Julius: Difference between revisions

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{{HeroDescription|
|name = Julius
|name = Julius
|lore = Julius, born noble and Church‑raised, saw clergy hypocrisy firsthand. How can one claim to train the soul while the body still aches? With an exceptional healing talent, he left it all behind, staff in hand, to aid common folk. He mended broken bones, assisted births, and cured livestock — perhaps helping more souls than any grand ascension.
|lore = Julius, born noble and Church‑raised, saw clergy hypocrisy firsthand. How can one claim to train the soul while the body still aches? With an exceptional healing talent, he left it all behind, staff in hand, to aid common folk. He mended broken bones, assisted births, and cured livestock — perhaps helping more souls than any grand ascension.
|specialtyDescr = Compassionate Healer - He starts with the [[Healing Water|“Masterful Healing Water”]] spell. This version of the spell dispels all negative effects from friendly creatures. While casting this spell, effective Spell Power is increased by 1 for every 3 hero level(s).
|specialtyDescr = Compassionate Healer - He starts with the [[Healing Water|“Masterful Healing Water”]] spell. This version of the spell dispels all negative effects from friendly creatures. While casting this spell, effective Spell Power is increased by 1 for every 3 hero level(s).
|notes = }}
|notes = }}
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[[Category:Heroes]]
[[Category:Heroes]]

Revision as of 20:58, 20 June 2026



Lore

Julius, born noble and Church‑raised, saw clergy hypocrisy firsthand. How can one claim to train the soul while the body still aches? With an exceptional healing talent, he left it all behind, staff in hand, to aid common folk. He mended broken bones, assisted births, and cured livestock — perhaps helping more souls than any grand ascension.

Specialty
Compassionate Healer - He starts with the “Masterful Healing Water” spell. This version of the spell dispels all negative effects from friendly creatures. While casting this spell, effective Spell Power is increased by 1 for every 3 hero level(s).
Notes:
    Cleric
    1
    1
    2
    3
    Starting skills
    Starting spell
    Starting Army

    12-17

    8-12

    4-6