User contributions for 76561198130950897

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A user with 99 edits. Account created on 17 July 2026.
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31 July 2026

  • 03:0703:07, 31 July 2026 diff hist +361 N Leon Sticky-Fingers/zh-hans Created page with "{{Loc}}__NOTOC__ {{Template:HeroInfoBox|lang=zh-hans|id=human_hero_2}} {{HeroStinger|lang=zh-hans|id=human_hero_2}} ==特长== {{Specialization|lang=zh-hans|id=human_hero_2}} ==传记== {{Biography|lang=zh-hans|id=human_hero_2}} ==策略== ''暂无内容。或许你可以补充...?'' {{Clear}} ---- {{HeroesNavbox|lang=zh-hans}} Category:Heroes"

23 July 2026

  • 04:5404:54, 23 July 2026 diff hist +363 m Ister/zh-hans No edit summary
  • 04:4604:46, 23 July 2026 diff hist 0 Knight/zh-hans No edit summary
  • 04:4504:45, 23 July 2026 diff hist +1,456 N Thaumaturgy/zh-hans Created page with "{{Loc}}__NOTOC__ '''奇术'''是一项允许英雄在同一回合内施放两次法术的技能。它专属于魔法英雄。 ==等级== {{#invoke:SkillsOverview|display|lang=zh-hans|skill=skill_wisdom}} <!-- <span style="color:peru;">注意:</span>在计算使用基础和高级秘法额外施放法术的法力消耗时,新的法力消耗通常会涉及分数。由于游戏的编码方式,当分数恰好为 .5 时..."
  • 04:4004:40, 23 July 2026 diff hist +1,604 N Knight/zh-hans Created page with "{{Loc}}__NOTOC__ {{HeroClassInfobox/base | name=Knight | attack = 2 | attackChance1 = 35% | attackChance2 = 25% | defense = 3 | defenseChance1 = 35% | defenseChance2 = 25% | spellpower = 1 | spellpowerChance1 = 10% | spellpowerChance2 = 25% | knowledge = 1 | knowledgeChance1 = 20% | knowledgeChance2 = 25% | Offence = 15 | Defense = 15 | Resistance = 15 | Battlecraft = 15 | Sorcery = 5 | Wisdom = 5 | SummonAvatar = 5 | BattleMagic = 5 | DaylightMagic = 8 | NightshadeMag..."
  • 01:0101:01, 23 July 2026 diff hist +54 N Laws Overview/zh-hans Created page with "{{Loc}} {{#invoke:LawsOverview|display|lang=zh-hans}}" current
  • 00:5700:57, 23 July 2026 diff hist +39 Factions/zh-hans No edit summary current

