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Weather: Difference between revisions

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Weather can add global status effects on all units on a day.
'''Weather''' can add global status effects on all units on a day.  


== Weather ==
== Weather ==
The weather persists for one day.
The weather persists for one day. Weather will also determine which elemental spawns when an {{ItemLink|Elemental Tower}} is built.


{| class="wikitable"
{| class="wikitable"
! Weather !! Status effect !! Chance
! Icon !! Weather !! Status effect !! {{ItemLink|Human}} City !! {{ItemLink|Undead}} City !! Chance !! Possible <br> Elemental
 
|-
| [[File:Sun.png|64px]] || Sunny || "What a nice day!" - No effects|| - || - || Default || All [[Elementals]]
|-
| [[File:Windy.gif|64px]] || Windy || "Just some clouds..." - No effects || - || - || 15% || {{ItemLink|Wind Elemental|Wind}}
|-
| [[File:Rain.gif|64px]] || Rainy || +25% knockback force and applies {{effect|wet}} to everyone.|| {{ItemLink|Road Builder}} cannot work.<br>A {{ItemLink|Berry Bush}} spawns at night. || {{ItemLink|Sewage Plant}} is slower.<br>A {{ItemLink|Pumpkin}} spawns at night.  || || {{ItemLink|Water Elemental|Water}}
|-
|-
| Fog || Reduces sight ||  
| [[File:Rain.gif|64px]] || Rainstorm || +25% knockback force and applies {{effect|wet}} to everyone. || {{ItemLink|Road Builder}} cannot work.<br>[[Workers]] are slower off roads. || {{ItemLink|Sewage Plant}} is slower.<br>[[Workers]] are slower off roads. || || {{ItemLink|Water Elemental|Water}} <br> {{ItemLink|Wind Elemental|Wind}}
|-
|-
| Rain || Makes units {{effect|wet}} ||
| [[File:Snow.gif|64px]] || Snowy || -20% {{Stat|sp|Speed}} and applies {{effect|Freeze}} to everyone. || {{ItemLink|Farmers (human)}} and {{ItemLink|Geologists}} cannot work. || {{ItemLink|Farmers (undead)}} and {{ItemLink|Gravediggers}} cannot work. || || {{ItemLink|Ice Elemental|Ice}}
|-
|-
| Snow|| Reduces movement speed of [[units]] and [[workers]] ||
| [[File:Snow.gif|64px]] || Snow Storm || -20% {{Stat|sp|Speed}} and applies {{effect|Freeze}} to everyone. || {{ItemLink|Farmers (human)}} and {{ItemLink|Geologists}} cannot work.<br>[[Workers]] are slower off roads. || {{ItemLink|Farmers (undead)}} and {{ItemLink|Gravediggers}} cannot work.<br>[[Workers]] are slower off roads. || || {{ItemLink|Ice Elemental|Ice}} <br> {{ItemLink|Wind Elemental|Wind}}
|-
|-
| Sunny || No effects || Default
| [[File:Fog.png|64px]] || Foggy || -20% {{stat|ra|Range}} || {{ItemLink|Hunters (human)}} cannot work. || - || ||  {{ItemLink|Dark Elemental|Dark}}
|-
|-
| Windy || No effects || 15%
| [[File:Thunder.gif|64px]] || Thunder || [[File:Electric.png|16px]][[File:Electric.png|16px]][[File:Electric.png|16px]] Lightning strikes randomly dealing 8 {{ItemLink|Magic Damage|Magical}} {{ItemLink|Electric}} damage and applies {{effect|Shock}} to [[monsters]]. || {{ItemLink|Fishers (human)}} cannot work. || "Cannot hunt {{ItemLink|Bloat}}s" - {{ItemLink|Hunters (undead)}} cannot work. || || {{ItemLink|Lightning Elemental|Lightning}}
|-
|-
| Lightning ||Lightning strikes battlefield in random locations damaging monsters and applies Shock to monsters. ||
| [[File:ThunderStorm.gif|64px]] || Thunderstorm || +25% knockback force, applies {{effect|wet}} to everyone, Lightning strikes randomly dealing 8 {{ItemLink|Magic Damage|Magical}} {{ItemLink|Electric}} damage and applies {{effect|Shock}} to [[monsters]]. || {{ItemLink|Road Builder}} and {{ItemLink|Fishers  (human)}} cannot work.<br>[[Workers]] are slower off roads. || "Cannot hunt {{ItemLink|Bloat}}s" - {{ItemLink|Hunters (undead)}} cannot work.<br>[[Workers]] are slower off roads. || ||{{ItemLink|Lightning Elemental|Lightning}} <br> {{ItemLink|Water Elemental|Water}} <br> {{ItemLink|Wind Elemental|Wind}}
|-
|-
| Lightning Storm || Both effects of Rain and Lightning ||
| [[File:Ashfall.png|64px]] || Ashfall || [[File:Fire.png|16px]][[File:Fire.png|16px]][[File:Fire.png|16px]] Flames randomly ignite on the battlefield applying {{Effect|Burn}} 2. Randomly applies <!--9 seconds of -->{{Effect|Burn}} 1 to a [[Unit]]. || A {{ItemLink|Rock}} spawns overnight. || A {{ItemLink|Rock}} spawns overnight. || 5% || {{ItemLink|Fire Elemental|Fire}}
|}
 
