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Happiness: Difference between revisions

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Happiness increases the starting amount of [[xp]] each [[unit]] starts with when hired, the increase is by 1 per amount of {{ItemLink|Happiness}}. Happiness also increases damage of all units by 1% per Happiness.
Happiness increases the starting amount of [[XP]] each [[unit]] starts with when hired, the increase is by 1 per amount of {{ItemLink|Happiness}}. Happiness also increases damage of all units by 1% per Happiness.


==Acquiring==
==Acquiring==
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When Happiness was originally introduced in [[Demo build 67]] it was called Morale, It removed the {{ItemLink|tavern}} upgrade altogether while also having much higher values and ratios for appeal to xp and amount needed to unlock additional slots. This was re-worked and simplified in the following updates.
When Happiness was originally introduced in [[Demo build 67]] it was called Morale, It removed the {{ItemLink|tavern}} upgrade altogether while also having much higher values and ratios for appeal to xp and amount needed to unlock additional slots. This was re-worked and simplified in the following updates.
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Latest revision as of 02:58, 16 May 2026

This page is a work in progress, may miss some content and will change.


Happiness increases the starting amount of XP each unit starts with when hired, the increase is by 1 per amount of Happiness. Happiness also increases damage of all units by 1% per Happiness.

Acquiring

Each of the Bosses killed drops 5 happiness.

The following buildings also grant Happiness


History

When Happiness was originally introduced in Demo build 67 it was called Morale, It removed the tavern upgrade altogether while also having much higher values and ratios for appeal to xp and amount needed to unlock additional slots. This was re-worked and simplified in the following updates.