Sorcery

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Sorcery is a skill that makes the hero's Spells deal more damage in battle.

Levels

Basic Sorcery
+20% Magic Damage dealt.
Advanced Sorcery
+30% Magic Damage dealt.
Summoning Sorcery
All summoned creatures in battle gain +25% health and deal +25% Damage.
Magic Arrow
Grants a new battle spell. It deals Magic Damage to a single target, has no cooldown, and costs no mana.
Raw Energy
+10% more Magic Damage dealt. This bonus is doubled if the hero knows “Offense”.
Expert Sorcery
+40% Magic Damage dealt.
Piercing Spells
Offensive spells ignore 25% of target’s magic resistance.
High Mage
All the spells belonging to Magic Schools the hero has learned gain 1 level(s).
Sticky Magic
Effects applied by the hero last +2 round(s). This bonus is doubled if the hero knows “Wisdom”.

Chances

Hero Class Basic Sorcery
chance at level-up
Every
4th level
Every
5th level
At level
20
Knight 2.13%
Cleric 6.38%
Death Knight 2.17%
Necromancer 6.52%
Warden 2.13%
Druid 6.38%
Enforcer 2.13%
Herald 6.38%
Oathkeeper 4.26%
Riftspeaker 4.26%
Overlord 2.08%
Warlock 6.25%


Skill synergies

Knowing Sorcery will give the following benefits to other subskills:

Battle Mage's Authority
Friendly creatures’ Attack increases by 15% of the hero’s Spell Power. This bonus is doubled if the hero knows “Sorcery.”
Rhythmic Cadence
+40% maximum mana. This bonus is doubled if the hero knows “Sorcery.”

Artifact effects

While worn, grants all unlearned Subskills of the following Skills: Sorcery, Nightshade Magic, Resistance.

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