⚠ NOTICE
The game has been released in Early Access on 26th of April, 2024.
Please keep in mind that any information provided on this Wiki may be incomplete or subject to change as the game progresses.
Resources
Unless weather events have been disabled in the game setup, resources must be stored to be protected from the weather. Non-food resources are stored in a storehouse except for Timber which is stored at the Logging Camp. Ale and food are stored in granaries.
Treasury
The treasury represents the personal wealth of the lord of the land, i.e., the player. This personal wealth can be used to hire mercenaries, retinue, and settle new regions claimed by the player. The Annual Royal Tax comes from here, if enabled in game setup. Any revenue collected through taxation via the manor is stored as personal wealth. However, a land tax incurs approval losses.
- If you raid a Bandit Camp, you can choose to keep the reward as part of your Treasury or as Regional Wealth. If you choose to put the reward toward your Regional Wealth, it will go to the nearest settled region.
Influence
Influence is required for Diplomacy and pressing Claims. It can be gained from conquering Bandit Camps, enacting a Policy, raising your settlement level, setting a Tithe, and upgrading the Church and Manor buildings.
Regional Wealth
- Main article: Regional Wealth.
Regional Wealth represents the amount of money owned by villagers in the region and is obtained by conquering Bandit Camps (if chosen), Exporting, and level 2 or higher Burgage Plots. Regional Wealth can be spent on Burgage Plots backyard extensions, converted to your Treasury via Land Tax, and Imports.
Construction
Construction resources are used for constructing new buildings and upgrading buildings.
- Blocks: currently unobtainable.
Planks: obtained from Timber at the Sawpit.
Roof Tiles: obtained from Clay at the Clay Furnace.
Stone: obtained from Stone Deposits at the Stonecutter Camp.
Timber: obtained from Trees at the Logging Camp. It requires an ox to move and is also used in Planks production.
Tools: obtained from Iron Slabs at the Blacksmith's Workshop backyard extension or Smithy.
Wooden Parts: obtained from Planks at the Joiner's Workshop backyard extension. These currently have no use except for trade.
Food
Food resources are used to fill Hunger and are stored in the Granary. Every Family consumes 1 food resource per month. Having more types of food resources increases Approval ratings and Disease resistance.
Apples: obtained from the Apple Orchard backyard extension if the Orchardry Development is chosen.
Berries: obtained from Wild Berries deposits at the Forager Hut.
Bread: obtained from Flour at the Bakery Extension backyard extension or Communal Oven.
Eggs: obtained from the Chicken Coop backyard extension.
Fish: obtained from Shoal of Fish deposits at the Fisherman's Hut.
Honey: obtained from the Apiary if the Beekeeping Development is chosen.
Meat: obtained from Wild Animals deposits at the Hunting Camp, a Butcher's Workshop backyard extension with sheep in the region to cull, or the Pig or Goat pens backyard extensions.
Sausages: obtained from Meat and Salt at the Butcher's Workshop backyard extension.
Vegetables: obtained from the Vegetable Garden backyard extension.
Fuel
Fuel resources are consumed by Burgage Plots and various workplaces. Every Burgage Plot consumes 1 per month during Spring, Summer, and Autumn, and 2 per month during Winter.
Charcoal: obtained from Firewood at the Charcoal Kiln, with 1 Firewood producing 2 Charcoal.
Firewood: obtained from Trees at the Woodcutter's Lodge.
Crops
Crop resources are processed into crafting material resources. While they can be stored in the Granary or Storehouse they are usually kept in the Farmhouse.
Barley: which can be turned into Malt at Malthouse.
Flax: which can be turned into Linen at the Weaver's Workshop.
Rye: which is harvested as Grain. Requires the Orchardry and Rye Cultivation Developments to be chosen.
Wheat: which is harvested as Grain.
- NOTE: when choosing the field crop type it is called Wheat, when using the Overlay it is called Emmer.
Crafting Materials
Crafting Material resources are processed into commodities resources.
Clay: obtained from Clay Deposits at the Mining Pit.
Dyes: obtained from Wild Berries deposits at the Dyer's workshop.
Flour: obtained from Grain at the Windmill.
Grain: obtained from Rye or Wheat at the Farmhouse.
Hides: obtained from Goats at the Animal Pen backyard extension or Wild Animals deposits at the Hunting camp.
Iron Parts: obtained from Iron Slabs at the Blacksmith's Workshop backyard extension.
Iron Ore: obtained from Iron Deposits at the Mining Pit.
Iron Slab: obtained from Iron Ore at the Bloomery.
Leather: obtained from Hides at the Tannery.
Linen: obtained from Flax at Weaver's Workshop.
Malt: obtained from Barley at the Malthouse.
Salt: obtained from Salt Deposits at the Mining Pit.
Wax: obtained from the Apiary. Requires the Beekeeping and Advanced Beekeeping Developments. These currently have no use except for trade.
Wool: obtained from Sheep at the Sheep Farm.
Yarn: obtained from Wool at the Weaver's Workshop.
Commodities
Commodity resources may be requested by the Burgage Plots, depending on their level.
Ale: obtained from Malt at the Brewery Extension backyard extension, consumed at the Tavern.
Candles: currently unobtainable.
Cloaks: obtained from Dyes and Yarn at the Tailor's Workshop backyard extension.
Clothes: obtained from Dyes and Linen at the Tailor's Workshop backyard extension.
Herbs: obtained from the Forager Hut if the Herb Garden upgrade has been purchased. Herbs are used to speed up the recovery from diseases.
Salt: obtained from Salt Deposits at the Mining Pit.
Shoes: obtained from Leather at the Cobbler's Workshop.
Military
Military resources are used for upgrading your militia and your retinue. They are created at certain backyard extensions.
Crossbows: obtained from Planks and Iron Parts at the Bowyer's Workshop backyard extension.
Gambesons: obtained from Linen at the Tailor's Workshop backyard extension.
Helmets: obtained from Iron Slabs at the Armorer's Workshop backyard extension. Requires the Basic Armormaking Development.
Large Shields: obtained from Planks at the Joiner's Workshop backyard extension.
Mail Armor: obtained from Iron Slabs at the Armorer's Workshop backyard extension. Requires the Basic Armormaking and Advanced Armormaking Developments.
Plate armor: obtained from Iron Slabs at Armorer's Workshop backyard extension. Requires the Basic Armormaking, Advanced Armormaking, and Master Armormaking Developments.
Polearms: obtained from Planks and Iron Slabs at the Blacksmith's Workshop backyard extension.
Sidearms: obtained from Iron Slabs at the Blacksmith's Workshop backyard extension.
Small Shields: obtained from Planks at the Joiner's Workshop backyard extension.
Spears: obtained from Planks and Iron Slabs at the Blacksmith's Workshop backyard extension.
Warbows: obtained from Planks at the Bowyer's Workshop backyard extension.