|
|
| (30 intermediate revisions by 8 users not shown) |
| Line 1: |
Line 1: |
| | {{Loc}} |
| | <div style="display:flex;justify-content:center;"> |
|
| |
|
| ==Arcane Spells== | | <div style="display:inline-block;text-align:center;margin:8px;">[[File:Daylight_disk.png|175px|link=Daylight Spells]]<br>[[Daylight Spells]]</div> |
|
| |
|
| {| class="wikitable"
| | <div style="display:inline-block;text-align:center;margin:8px;">[[File:Nightshade_disk.png|175px|link=Nightshade Spells]]<br>[[Nightshade Spells]]</div> |
| |Tier
| | |
| |Spell
| | <div style="display:inline-block;text-align:center;margin:8px;">[[File:Arcane_disk.png|175px|link=Arcane Spells]]<br>[[Arcane Spells]]</div> |
| |Description
| | |
| |Mana Cost
| | <div style="display:inline-block;text-align:center;margin:8px;">[[File:Primal_disk.png|175px|link=Primal Spells]]<br>[[Primal Spells]]</div> |
| |Level 1
| | |
| |Level 2
| | <div style="display:inline-block;text-align:center;margin:8px;">[[File:Neutral_disk.png|175px|link=Neutral Spells]]<br>[[Neutral Spells]]</div> |
| |Level 3
| | |
| |Level 4
| | </div> |
| |-
| | |
| | align="right" |1
| | |
| |Energize
| | This is a reference list for different Spells in HoMM: Olden Era. For an explanation of how Spellcasting works in the game, please visit [[Spellcasting]] for an in-depth explanation. For a deep dive into the lore of magic in the world of Jadame, visit [[Magic]]. |
| | Restores Focus Charge.
| | |
| | 12
| | ==List== |
| | +1 Focus Charge.
| | {{SpellsNavbox|lang=en}} |
| |8 Mana cost.
| | |
| | +2 Focus Charge.
| | [[Category:Spells|*]] |
| | colspan="2" | +3 Focus Charge.
| |
| |-
| |
| | align="right" |1
| |
| |Energy Explosion
| |
| | All units take damage based on focus charges in a 1 hex radius.
| |
| | 8 | |
| |30 damage per Focus Charge. | |
| |40 damage per Focus Charge.
| |
| |55 damage per Focus Charge.
| |
| | colspan="2" |75 damage per Focus Charge.
| |
| |-
| |
| | align="right" |1
| |
| |Early Start
| |
| | Increases friendly unit's initiative.
| |
| | 8
| |
| | +2 initiative.
| |
| | +3 initiative.
| |
| | +4 initiative.
| |
| | colspan="2" | +5 initiative.
| |
| |-
| |
| | align="right" |2
| |
| |Blink
| |
| | Teleports friendly unit.
| |
| | 14
| |
| |Range of 3 hexes.
| |
| |Range of 4 hexes.
| |
| |Range of 6 hexes.
| |
| | colspan="2" |Range of 9 hexes.
| |
| |-
| |
| | align="right" |2
| |
| |Temporal Spheres
| |
| | Places invisible traps that when stepped on, deals damage based on the enemy unit's max HP. Traps disappears after triggering.
| |
| | 8
| |
| |2 traps that deal 100% of enemy unit's max HP.
| |
| |200% of enemy unit's max HP.
| |
| |Places 3 traps. | |
| | colspan="2" |400% of enemy unit's max HP. | |
| |-
| |
| | align="right" |2
| |
| |Optical Illusion
| |
| | Target friendly units take less ranged damage.
| |
| | 11
| |
| | -20% ranged damage.
| |
| | -40% ranged damage.
| |
| |Applies to long reach damage.
| |
| | colspan="2" |Affects all friendly units.
| |
| |-
| |
| | align="right" |2
| |
| |Reinforcements
| |
| | Interact with any external dwelling the Hero controls.
| |
| |18 | |
| |Within 2x sight radius, 1 time a day. | |
| |3x sight radius.
| |
| |4x sight radius.
| |
| | colspan="2" |Can be used 2 times a day.
| |
| |-
| |
| | align="right" |3
| |
| |Assemble!
| |
| | Interact with an allied Hero at a distance.
| |
| |16
| |
| |2x sight radius, up to 2 times a day.
| |
| |3x sight radius.
