Loi de faction - Temple
From Heroes of Might and Magic: Olden Era Official Wiki
Liste des Lois pour le Temple :
| Law | Faction | Tier | Category | Description | Cost |
|---|---|---|---|---|---|
| I | Provides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted. | 1 | |||
| I | Your heroes gain 1 Sight radius. | 2 | |||
| I | Produces 250 Astrology points daily. | 2 | |||
| I | Swordsman growth in your cities increases by 4. They gain 2/4/6 Defense. | 3/2/2 | |||
| I | Crossbowman growth in your cities increases by 4. They gain 2/4/6 Attack. | 3/2/2 | |||
| I | Friendly creatures deal +25% Damage to summoned enemy creatures. | 1 | |||
| II | Produces 500/1000 Gold daily. | 2/2 | |||
| II | Produces 1/2 Gem(s) daily. | 2/2 | |||
| II | Your heroes gain 1 Morale. | 3 | |||
| II | Griffin growth in your cities increases by 2. They gain 5/10/15 HP. | 3/2/2 | |||
| II | Lightweaver growth in your cities increases by 2. They deal +2/4/6 Damage. | 3/2/2 | |||
| II | All positive effects on friendly creatures last 1/2 additional round(s). | 2/2 | |||
| II | Friendly creatures gain 1 Initiative. | 6 | |||
| III | Provides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted. | 2 | |||
| III | Your sources of Gold produce +10%/20% Gold. | 4/4 | |||
| III | Daylight spells of your heroes gain 1 level(s). | 3 | |||
| III | You can construct +1 building(s) daily. | 2 | |||
| III | Cavalry growth in your cities increases by 1. Their attacks ignore 5%/10%/15% of the target’s Defense and they gain 1 Speed. | 3/2/2 | |||
| III | Friendly creatures deal +5%/10% and take –5%/10% Melee Damage. This effect is doubled for non-Temple friendly creatures. | 3/3 | |||
| III | Friendly creatures deal +5%/10% and take –5%/10% Long Reach and Ranged Damage. This effect is doubled for non-Temple friendly creatures. | 3/3 | |||
| IV | Your heroes gain 2/4 Attack. | 3/3 | |||
| IV | Your heroes gain 2/4 Defense. | 3/3 | |||
| IV | Your heroes gain 2/4 Spell Power. | 3/3 | |||
| IV | Your heroes gain 2/4 Knowledge. | 3/3 | |||
| IV | Inquisitor growth in your cities increases by 1. They ignore 5%/10%/15% of the enemy’s Attack and they gain 1 Speed. | 3/2/2 | |||
| IV | The chance of Morale triggering for friendly creatures increases by 1%/2% for each point of their Morale. | 2/2 | |||
| IV | Friendly creatures’ counterattacks deal +50%/100% Damage. | 3/3 | |||
| V | Provides a one-time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted. | 3 | |||
| V | All your Temple heroes can learn any spells of any tier. | 3 | |||
| V | Angel growth in your cities increases by 1. They gain 20%/40%/60% of their hero’s Attack and Defense as Attack and Defense. | 3/2/2 | |||
| V | Friendly creatures gain 20% of their hero’s Spell Power and Knowledge as Attack and Defense respectively. | 4 | |||
| V | Friendly heroes are immune to negative effects in battles and on the global map. | 4 | |||
Pour consulter les Lois de toutes les factions, voir Aperçu des Lois.
Note : Lorsque vous améliorez les Lois de Faction en jeu, l'infobulle des Lois dans lesquelles vous avez déjà investi des sceaux affichera le bonus que vous avez déjà acquis, suivi d'une autre ligne affichant l'effet cumulé après l'amélioration de la Loi. Cette page fusionne les descriptions de chaque niveau d'une Loi en un seul texte, en mettant en évidence les différences si nécessaire. Chaque niveau améliore uniquement les valeurs numériques et utilise le code couleur suivant : Niveau 1 / Niveau 2 / Niveau 3