== Weather Events ==
{| class="wikitable"
! Weather Event !! Status effect !! Chance
|-
|-
| Ashfall || -20% {{stat|ra}} || 5%
| [[File:Blood Moon.png|64px]] || Blood Moon || "Good luck!" - [[Monsters]] are {{Effect|Angry}} all {{ItemLink|Day}} as if it was {{ItemLink|Moonrise}}. || {{ItemLink|Grower}} cannot work. || - || 2% || All [[Elementals]]
|-
|-
| Blood Moon || Monsters are enraged all day as if it was end of night || 1%
| [[File:Cherry Blossom.png|64px]] || Cherry Blossoms|| "Time to chill" - Monsters don't get {{Effect|Angry}} all {{ItemLink|Day}}. || [[Workers]] are faster off roads. || [[Workers]] are faster off roads. || 2% || All [[Elementals]]
|}
|}


{{nav game mechanics}}
{{nav game mechanics}}
[[category:game mechanics]]
[[Category:Game mechanics]]
 
{{EffectSynergyStore
|effect=Wet
|unit=Rain
|remarks= Weather
|causes=1
}}{{EffectSynergyStore
|effect=Wet
|unit=Weather
|remarks= Rainstorm
|causes=1
}}{{EffectSynergyStore
|effect=Wet
|unit=Weather
|remarks= Thunderstorm
|causes=1
}}{{EffectSynergyStore
|effect=Freeze
|unit=Weather
|remarks= Snow
|causes=1
}}{{EffectSynergyStore
|effect=Freeze
|unit=Weather
|remarks= Snow Storm
|causes=1
}}{{EffectSynergyStore
|effect=Shock
|unit=Weather
|remarks= Thunder
|causes=1
}}{{EffectSynergyStore
|effect=Shock
|unit=Weather
|remarks= Thunderstorm
|causes=1
}}{{EffectSynergyStore
|effect=Burn
|unit=Weather
|remarks= Ashfall
|causes=1
}}{{EffectSynergyStore
|effect=Angry
|unit=Weather
|remarks= Blood Moon
|causes=1
}}

Latest revision as of 09:11, 9 June 2026

Weather can add global status effects on all units on a day.

Weather

The weather persists for one day. Weather will also determine which elemental spawns when an Elemental Tower is built.

Icon Weather Status effect Human City Undead City Chance Possible
Elemental
Sunny "What a nice day!" - No effects - - Default All Elementals
Windy "Just some clouds..." - No effects - - 15% Wind
Rainy +25% knockback force and applies wet to everyone. File:Road Builder.png Road Builder cannot work.
A Berry Bush spawns at night.
Sewage Plant is slower.
A Pumpkin spawns at night.
Water
Rainstorm +25% knockback force and applies wet to everyone. File:Road Builder.png Road Builder cannot work.
Workers are slower off roads.
Sewage Plant is slower.
Workers are slower off roads.
Water
Wind
Snowy -20%  Speed and applies Freeze to everyone. Farmers (human) and Geologists cannot work. File:Farmers (undead).png Farmers (undead) and File:Gravediggers.png Gravediggers cannot work. Ice
Snow Storm -20%  Speed and applies Freeze to everyone. Farmers (human) and Geologists cannot work.
Workers are slower off roads.
File:Farmers (undead).png Farmers (undead) and File:Gravediggers.png Gravediggers cannot work.
Workers are slower off roads.
Ice
Wind
Foggy -20%  Range File:Hunters (human).png Hunters (human) cannot work. - Dark
Thunder Lightning strikes randomly dealing 8 Magical Electric damage and applies Shock to monsters. File:Fishers (human).png Fishers (human) cannot work. "Cannot hunt Bloats" - File:Hunters (undead).png Hunters (undead) cannot work. Lightning
Thunderstorm +25% knockback force, applies wet to everyone, Lightning strikes randomly dealing 8 Magical Electric damage and applies Shock to monsters. File:Road Builder.png Road Builder and File:Fishers (human).png Fishers (human) cannot work.
Workers are slower off roads.
"Cannot hunt Bloats" - File:Hunters (undead).png Hunters (undead) cannot work.
Workers are slower off roads.
Lightning
Water
Wind
Ashfall Flames randomly ignite on the battlefield applying Burn 2. Randomly applies Burn 1 to a Unit. A Rock spawns overnight. A Rock spawns overnight. 5% Fire
Blood Moon "Good luck!" - Monsters are Angry all Day as if it was Moonrise. Grower cannot work. - 2% All Elementals
Cherry Blossoms "Time to chill" - Monsters don't get Angry all Day. Workers are faster off roads. Workers are faster off roads. 2% All Elementals