| |
| |4x sight radius.
| |
| | colspan="2" |3 times a day.
| |
| |-
| |
| | align="right" |3
| |
| |Impending Fate
| |
| | Deals damage to all units based on unit tier.
| |
| |17
| |
| |15 damage per unit tier.
| |
| |20 damage per unit tier. | |
| |25 damage per unit tier. | |
| | colspan="2" |Deals pure damage.
| |
| |-
| |
| | align="right" |3
| |
| |Shackles
| |
| | Target enemy unit cannot counter attack.
| |
| |12
| |
| |Lasts 1 + (1/4 spellpower) rounds.
| |
| |Lasts an additional round
| |
| |Dispels Riposte
| |
| | colspan="2" |Affects enemies adjacent to target.
| |
| |-
| |
| | align="right" |3
| |
| |Carapace
| |
| | Target friend unit receives a damage blocking barrier.
| |
| |18
| |
| |Blocks 1 instance of damage.
| |
| |15 Mana cost.
| |
| |Lasts an additional round.
| |
| | colspan="2" |Blocks 2 instances of damage.
| |
| |-
| |
| | align="right" |4
| |
| |Spacial Snare/ Temporal Spheres
| |
| |Places invisible traps that when stepped on, halts the enemy unit and ends their turn if the hex was not their final destination. Traps disappears after triggering.
| |
| |12
| |
| |Places 2 traps.
| |
| |8 Mana cost.
| |
| |Places 3 traps.
| |
| | colspan="2" |Places 4 traps.
| |
| |-
| |
| | align="right" |4
| |
| |Rewind Life
| |
| | Restores friendly unit's HP. Revives fallen units.
| |
| | 18
| |
| |Restores 50 + (10 x spellpower) HP
| |
| |Restores 100 + (10 x spellpower) HP
| |
| |Restores 100 + (15 x spellpower) HP
| |
| | colspan="2" |Restores 100 + (25 x spellpower) HP
| |
| |-
| |
| | align="right" |4
| |
| |Mirror Copy
| |
| | Summons a copy of target friendly unit. Deals less damage and takes more damage. Cannot use special abilities.
| |
| | 29
| |
| |Deals -75% damage and takes +300% damage.
| |
| |Deals -67% damage and takes +200% damage.
| |
| |Deals -50% damage and takes +100% damage.
| |
| | colspan="2" |Deals -30% damage and takes +50% damage.
| |
| |-
| |
| | align="right" |4
| |
| |Guillotine
| |
| | Deals damage based on the HP of the target. The next Guillotine on the same target deals +100% damage. Effect stacks.
| |
| | 15
| |
| |Deals 10% + ( 5% x spellpower) % of target's maximum HP as magic damage.
| |
| |Deals 20% + (5% x spellpower) % of target's maximum HP as magic damage.
| |
| |Deals 20% + (10% x spellpower) % of target's maximum HP as magic damage.
| |
| | colspan="2" |Kills target enemy if its stack size is lower than or equal to 25% of its original number.
| |
| |-
| |
| | align="right" |5
| |
| |Black Hole
| |
| | Deals damage to all creatures on the target hex and up to 2 hexes away in every direction. Pulls the further affected targets towards the centre, if possible.
| |
| | 33
| |
| |80 + (15 x spellpower) damage
| |
| |120 + ( 15 x spellpower) damage
| |
| |200 + (15 x spellpower) damage
| |
| | colspan="2" |200 + (20 x spellpower) damage
| |
| |-
| |
| | align="right" |5
| |
| |Dorearth's Tide
| |
| | Increases speed and initiative of all friendly units and lowers speed and initiative of all enemy units.
| |
| |23
| |
| | +1 speed and initiative to friendly units and -1 speed and initiative to enemy units.
| |
| |Lasts an additional round.
| |
| |19 Mana cost
| |
| | colspan="2" |Dispels all negative movement restricting effects from friendly units and all positive enhancing effects from enemies.
| |
| |-
| |
| | align="right" |5 | |
| |Reality Distortion
| |
| | Target takes no damage. Instead, at the start of each round, takes all the damage it should have taken as pure damage.
| |
| | 26
| |
| |No damage reduction.
| |
| |Damage is reduced by 20%.
| |
| |Duration lasts an additional round.
| |
| | colspan="2" |Damage is reduced by 40%. | |
| |}
| |