Righteousness: Difference between revisions

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Hero skill table for Ascension
 
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{{SkillInfobox|lang=en|id=skill_faction_humans}}
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'''Righteousness''' is the unique [[Skills|faction skill]] of the {{F|Temple}} faction, known by default by all {{LinkIcon|id=might_human|suffix=_icon.png|text=Knights}} and {{LinkIcon|id=magic_human|suffix=_icon.png|text=Clerics}} and unavailable to other hero classes.
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| style="border-left:0px; width: 25%;" | Basic Ascension <br /><small style="color: #DDD;">Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 10% until the end of the next round.</small>
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It grants the hero stat boosts when their creatures die or kill enemies in battle, letting them build momentum when doing well or helping them make a comeback if they start losing.
| style="border-right:0px; padding:12px;" | [[File:Skill_faction_humans_2.png|70px]]
| style="border-left:0px; | Advanced Ascension <br /><small style="color: #DDD;">Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 20% until the end of the next round.</small>
| style="text-align:right; border-right:0px; padding:12px;" | [[File:Sub_skill_faction_humans_1_icon.png|25px]]
| style="border-left:0px;" | Fields of Serenity <br /><small style="color: #DDD;">Temple creatures deal +10% and take –10% Damage on Native Terrain.</small>
| style="text-align:right; border-right:0px; padding:12px;" | [[File:Sub_skill_faction_humans_2_icon.png|25px]]
| style="border-left:0px;" | Vengeance <br /><small style="color: #DDD;">While Ascension is active, friendly creatures deal +10% Damage. This effect is stackable.</small>
| style="text-align:right; border-right:0px; padding:12px;" | [[File:Sub_skill_faction_humans_3_icon.png|25px]]
| style="border-left:0px;" | Purging Touch <br /><small style="color: #DDD;">Grants a new ability. It removes all negative effects from the target.</small>


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==Levels==
| style="border-right:0px; padding:12px;" | [[File:Skill_faction_humans_3.png|70px]]
{{#invoke:SkillsOverview|display|lang=en|skill=skill_faction_humans}}
| style="border-left:0px; | Expert Ascension <br /><small style="color: #DDD;">Each time a friendly stack dies, all remaining friendly creatures’ HP increases by 30% until the end of the next round.</small>
 
| style="text-align:right; border-right:0px; padding:12px;" | [[File:Sub_skill_faction_humans_4_icon.png|25px]]
==Chances==
| style="border-left:0px;" | Cling to Life <br /><small style="color: #DDD;">Friendly creatures ascend upon death. On the hex of their death, a basic copy of the stack appears, with a size equal to 10% of the original. It stays until the end of the round.</small>
{{SkillChances|lang=en|id=skill_faction_humans}}
| style="text-align:right; border-right:0px; padding:12px;" | [[File:Sub_skill_faction_humans_5_icon.png|25px]]
 
| style="border-left:0px;" | Sun Blessing <br /><small style="color: #DDD;">When Ascension is triggered, the stacks fully restore their HP.</small>
==Artifact effects==
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{{#invoke:SkillArtifacts|display|lang=en|skill=skill_faction_humans}}
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==Related pages==
{{SkillsNavbox|lang=en}}
[[Category:Hero Skills]]
__NOTOC__

Latest revision as of 12:14, 28 August 2026


Righteousness is the unique faction skill of the Temple faction, known by default by all Knights and Clerics and unavailable to other hero classes.

It grants the hero stat boosts when their creatures die or kill enemies in battle, letting them build momentum when doing well or helping them make a comeback if they start losing.

Levels

Basic Righteousness
All who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for two rounds. This effect is stackable.
Advanced Righteousness
All who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for three rounds. This effect is stackable.
Fields of Serenity
Friendly Temple creatures deal +10% and take –10% Damage on Native Terrain.
Righteous Sacrifice
Whenever a friendly stack dies or kills an enemy stack, the hero gains 3 temporary mana.
Purging Touch
Grants a new ability. It dispels all negative effects from the target.
Expert Righteousness
All who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for four rounds. This effect is stackable.
Guardian
Whenever a friendly creature kills an enemy, it fully restores its HP. This cannot revive fallen units.
The Chosen One
Grants a new ability. It increases Attack of a friendly creature by 50% of the hero’s Attack and Spell Power, and its Defense by 50% of the hero’s Defense and Knowledge (until the end of the round).
Strong Faith
Whenever Righteousness is triggered, the hero gains +1 to all attributes until the end of the round.

Chances

Hero Class Basic Righteousness
chance at level-up
Every
4th level
Every
5th level
At level
20
Knight 8.51% 4.55% 4.17%
Cleric 8.51% 4.55% 4.17%
Death Knight
Necromancer
Warden
Druid
Enforcer
Herald
Oathkeeper
Riftspeaker
Overlord
Warlock


Artifact effects

Holy Sigil of Roph  — Epic Relic
While worn, grants all unlearned Subskills of the following Skills: Righteousness, Necromancy, Murmuring, Triumvirate’s Strength, Abyssal Communion, Summon Swarm.

Related pages