Spells: Difference between revisions

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<div style="display:inline-block;text-align:center;margin:8px;">[[File:Daylight_disk.png|175px|link=Daylight Spells]]<br>[[Daylight Spells]]</div>


<div style="display:inline-block;text-align:center;margin:8px;">[[File:Nightshade_disk.png|175px|link=Nightshade Spells]]<br>[[Nightshade Spells]]</div>


{| class="wikitable"
<div style="display:inline-block;text-align:center;margin:8px;">[[File:Arcane_disk.png|175px|link=Arcane Spells]]<br>[[Arcane Spells]]</div>
|Tier
 
|Spell
<div style="display:inline-block;text-align:center;margin:8px;">[[File:Primal_disk.png|175px|link=Primal Spells]]<br>[[Primal Spells]]</div>
|Description
 
|
<div style="display:inline-block;text-align:center;margin:8px;">[[File:Neutral_disk.png|175px|link=Neutral Spells]]<br>[[Neutral Spells]]</div>
|Default
 
|Level 1
</div>
|Level 2
 
|Level 3
 
|
This is a reference list for different Spells in HoMM: Olden Era. For an explanation of how Spellcasting works in the game, please visit [[Spellcasting]] for an in-depth explanation. For a deep dive into the lore of magic in the world of Jadame, visit [[Magic]].
|-
 
| align="right" |1
==List==
|Energize
{{SpellsNavbox|lang=en}}
| Restores focus charge.
 
| 12 Mana
[[Category:Spells|*]]
| +1 focus charge.
|8 Mana cost.
| +2 focus charge.
| colspan="2" | +3 focus charge.
|-
| align="right" |1
|Energy Explosion
| All units take damage  based on focus charges in a 1 hex radius.
| 8 Mana
|30 damage per focus charge.
|40 damage per focus charge.
|55 damage per focus charge.
| colspan="2" |75 damage per focus  charge.
|-
| align="right" |1
|Early Start
| Increases friend unit's  initiative.
| 8 Mana
| +2 initiative.
| +3 initiative.
| +4 initiative.
| colspan="2" | +5 initiative.
|-
| align="right" |2
|Blink
| Teleports friend unit.
| 14 Mana
|Range of 3 hexes.
|Range of 4 hexes.
|Range of 6 hexes.
| colspan="2" |Range of 9 hexes.
|-
| align="right" |2
|Temporal Spheres
| Places invisible traps  that when stepped on, deals damage based on the enemy unit's max HP.  Traps disappears after triggering.
| 8 Mana
|2 traps that deal 100% of enemy unit's max HP.
|200% of enemy unit's max HP.
|Places 3 traps.
| colspan="2" |400% of enemy unit's max  HP.
|-
| align="right" |2
|Optical Illusion
| Target friendly units  take less ranged damage.
| 11 Mana
| -20% ranged damage.
| -40% ranged damage.
|Applies to long reach damage.
| colspan="2" |Affects all friendly  units.
|-
| align="right" |2
|Reinforcements
| Interact with any  external dwelling the Hero controls.
| 18 Mana
|Within 2x sight radius, 1 time a day.
|3x sight radius.
|4x sight radius.
| colspan="2" |Can be used 2 times a  day.
|-
| align="right" |3
|Assemble!
| Interact with an allied  Hero at a distance.
| 16 Mana
|2x sight radius, up to 2 times a day.
|3x sight radius.
|4x sight radius.
| colspan="2" |3 times a day.
|-
| align="right" |3
|Impending Fate
| Deals damage to all  units based on unit tier.
| 17 Mana
|15 damage per unit tier.
|20 damage per unit tier.
|25 damage per unit tier.
| colspan="2" |Deals pure damage.
|-
| align="right" |3
|Shackles
| Target enemy unit  cannot counter attack.
| 12 Mana
|Lasts 1 + (1/4 spellpower) rounds.
|Lasts an additional round
|Dispels Riposte
| colspan="2" |Affects enemies adjacent  to target.
|-
| align="right" |3
|Carapace
| Target friend unit  receives a damage blocking barrier.
| 18 Mana
|Blocks 1 instance of damage.
|15 Mana cost.
|Lasts an additional round.
| colspan="2" |Blocks 2 instances of damage.
|-
| align="right" |4
|Spacial Snare/ Temporal Spheres
|Places invisible traps that  when stepped on, halts the enemy unit and ends their turn if the hex was not  their final destination. Traps disappears after triggering.
|12 Mana
|Places 2 traps.
|8 Mana cost.
|Places 3 traps.
| colspan="2" |Places 4 traps.
|-
| align="right" |4
|Rewind Life
| Restores friendly  unit's HP.  Revives fallen units.
| 18 Mana
|Restores 50 + (10 x spellpower) HP
|Restores 100 + (10 x spellpower) HP
|Restores 100 + (15 x spellpower) HP
| colspan="2" |Restores 100 + (25 x  spellpower) HP
|-
| align="right" |4
|Mirror Copy
| Summons a copy of  target friendly unit.  Deals less  damage and takes more damage.  Cannot  use special abilities.
|  29 Mana
|Deals -75% damage and takes +300% damage.
|Deals -67% damage and takes +200% damage.
|Deals -50% damage and takes +100% damage.
| colspan="2" |Deals -30% damage and  takes +50% damage.
|-
| align="right" |4
|Guillotine
| Deals damage based on  the HP of the target.  The next  Guillotine on the same target deals +100% damage.  Effect stacks.
| 15 Mana
|Deals 10% + ( 5% x spellpower) % of target's maximum HP as  magic damage.
|Deals 20% + (5% x spellpower) % of target's maximum HP as  magic damage.
|Deals 20% + (10% x spellpower) % of target's maximum HP as  magic damage.
| colspan="2" |Kills target enemy if its  stack size is lower than or equal to 25% of its original number.
|-
| align="right" |5
|Black Hole
| Deals damage to all  creatures on the target hex and up to 2 hexes away in every direction.  Pulls the further affected targets towards  the centre, if possible.
| 33 Mana
|80 + (15 x spellpower) damage
|120 + ( 15 x spellpower) damage
|200 + (15 x spellpower) damage
| colspan="2" |200 + (20 x spellpower)  damage
|-
| align="right" |5
|Dorearth's Tide
| Increases speed and  initiative of all friendly units and lowers speed and initiative of all enemy  units.
|23 Mana
| +1 speed and initiative to friendly units and - 1 speed and  initiative to enemy units.
|Lasts an additional round.
|19 Mana cost
| colspan="2" |Dispels all negative  movement restricting effects from friendly units and all positive enhancing  effects from enemies.
|-
| align="right" |5
|Reality Distortion
| Target takes no  damage.  Instead, at the start of each  round, takes all the damage it should have taken as pure damage.
| 26 Mana
|No damage reduction.
|Damage is reduced by 20%.
|Duration lasts an additional round.
| colspan="2" |Damage is reduced by 40%.
|}

Latest revision as of 15:34, 23 June 2026