Temple Laws/fr

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Revision as of 19:30, 27 May 2026 by akesha.taladim (talk | contribs) (Created page with "{{loc}} Liste des Lois pour le Temple : {{#invoke:LawsOverview|display|Temple}} Pour consulter les Lois de toutes les factions, voir Aperçu des Lois. <span style="color:peru;">Note :</span> Lorsque vous améliorez les Lois de Faction en jeu, l'infobulle des Lois dans lesquelles vous avez déjà investi des sceaux affichera le bonus que vous avez déjà acquis, suivi d'une autre ligne affichant l'effet cumulé après l'a...")
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Liste des Lois pour le Temple :

LawFactionTierCategoryDescriptionCost
Resource Riches ITempleIfaction FactionProvides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.1
Training: ScoutingTempleIfaction FactionYour heroes gain 1 Sight radius.2
Faith in MagicTempleIfaction FactionProduces 250 Astrology points daily.2
Elite SwordsmenTempleIarmy ArmySwordsman growth in your cities increases by 4. They gain 2/4/6 Defense.3/2/2
Elite CrossbowmenTempleIarmy ArmyCrossbowman growth in your cities increases by 4. They gain 2/4/6 Attack.3/2/2
Inquisition CrusadeTempleIarmy ArmyFriendly creatures deal +25% Damage to summoned enemy creatures.1
Tax CollectorsTempleIIfaction FactionProduces 500/1000 Gold daily.2/2
Mining: GemsTempleIIfaction FactionProduces 1/2 Gem(s) daily.2/2
Heroes of TalesTempleIIfaction FactionYour heroes gain 1 Morale.3
Elite GriffinsTempleIIarmy ArmyGriffin growth in your cities increases by 2. They gain 5/10/15 HP.3/2/2
Elite LightweaversTempleIIarmy ArmyLightweaver growth in your cities increases by 2. They deal +2/4/6 Damage.3/2/2
Execute ExcellenceTempleIIarmy ArmyAll positive effects on friendly creatures last 1/2 additional round(s).2/2
Swift ReflexesTempleIIarmy ArmyFriendly creatures gain 1 Initiative.6
Resource Riches IITempleIIIfaction FactionProvides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.2
Coinage ReformTempleIIIfaction FactionYour sources of Gold produce +10%/20% Gold.4/4
Sun's GraceTempleIIIfaction FactionDaylight spells of your heroes gain 1 level(s).3
Architect's MasteryTempleIIIfaction FactionYou can construct +1 building(s) daily.2
Elite CavalryTempleIIIarmy ArmyCavalry growth in your cities increases by 1. Their attacks ignore 5%/10%/15% of the target’s Defense and they gain 1 Speed.3/2/2
Training: Melee CombatTempleIIIarmy ArmyFriendly creatures deal +5%/10% and take –5%/10% Melee Damage. This effect is doubled for non-Temple friendly creatures.3/3
Training: Range CombatTempleIIIarmy ArmyFriendly creatures deal +5%/10% and take –5%/10% Long Reach and Ranged Damage. This effect is doubled for non-Temple friendly creatures.3/3
Training: AttackTempleIVfaction FactionYour heroes gain 2/4 Attack.3/3
Training: DefenseTempleIVfaction FactionYour heroes gain 2/4 Defense.3/3
Training: Spell PowerTempleIVfaction FactionYour heroes gain 2/4 Spell Power.3/3
Training: KnowledgeTempleIVfaction FactionYour heroes gain 2/4 Knowledge.3/3
Elite InquisitorsTempleIVarmy ArmyInquisitor growth in your cities increases by 1. They ignore 5%/10%/15% of the enemy’s Attack and they gain 1 Speed.3/2/2
EncouragementTempleIVarmy ArmyThe chance of Morale triggering for friendly creatures increases by 1%/2% for each point of their Morale.2/2
Vengeful StrikeTempleIVarmy ArmyFriendly creatures’ counterattacks deal +50%/100% Damage.3/3
Resource Riches IIITempleVfaction FactionProvides a one-time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.3
Power of FaithTempleVfaction FactionAll your Temple heroes can learn any spells of any tier.3
Elite AngelsTempleVarmy ArmyAngel growth in your cities increases by 1. They gain 20%/40%/60% of their hero’s Attack and Defense as Attack and Defense.3/2/2
Hero's BlessingTempleVarmy ArmyFriendly creatures gain 20% of their hero’s Spell Power and Knowledge as Attack and Defense respectively.4
Sacred ProtectionTempleVarmy ArmyFriendly heroes are immune to negative effects in battles and on the global map.4

Pour consulter les Lois de toutes les factions, voir Aperçu des Lois.


Note : Lorsque vous améliorez les Lois de Faction en jeu, l'infobulle des Lois dans lesquelles vous avez déjà investi des sceaux affichera le bonus que vous avez déjà acquis, suivi d'une autre ligne affichant l'effet cumulé après l'amélioration de la Loi. Cette page fusionne les descriptions de chaque niveau d'une Loi en un seul texte, en mettant en évidence les différences si nécessaire. Chaque niveau améliore uniquement les valeurs numériques et utilise le code couleur suivant : Niveau 1 / Niveau 2 / Niveau 3