Sorcery
From Heroes of Might and Magic: Olden Era Official Wiki
Sorcery is a skill that makes the hero's Spells deal more damage in battle.
Levels
Magic Arrow
Grants a new battle spell. It deals Magic Damage to a single target, has no cooldown, and costs no mana.
Raw Energy
+10% more Magic Damage dealt. This bonus is doubled if the hero knows “Offense”.
Sticky Magic
Effects applied by the hero last +2 round(s). This bonus is doubled if the hero knows “Wisdom”.
Chances
| Hero Class | chance at level-up |
Every 4th level |
Every 5th level |
At level 20 |
|---|---|---|---|---|
| 2.13% | ||||
| 6.38% | ||||
| 2.17% | ||||
| 6.52% | ||||
| 2.13% | ||||
| 6.38% | ||||
| 2.13% | ||||
| 6.38% | ||||
| 4.26% | ||||
| 4.26% | ||||
| 2.08% | ||||
| 6.25% | ||||
Skill synergies
Knowing Sorcery will give the following benefits to other subskills:
Battle Mage's Authority
Friendly creatures’ Attack increases by 15% of the hero’s Spell Power. This bonus is doubled if the hero knows “Sorcery.”
Friendly creatures’ Attack increases by 15% of the hero’s Spell Power. This bonus is doubled if the hero knows “Sorcery.”
Rhythmic Cadence
+40% maximum mana. This bonus is doubled if the hero knows “Sorcery.”
+40% maximum mana. This bonus is doubled if the hero knows “Sorcery.”
Artifact effects
Holy Sigil of The Seven Magi —
Epic Relic
While worn, grants all unlearned Subskills of the following Skills: Sorcery, Nightshade Magic, Resistance.

