Ship:ferryman

| Ferryman Class Clipper | |
|---|---|
| Point Cost | 50 |
| Mass | 1500 tons |
| Armor Thickness | 5 cm[1] |
| Internal Density | 0.5 cm/m |
| Component DR | 0% |
| Max Repair | 10% |
| Dimensions | 68x36x23 m |
| Crew Vulnerability | 60% |
| Structural Integrity[2] | 1000 |
| Radar Signature | 2890.16 m[math]\displaystyle{ ^2 }[/math] |
| Slots | 3 Mounts 3 Compartments 4 Modules |

Modifiers
Flank Damage Probability: -20%
Mounts

The Ferryman has
* 2 Shallow Class 2 Mounts * 1 Class 1 Mount
For Rocket Shuttles, both C2s should be equipped with RL18 Launchers. This is because doubling the rate of fire also effectively doubles the range at which you penetrate a given point defense net.
Compartments

Compartment 3 is the most survivable slot, but is too small to hold a Basic CIC. If you can afford a Small DC Locker, it should go here. If you do not have one, and have ammo in your free Reinforced Magazine, your Reinforced Magazine should go here.
Due to the Ferryman's non-existent damage reduction, it gets no damage threshold benefit out of any especially tanky components except the BW800-R Drive, which has enough DT to resist HEI rays natively without support from the hull. As such, only three types of reinforced components are worth taking on Ferrymen; Auxiliary Steering, Reinforced Magazine, and BW800-R Drive.
It should also be mentioned that if your ship does not have at least one DC team in it somewhere, it will die as soon as critical components fall below it's given operable HP threshold. Even the cheapest of ships should have at least one Rapid DC Locker to prevent this.
Modules

The Ferryman has
* 1 Small Drive Module * 1 3x3 Module * 2 2x2 Modules
Due to the position of the 2x2 Modules, the Ferryman benefits from having two radars[3], as it makes them tankier to bow-on fire without impacting power draw in practice since the other radar is simply turned off without impacting other power consuming components on the ship.
Drive Setup
There are many ways to set up a Ferryman's drive, and the best way will depend on the role you are building the ship for.
Sundrives provide the best top speed, allowing you to reposition even faster.
CHI-777 Yard Drives provide the best linear thrust (LT) and angular thrust (AT), allowing you to quickly accelerate in any direction; this is best for dodging. The AT, while nice to have, is not very important on a Ferryman, which naturally has one of the highest AT in the game.
BW800-R Drives prevents the drive from dying to HEI Missile damage, a very important characteristic for the Ferryman's low survivability.
BW800 Drives, to save costs.
For Rocket Shuttles, the Sundrive is the best choice, as the increased top speed directly impacts time to close with the target, which is the primary driver of success and survivability of such ships, along with their ability to penetrate point defense.
Propulsion Stats
| Base Stats | |
|---|---|
| Top Speed | 35 m/s |
| Flank Speed | 52.5 m/s |
| Flank Damage Probability | 4% (-20%) |
| Linear Thrust | 5 MN |
| - Side Thrusters | 75% |
| - Fore Thrusters | 80% |
| - Main Thrusters | 100% |
| Acceleration Time | 11.06 s |
| Angular Thrust | 0.65 MN |
| Theoretical Turn Rate | 5.73 deg/s |
| Actual Max Turn Rate | 5.73 deg/s |
| Estimated 180 deg Turn | 31 s |
| Estimated 180 deg Roll | 31 s |
| CHI-777 Yard Drive | |
|---|---|
| Top Speed | 32.38 m/s (-7.5%) |
| Flank Speed | 48.56 m/s (-7.5%) |
| Flank Damage Probability | 4% (-20%) |
| Linear Thrust | 5.75 MN (+15%) |
| - Side Thrusters | 75% |
| - Fore Thrusters | 80% |
| - Main Thrusters | 100% |
| Acceleration Time | 8.9 s |
| Angular Thrust | 0.91 MN (+40%) |
| Theoretical Turn Rate | 8.31 deg/s (+45%) |
| Actual Max Turn Rate | 8.31 deg/s (+45%) |
| Estimated 180 deg Turn | 22 s (-31.03%) |
| Estimated 180 deg Roll | 22 s (-31.03%) |
| Sundrive | |
|---|---|
| Top Speed | 43.75 m/s (+25%) |
| Flank Speed | 65.63 m/s (+25%) |
| Flank Damage Probability | 3.08% (-38.43%) |
| Linear Thrust | 5 MN |
| - Side Thrusters | 75% |
| - Fore Thrusters | 80% |
| - Main Thrusters | 100% |
| Acceleration Time | 13.83 s |
| Angular Thrust | 0.49 MN (-25%) |
| Theoretical Turn Rate | 5.73 deg/s |
| Actual Max Turn Rate | 5.73 deg/s |
| Estimated 180 deg Turn | 31 s |
| Estimated 180 deg Roll | 31 s |
Radar Signature: 2890.16 m[math]\displaystyle{ ^2 }[/math]
| Detected by | Detection Range (km) |
|---|---|
| R400 'Bloodhound' LRT Radar | 14 km |
| R550 Early Warning Radar | 11.24 km |
| Bulwark Huntress | 8.16 km |
| Ithaca Bridgemaster | 6.08 km |
| RM50 'Parallax' Radar | 7.94 km |
| RS41 'Spyglass' Radar | 9.57 km |
| RS35 'Frontline' Radar | 5.65 km |
| Wake Signature Strength | 40 |
| Fore-Aspect Validated by THERM | SAFE |
Builds
Capping Shuttles & Guttles:
Wulfenite's Gun Shuttles
Tantalum's Gun Shuttles


