit above|| [[Infantry]] || [[Melee]] || [[Support]]
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| |[[File:Lizard.png|link=Lizard]] || [[Lizard]] || Complete a quest || Creates 20m radius acid cloud applying Poison<br>Bonus damage for each spawned|| [[Infantry]] || [[Magic]] || [[Damage]]
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| |[[File:Magus.png|link=Magus]] || [[Magus]] || Unlock Requirement<br>(NOT IN DEMO) || Unknown || [[Movement|Unknown]] || [[Attack Style|Unknown]] || [[Role|Unknown]]
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| |[[File:Marksman.png|link=Marksman]] || [[Marksman]] || Own seven beer || Shoots at the furthest target, long range<br>+20% attack for unit above|| [[Infantry]] || [[Ranged]] || [[Damage]]
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| |[[File:Miner.png|link=Miner]] || [[Miner]] || Have 15 gold deposits in your city || Throws a pickaxe that hits up to 3 targets<br>Bonus damage against bleeding targets|| [[Infantry]] || [[Ranged]] || [[Damage]]
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| |[[File:Observer.png|link=Observer]] || [[Observer]] || Survive 14 days without a goldmine<br>(NOT IN DEMO) || Unknown || [[Movement|Unknown]] || [[Attack Style|Unknown]] || [[Role|Unknown]]
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| |[[File:Pixie.png|link=Pixie]] || [[Pixie]] || Heal 37 life on one day || Attacks nearest applying Weakness and bouncing 4 times<br>Applies Rejuvenate 3 to unit above|| [[Airborne]] || [[Magic]] || [[Support]]
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| |[[File:Psion.png|link=Psion]] || [[Psion]] || Defeat the second boss<br>(NOT IN DEMO) || Abilities || [[Movement|Unknown]] || [[Attack Style|Unknown]] || [[Role|Unknown]]
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| |[[File:Runescribe.png|link=Runescribe]] || [[Runescribe]] || Always Unlocked || Shoots lightning hitting up to two targets twice<br>Bonus damage against Wet targets|| [[Infantry]] || [[Magic]] || [[Role|Damage]]
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| |[[File:Satyr.png|link=Satyr]] || [[Satyr]] || Support the village || Charges pushing back monsters then attacks in small<br>Bonus damage against stunned for unit above|| [[Infantry]] || [[Melee]] || [[Damage]]
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| |[[File:Shaman.png|link=Shaman]] || [[Shaman]] || helping the merchant cart (3 boards) || Drains health of target to heal Summon<br>Conjours the spirit of a doe to take hits|| [[Infantry]] || [[Magic]] || [[Tank]]
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| |[[File:Skeleton.png|link=Skeleton]] || [[Skeleton]] || Kill 13 monsters in one day || Throws bone at nearest target, short range<br>Deals bonus damage with each Unit that dies || [[Infantry]] || [[Ranged]] || [[Damage]]
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| |[[File:Treant.png|link=Treant]] || [[Treant]] || Have 20 trees in your city || Sprouts roots from the ground Stunning targets<br>Additional health for adjacent nits|| [[Infantry]] || [[Melee]] || [[Support]]
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| |[[File:Troll.png|link=Troll]] || [[Troll]] || Survive 21 days without a quarry<br>(NOT IN DEMO) || Unknown || [[Movement|Unknown]] || [[Attack Style|Unknown]] || [[Role|Unknown]]
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| |[[File:Vampire.png|link=Vampire]] || [[Vampire]] || Survive 21 days without a house<br>(NOT IN DEMO) || Unknown || [[Movement|Unknown]] || [[Attack Style|Unknown]] || [[Role|Unknown]]
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| |[[File:Werewolf.png|link=Werewolf]] || [[Werewolf]] || Always Unlocked || Bites in an area and applies Bleeding<br>Gains bonus damage for every adjacent unit|| [[Movement|Infantry]] || [[Attack Style|Melee]] || [[Role|Damage]]
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| |}
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| | {{clear}} |
| | ==Units== |
| | {{UnitsTable|description=1|unlocking=|onTower=1}} |
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| | == History == |
| | * Changed in the [[Early Access 0.7.052]] update. |
| | :* Units now promote with {{ItemLink|Coins}}, they used to promote with {{ItemLink|Ingot}}s. |
| | :* Unit evolution used to require you to have their [[dwelling]] on the map. This can be done by building it on a {{ItemLink|Pentacle}} spot, or by discovering it on the map while playing their Kingdom. |
| | :* the {{ItemLink|Trapper}} was introduced as the new unlocking method for [[Units]]. The '''{{PAGENAME}}''' used to be unlocked by either completing their quest or on a certain {{ItemLink|Kingdom Level}}. |
| | * Old acquiring description |
| | :* Currently in the Demo all units except those apart of the {{ItemLink|Human}} [[Kingdom]] are summoned by the [[Hermit]], [[Adventurer]], Prison [[Outpost]], or via the [[portal]]. It is assumed that in each [[Kingdom]] their respective units will be purchasable on their map and all other [[Kingdom]]'s units will be summoned. |
| {{nav units}} | | {{nav units}} |
| {{nav game mechanics}} | | {{nav game mechanics}} |
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| [[Category:Game mechanics]] | | [[Category:Game mechanics]] |