⚠ NOTICE

The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.

0.7.995 - Beta patch

From Manor Lords Official Wiki

Patch notes for Version 0.7.995 (Beta)

Major changes

Animal pen

Changed the goat pen extension to a more versatile "animal pen"

  • a) You now have to choose what animal to order, either a pig or a goat
  • b) Pigs give 2x meat every 150 days, Goats give 1 meat + 1 hides every 150 days

Minor changes

  • Added the livestock order timer to save data

Gameplay & balance

  • Communal oven will now require refueling

Bugfixes

  • Fixed: Incorrect animal gets delivered if save/load is performed after ordering one (for example traders importing chickens by mistake) (Note: Fix may only be working for future saves)
  • Fixed the fuel reservation bug sometimes getting fuel into the negatives (Beta)
  • Fixed building access limit triggering too aggressively, resulting in a workers "waiting" cause they think too many people are trying to access the same building at the same time
  • Fixed villagers taking away Charcoal from workplaces that have fuel stockpiles
  • Fixed: Trapping perk does not work until loading a save file
  • Fixed: Workers keep producing goods without respecting the set reserve if it is set to 1000 or more (Beta)
  • Fixed: Bloomery not respecting crafting reserve (Beta)
  • Fixed: Trading post workers do not sell goods after loading a save
  • Fixed: Production in the Hunting camp blocks when the Generic storage is full of Carcass
  • Fixed: "Lazy buildings" (Like the sitting log in the hunting camp) being treated as workbenches
  • Fixed deer carcasses sometimes not disappearing from the rack after crafting is finished if a game was loaded during the crafting process
  • Fixed the meat lying under the table in the hunting camp
  • Fixed hunters sometimes bringing over 2 carcasses for skinning in the hunting camp even though there are only 2 skinning racks

Cosmetics

  • Increased the distance of cartwheels/barrels rotating which was earlier reduced too aggressively for optimization
  • Tried my best to match UE5 settings (foliage LODs, fog level) to UE4's settings since some players perceived a downgrade
  • Increased how quickly the weather changes to reduce the periods of overcast weather since some players reported that the game is too gloomy


Thanks for playing,

Greg

Lead dev