22 July 2026

21 July 2026

20 July 2026

18 July 2026

  • 23:0923:09, 18 July 2026 diff hist +699 N Temple Laws/zh-hans Created page with "{{loc}} {{F|Temple}}的律法列表: {{#invoke:LawsOverview|display|faction=Temple|lang=zh-hans}} 要查看所有阵营的律法,请见律法总览。 <span style="color:peru;">注意:</span>在游戏中升级阵营律法时,针对你已经投入律法印记的律法,其提示信息会先显示你已从中获得的收益,再显示升级该律法后的累计效果。本页将每条律法各等级的描述合并为一段文字,并在相关处高..." current
  • 10:2110:21, 18 July 2026 diff hist +1,141 N Temple/zh-hans Created page with "{{loc}} none <!-- ==军队== 圣殿是一个不错的起始阵营,战斗方式直截了当。其阵营拥有 3 个远程单位和 4 个近战单位,构成一支强大且均衡的军队,其被动与主动能力往往能与其他单位在战斗中形成互补。它们的升级路线往往要么让单个单位更具效力,要么让它们能更好地支援附近的部队。 以剑士为例,它们是 1 阶单位,初始拥..." current
  • 10:1410:14, 18 July 2026 diff hist +6,956 N Resources/zh-hans Created page with "{{loc}} 资源是你建设王国所需的材料。它们对几乎所有游戏活动都至关重要——建造建筑、招募部队与英雄、解锁与升级法术等等。虽然每局开始时你的金库中就已储备了相当数量的资源(取决于难度等级),但你仍需搜集更多资源来建设并维持你的军队。 你可以通过以下多种方式获取资源: <ul style="line-height:200%;"> <li>作为冒险地图上的资源堆。 <li>由占领..." current
  • 10:0610:06, 18 July 2026 diff hist +5,008 N Units/zh-hans Created page with "{{loc}} ===阵营列表=== <div style="display:flex;justify-content:center;"> <div style="display:inline-block;text-align:center;">175px|link=圣殿单位|圣殿单位<br>圣殿</div> <div style="display:inline-block;text-align:center;">175px|link=墓园单位|墓园单位<br>墓园</div> <div style="display:inline-block;text-align:center;">File:Spring icon.png|175px|link=蕈林单位|..."
  • 10:0310:03, 18 July 2026 diff hist 0 Heroes/zh-hans No edit summary
  • 10:0310:03, 18 July 2026 diff hist 0 Laws/zh-hans No edit summary
  • 09:5409:54, 18 July 2026 diff hist +11,205 N Artifacts/zh-hans Created page with "{{Loc}} {{#invoke:ArtifactsOverview|display | lang=zh-hans | hyper= Attack=英雄基础#属性 Defense=英雄基础#属性 Knowledge=英雄基础#属性 Spell Power=英雄基础#属性 Morale=战斗系统#士气 Luck=战斗系统#幸运 Gem=资源 Crystal=资源 Mercury=资源 Gem=资源 Gold=资源 Daylight spells=日光魔法 Nightshade spells=夜影魔法 Arcane spells=奥术魔法 Primal spells=原初魔法..." current
  • 09:4509:45, 18 July 2026 diff hist +18,349 N Combat System/zh-hans Created page with "{{loc}} ===概述=== 《魔法门之英雄无敌》的战斗发生在矩形战场上,单个六边形格子代表一个单位可占据的空间。你的军队部署在一侧,敌方军队在另一侧。大多数战斗中会散布各种物体,代表无法被单位部队占据的六边形格子。这些障碍物可作为咽喉点,将敌方单位挤压通过,或作为天然屏障,让远程单位借以部署、保护自己免受敌方近战单位攻击。在围攻..." current
  • 09:3209:32, 18 July 2026 diff hist +5,387 N Skills/zh-hans Created page with "{{loc}} '''技能'''在区分你的英雄、定义你的整体战略与玩法风格方面起着重要作用。当你的英雄积累足够经验升级时,会获得一个随机属性点,并可在学习新技能或提升已掌握技能之间三选一。<br><br> 技能在此被分为以下几大类: <ul style="list-style-type:none;"> <li><b>力量系技能</b>:这些技能主要由直接影响战场上单位作战效率的技能构成:从提升单位的坚韧与..."
  • 09:2409:24, 18 July 2026 diff hist +1,074 N Spells/zh-hans Created page with "{{Loc}} <div style="display:flex;justify-content:center;"> <div style="display:inline-block;text-align:center;margin:8px;">175px|link=日光魔法<br>日光魔法</div> <div style="display:inline-block;text-align:center;margin:8px;">175px|link=夜影魔法<br>夜影魔法</div> <div style="display:inline-block;text-align:center;margin:8px;">175px|link=奥术魔法<br>奥术魔..." current
  • 09:1609:16, 18 July 2026 diff hist +10,951 Spellcasting/zh-hans No edit summary current
  • 09:1409:14, 18 July 2026 diff hist +4,207 N Spellcasting/zh-hans Created page with "{{loc}} 本文深入解析施法的运作方式。要查看所有法术及其效果的分类,请访问法术。要了解魔法在贾达姆世界中的运作方式,请访问魔法。 ===施法总览=== 施法是《英雄无敌:上古纪元》中游戏的重要部分,往往能在战斗中(乃至整局游戏中)扭转局势、助你取胜。 每位英雄都能施法,尽管许多人初始魔法书里空空如也。英雄主要通过访问其掌控城..."
  • 09:0709:07, 18 July 2026 diff hist +5,691 N Hero Basics/zh-hans Created page with "{{loc}} 本文介绍《英雄无敌:上古纪元》中英雄运作的基础知识。要快速查阅不同英雄及其高级详情,请访问英雄页面。<br><br> <b>英雄</b>是在贾达姆大陆上执行你意志的勇士。他们是统领你军队的将领,探索大陆的侦察兵,以及守护你的王国免受入侵之敌侵犯的哨兵。新游戏开始时,你的英雄通常从 1 级起步,并在游戏进程中逐渐变强。 ===属性=== 英雄拥..." current
  • 08:4608:46, 18 July 2026 diff hist −5 Heroes Overview/zh-hans No edit summary Tag: Manual revert
  • 08:4308:43, 18 July 2026 diff hist +5 Heroes Overview/zh-hans No edit summary
  • 08:4208:42, 18 July 2026 diff hist +8,143 N Heroes Overview/zh-hans Created page with "{{Loc}} {{#invoke:HeroesOverview|display|lang=en}} <div class="mw-collapsible mw-collapsed"> <div class="mw-collapsible-toggle">专长概要</div><div class="mw-collapsible-content"> <span style="color:peru">注意:这些文本是正确渲染上方表格所必需的。</span> * 旅行者 (human_hero_1_specialization) = 更多移动点数 * 探路者 (human_hero_2_specialization) = 无移动惩罚,且视野半径更大 * 中流砥柱 (human_hero_3_specialization) =..."
  • 08:2808:28, 18 July 2026 diff hist +1,218 N Heroes/zh-hans Created page with "{{Loc}} __NOTOC__ <div style="display:flex;justify-content:center;"> <div style="display:inline-block;text-align:center;">175px|link=圣堂英雄|圣堂英雄<br>圣堂英雄</div> <div style="display:inline-block;text-align:center;">175px|link=墓园英雄|墓园英雄<br>墓园英雄</div> <div style="display:inline-block;text-align:center;">File:Spring icon.png|175px|link=蕈林英..."
  • 08:2308:23, 18 July 2026 diff hist +3,890 N Laws/zh-hans Created page with "{{loc}} <div style="display:flex;justify-content:center;"> <div style="display:inline-block;text-align:center;">175px|link=圣堂律法|圣堂律法<br>圣堂律法</div> <div style="display:inline-block;text-align:center;">175px|link=墓园律法|墓园律法<br>墓园律法</div> <div style="display:inline-block;text-align:center;">File:Spring icon.png|175px|link=蕈林律法|蕈林律..."
  • 08:1208:12, 18 July 2026 diff hist −5 Factions/zh-hans No edit summary Tag: Manual revert
  • 08:1008:10, 18 July 2026 diff hist +5 Factions/zh-hans No edit summary
  • 07:1407:14, 18 July 2026 diff hist +4,763 N Factions/zh-hans Created page with "{{loc}} {{stub|lang=en}} ==圣殿== <div style="display:flex;"> 250px|link=圣殿|圣殿 <div style="display:flex;width:800px;padding-left:15px;color:#bcb082;font-size:20px;margin-left:20px;"> 执政机构:高阶宗教裁判所<br><br>太阳教会致力于锻造最好的自己。其全能型部队能从增益效果中获得额外收益。 <br><br> <span style="background-color: rgba(48, 48, 66, 0.5);padding:8px 12px;border-radius: 20px;">..."
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