Tactics: Difference between revisions

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{{SkillInfobox|lang=en|id=skill_tactics}}
!colspan=2 style="text-align: center; width: 25%;" | Skill
!colspan=6 style="text-align: center; width: 75%;" | Subskills


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'''Tactics''' is a [[Skills|skill]] that increases the area in which the hero can arrange their army before battle.
| style="text-align:right; border-right:0px; padding:12px;" | [[File:skill_tactics.png|70px]]
| style="border-left:0px; width: 25%;" | Basic Tactics<br /><small style="color: white;">You can rearrange creatures before the start of battle within a 2-lines area.</small>
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==Levels==
| style="border-right:0px; padding:12px;" | [[File:skill_tactics_2.png|70px]]
{{#invoke:SkillsOverview|display|lang=en|skill=skill_tactics}}
| style="border-left:0px;" | Advanced Tactics<br /><small style="color: #DDD;">You can rearrange creatures before the start of battle within a 3-lines area.</small>
| style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_tactics_1_icon.png|25px]]
| style="border-left:0px;" | One for All<br /><small style="color: #DDD;">Friendly creatures gain +3 Attack for each adjacent enemy.</small>
| style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_tactics_2_icon.png|25px]]
| style="border-left:0px;" | Easy Prey<br /><small style="color: #DDD;">Whenever an enemy waits, friendly creatures gain +2 Initiative until the end of round. Does not stack.</small>
| style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_tactics_3_icon.png|25px]]
| style="border-left:0px;" | Energizing Mana<br /><small style="color: #DDD;">+1 Focus Charge each time your enemy uses a spell.</small>


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==Chances==
| style="border-right:0px; padding:12px;" | [[File:skill_tactics_3.png|70px]]
{{SkillChances|lang=en|id=skill_tactics}}
| style="border-left:0px;" | Expert Tactics<br /><small style="color: #DDD;">You can rearrange creatures before the start of battle within a 4-lines area.</small>
 
| style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_tactics_4_icon.png|25px]]
==Skill synergies==
| style="border-left:0px;" | All for One<br /><small style="color: #DDD;">Friendly creatures gain +3 Defence for each adjacent ally. Doubled if the hero knows “Defence”.</small>
Knowing '''Tactics''' will give the following benefits to other subskills:
| style="text-align:right; border-right:0px; padding:12px;" | [[File:sub_skill_tactics_5_icon.png|25px]]
{{#invoke:SkillSynergies|display|lang=en|skill=skill_tactics}}
| style="border-left:0px;" | Riposte Mastery<br /><small style="color: #DDD;">Whenever a friendly creature kills an enemy with a counterattack, their counterattacks are refreshed.</small>
 
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==Artifact effects==
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{{#invoke:SkillArtifacts|display|lang=en|skill=skill_tactics}}
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{{Clear}}
==Related pages==
{{SkillsNavbox|lang=en}}
[[Category:Hero Skills]]
__NOTOC__

Latest revision as of 12:14, 28 August 2026


Tactics is a skill that increases the area in which the hero can arrange their army before battle.

Levels

Basic Tactics
In the Tactics Phase, creatures can be placed within a 3-line area. If the enemy also knows “Tactics”, their area of placement reduces by 1 line(s).
Advanced Tactics
In the Tactics Phase, creatures can be placed within a 4-line area. If the enemy also knows “Tactics”, their area of placement reduces by 2 line(s).
One for All
Friendly creatures gain +2 Attack for each adjacent enemy. This bonus is doubled if the hero knows “Offense”.
Easy Prey
Once per round, when an enemy waits, friendly creatures gain +2 Initiative until the end of round. This effect does not stack.
Energizing Mana
Generate +1 Focus Charge each time your enemy uses a spell.
Expert Tactics
In the Tactics Phase, creatures can be placed within a 5-line area. If the enemy also knows “Tactics”, their area of placement reduces by 3 line(s).
All for One
Friendly creatures gain +2 Defense for each adjacent ally. This bonus is doubled if the hero knows “Defense”.
Riposte Mastery
Whenever a friendly creature kills an enemy with a counterattack, their counterattacks are refreshed for the round.
Spellcaster Tactics
Whenever friendly creatures or the hero spend Focus, they gain 4 temporary mana.

Chances

Hero Class Basic Tactics
chance at level-up
Every
4th level
Every
5th level
At level
20
Knight 4.26%
Cleric 4.26%
Death Knight 3.26%
Necromancer 3.26%
Warden 4.26%
Druid 4.26%
Enforcer 3.19%
Herald 3.19%
Oathkeeper 4.26%
Riftspeaker 4.26%
Overlord 4.17%
Warlock 4.17%


Skill synergies

Knowing Tactics will give the following benefits to other subskills:

Elite Guards
Tier-1, tier-2 and tier-3 friendly creatures gain 25% of the hero’s Attack and Defense as Attack and Defense. This bonus is doubled if the hero knows “Tactics.”
Endless Charisma
+1 Attack, Defense, Spell Power, and Knowledge. This bonus is doubled if the hero knows “Tactics.”

Artifact effects

Holy Sigil of Insara  — Epic Relic
While worn, grants all unlearned Subskills of the following Skills: Leadership, Insight, Diplomacy, Tactics.

Related pages