⚠ NOTICE
The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.
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From Manor Lords Official Wiki
- ...Trading Posts''' are buildings that employ villagers who import and export goods using [[Special:MyLanguage/{{tl}}regional wealth|{{tl}}regional wealth]]. T ...to trade and trading. Horses will allow your traders to exchange up to 50 goods at once, making a more efficient trade. Horses do not need assigned to be u ...2 KB (355 words) - 11:46, 25 March 2025
- ...amilies employed at the [[{{tl}}storehouse|storehouse]] will man a general goods stall that distributes clothing, firewood and charcoal — while families ass ...g" action at the stall. There can also be various voices heard advertising goods or discussing the sales of items, but this is mainly for flavor and atmosph ...3 KB (376 words) - 21:23, 3 April 2025
- * Fixed incorrect construction goods being returned for a building that's been turned to rubble * Fixed Traders not maximizing the amount of Goods they can bring when importing and exporting. ...3 KB (490 words) - 11:07, 19 December 2025
- <li> Surplus vs total goods </li> ...s}} Surplus (default) shows your stock minus the reserved number of goods. Goods are considered reserved when they are designated for use in construction, i ...7 KB (996 words) - 18:12, 23 December 2025
- * Fixed: Workers keep producing goods without respecting the set reserve if it is set to 1000 or more (Beta) * Fixed: Trading post workers do not sell goods after loading a save ...2 KB (354 words) - 10:59, 19 December 2025
- ...]]. Trade managed by the player via the [[{{tl}}trading post]] for regular goods and the [[{{tl}}livestock trading post]] for livestock. Importing allow players to get livestock and goods from traders for a price, paid in regional wealth, which is controlled by t ...10 KB (1,343 words) - 16:53, 19 December 2025
- <br><small>Final goods and luxury items.</small> ...1 KB (178 words) - 06:39, 30 March 2026
- ...locations in a village for construction of buildings and manufacturing of goods. ...1 KB (155 words) - 23:00, 29 March 2025
- ...the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests. ...or establish trade routes of your own. Manufacturing and exporting quality goods will provide wealth to upgrade your city, pay taxes to your liege, hire mer ...5 KB (776 words) - 09:51, 29 April 2024
- ...the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests. ...or establish trade routes of your own. Manufacturing and exporting quality goods will provide wealth to upgrade your city, pay taxes to your liege, hire mer ...5 KB (802 words) - 09:50, 29 April 2024
- ...t of money villagers own from the current region. It can be used to import goods and livestock, upgrade artisan spaces and add backyard extensions, or trans # Total vs Surplus Goods- Total goods show all goods in the region, while surplus shows you what stock remains after resources h ...7 KB (1,094 words) - 21:14, 29 March 2025
- ...t of money villagers own from the current region. It can be used to import goods and livestock, upgrade artisan spaces and add backyard extensions, or trans # Total vs Surplus Goods- Total goods show all goods in the region, while surplus shows you what stock remains after resources h ...8 KB (1,211 words) - 07:01, 31 March 2025
- ...t of money villagers own from the current region. It can be used to import goods and livestock, upgrade artisan spaces and add backyard extensions, or trans # Total vs Surplus Goods- Total goods show all goods in the region, while surplus shows you what stock remains after resources h ...9 KB (1,050 words) - 10:43, 29 March 2025
- * Will now calculate what goods it can't produce in a Region. * Will now import goods needed to rebuild the Settlement or to satisfy Maintenance. ...4 KB (653 words) - 11:13, 19 December 2025
- Some buildings allow villagers to use Handcarts to transport up to 10 goods at once. However, pulling a handcart off-road is extremely slow, so make su ...so automatically set up stalls on the marketplace to distribute the stored goods to Burgage plots.<br>Can be upgraded to Large granary for 5 Timber, 10 Plan ...13 KB (1,937 words) - 19:16, 25 March 2025
- Some buildings allow villagers to use Handcarts to transport up to 10 goods at once. However, pulling a handcart off-road is extremely slow, so make su ...so automatically set up stalls on the marketplace to distribute the stored goods to Burgage plots.<br>Can be upgraded to Large granary for 5 Timber, 10 Plan ...16 KB (2,276 words) - 02:57, 26 March 2025
- ...g" action at the stall. There can also be various voices heard advertising goods or discussing the sales of items, but this appears to be mainly for flavor ...2 KB (319 words) - 18:27, 18 May 2024
- * Fixed: Barter traders leave imported non-food goods in market stalls ...2 KB (345 words) - 10:59, 19 December 2025
- * '''Goods Supply Cap''': The number of goods a marketplace can supply is capped by the number of stalls (and, therefore, ...Stall Mergers''': Fuel Stalls and Fabric Stalls were merged into a General Goods Stall. ...17 KB (2,459 words) - 11:02, 19 December 2025
- * '''Goods Supply Cap''': The number of goods a marketplace can supply is capped by the number of stalls (and, therefore, ...Stall Mergers''': Fuel Stalls and Fabric Stalls were merged into a General Goods Stall. ...21 KB (2,969 words) - 11:04, 19 December 2025


