Knight: Difference between revisions

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'''Knights''' are the valiant Might heroes of the [[Temple]] faction. As with all Might heroes, they cannot learn [[Thaumaturgy]], but their courage and leadership make them formidable on the battlefield.
'''Knights''' are the valiant Might heroes of the [[Temple]] faction. As with all Might heroes, they cannot learn [[Thaumaturgy]], but their courage and leadership make them formidable on the battlefield.
== Heroes ==
 
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==Heroes==
'''Hero list goes here.'''
{{#invoke:HeroesOverview|display|lang=en|class=might_human}}


{{HeroClassNavbox|lang=en}}
{{HeroClassNavbox|lang=en}}
[[Category:Hero Classes]]
[[Category:Hero Classes]]

Revision as of 09:04, 21 June 2026



Stat Base 1-24 25+
Attack 2 35% 25%
Defense 3 35% 25%
Spell Power 1 10% 25%
Knowledge 1 20% 25%
Subclasses
Swashbuckler
Heroic Strike deals +60 basic Damage.
Paragon
Friendly creatures always deal maximum and take minimum Damage.

Knights are the valiant Might heroes of the Temple faction. As with all Might heroes, they cannot learn Thaumaturgy, but their courage and leadership make them formidable on the battlefield.

Heroes

HeroTypeClassSpecialty
IsterMightKnightWayfarer
More move points …
He has +5% Movement points for every 8 hero level(s). Moves significantly more efficiently on roads.
Leon Sticky-FingersMightKnightPathfinder
No move penalties and more sight radius …
His movement takes no terrain penalties. He also has +1 Sight Radius, plus another +1 for every 5 hero level(s).
John JohnsonMightKnightSalt of the Earth
Swordsman bonuses …
Swordsman growth in your cities increases by 1.
Under his command, Swordsmen gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Swordsmen lose an equal amount of Attack and Defense.
KestrelMightKnightJaeger
Crossbowman bonuses …
Crossbowman growth in your cities increases by 1.
Under her command, Crossbowmen gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Crossbowmen lose an equal amount of Attack and Defense.
Aeos the ExaltedMightKnightRousing Presence
Morale bonuses …
Friendly creatures have +1 Morale. They also have a higher chance of triggering the positive Morale effect: +2% chance per Morale point. For every 6 levels, this bonus increases by 1%.
Heretic AvisMightKnightGem Seeker
Bonus Gem income …
He produces +1 Gem per day, plus another +1 for every 5 hero level(s). Increases the amount of Gems found on the map by 100%.
KeandraMightKnightJouster
Cavalry bonuses …
Cavalry growth in your cities increases by 1.
Under her command, Cavalry gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Cavalry lose an equal amount of Attack and Defense.
Lord EdgarMightKnightTrue Lord
Additional Attack and Defense …
Friendly creatures gain 10% of his Attack and Defense (as Attack and Defense), plus another 5% for every 5 hero level(s).
Old Lord MandallMightKnightHeroic Smite
Stronger Heroic Strike (increases incoming damage) …
His Heroic Strike deals +10 Damage, plus another +5 for every 6 hero level(s). It also increases all Damage taken by the target by 10% until the end of the next round. This effect is stackable.
Hero Classes
Might Knight  • Death Knight  • Warden  • Enforcer  • Oathkeeper  • Overlord
Magic Cleric  • Necromancer  • Druid  • Herald  • Riftspeaker  • Warlock